On January 1945 the Auschwitz main camp, the Birkenau death camp and the Monowitz labor camp were liberated by soldiers of the Soviet Union. In tribute to the Red Army 4's years of war efforts to liberate Eastern Europe from Fascism, we have a new mission map : The Great Patriotic War
The map simulates what was the largest and most costly offensive in human history. The player will control the Soviet forces and has to first halt and then later defeat the German invaders in several phases.
After the British lost at El Alamein, the Russians send a strike force to the middle east. This force has come under constant attack and is close to defeat. Your orders are to go in and make sure that doesn't happen.
Hereby we send you the operations plan described in several stages.
Good luck.
Stage 1
You have been dispatched to the desert with a small relief force. Your first objective is to restore the battered soviet base. For the most part you start with only light tanks and infantry, however you also have 6 KV-1 main battle tanks, use their superior armor as a shield for other units.
Stage 2
Once the base is restored, you will find yourself in a large desert with many towns and 3 main German bases. Do not under any circumstance launch an attack on those until you massed the appropriate forces described in stage 3. Your orders at this stage are to secure at least 4 towns, and occupy the flag buildings to get more resources. Note that in your base there are also 3 flag buildings. The Germans won't give up the towns lightly, they are defended by patrols and AT, and most likely a relief army will be send once you attack. The Germans will also periodically attempt to reconquer a town, so keep 1 reserve army of 10-15 tanks between every 2 towns.
Next you need to make a larger army of 15-30 tanks to protect your occupied lands from major assaults by the Germans, which will come at regular intervals, however the point of origin will be unknown.
Stage 3
Once you are able to build isu152 and su100's, build up a large army of 10-20 isu152, many t-34's, su76's and su100's, to strike at a German base. Use the isu152's in groups to smash enemy tank forces and blast apart defenses. The su100's excellent range will help you destroy heavy German tanks such as panthers and tigers. The rest of your force, su76's and t-34's, you can use as a meat shield. Do watch yourself general, minefields are reported near the German bases.
The objective is to take down all 3 German bases, their Command Centers and the Super Weapons. Once completed you will be victorious.
Note: The Germans have Super Weapons, and will use them. Reinforcements are delivered at your train station in regular intervals. Keep enough reserves to deal with German counters.
This new standalone mission features a fictional desert war between the Soviets and the Germans. The player has to take on 3 German bases and conquer many towns.
Features:
A random attack script deploying large scale German attacks. You never know where they will come from. A randomized base defense system featuring Air, Artillery and Ground forces. A town by town battle system in which the Germans send a team to reconquer a town and re-occupy it. A revolutionary air system in which the AI backs up the team under attack with Air Support. A Scoring system which will display the time it took you to complete the map, and the number of reinforcements delivered. Reinforced patrols. 3 Types of German Super weapon.
Estimated completion time: 90-120 minutes. Note, you probably can't save at the moment, the mission is not build into Blitz yet - it's not supported - so take the time to sit down.
Also included in the .zip is the latest COOP mission, Axis-vs-Soviets, in which 3 Axis players take on a scripted Soviet Ai.
Sorry for the lack of updates, but one is better late than never. Blitzkrieg was meant to have been released this summer, as it is apparent from the previous update. As fate would have it Blitzkrieg was not released. Instead of giving a bunch of lame excuses I'll just post what we have been doing and start updating more frequently. I know you have heard it many times before, but we aren't far of from being done, which should be obvious from the screenshots, but whatever last bits are still missing has to be done. If it will take several months to do the remaining parts of Blitzkrieg, that is how long you will have to wait for the mod - I honestly don't think it will take that long though, but only time will tell.
The picture a few days ago was, in fact, referring to the coming release of the Blitzkrieg site and the coming release of the new version of the mod. Now, years after the release, we are about ready to release the next episode of the popular modification for Red Alert 2: Yuri's Revenge. We've therefore created a new site for the mod to enable for the smoothest release possible. The new version of Blitzkrieg will feature more new features and graphics than ever before, including all new sets of terrain, sounds and unit graphics. The next couple of days will bring a lot more information, this is simply to introduce you to the reincarnation of the classic of all mods for Red Alert 2, which set new standards through out the community, and even was a part of the foundations for this network. There's been attached one screenshot to this post , this is not a fair display of the true extends of the new version, as said; more will follow the coming days - much more. Stay tuned!