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Count von Phoib

Volcano Lord
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Everything posted by Count von Phoib

  1. Count von Phoib

    World Championship Started Again

    I hate those damn vuvuzuela's. Mandatory death penalty for whoever blows those things.
  2. Count von Phoib

    World Championship Started Again

  3. Count von Phoib

    D-day 8 Years In The Making

    In what has to be a world record for longest mod in the works, D-Day for Red Alert 2 today celebrates it's 8th birthday. To celebrate this, Mig Eater has redone the website and released new screenshots with roughly 100 new units and buildings, including a very fancy Lehrter Bahnhof and a Reichstag: That, and a ton more, at the official D-Day website. Congrats Mig Eater!
  4. Count von Phoib

    D-day...

    That's 50 euro for the advertising, and 500 for the front page post. €550, also payable in €1 per voxel. I think you can match that with a release of D-Day :wub:
  5. Count von Phoib

    Rise Of Prussia?

    What?
  6. Count von Phoib

    Apoc: Thanks For An Incredible Journey

    After 6 years, APOC steps down as C&C Community Manager. He emphasizes it is his own decision, and states it has been a great honor for him to have been in such a position for so long. We at Derelict Studios would like to thank Aaron for the dedication he always showed, and the effort he made towards modding. It was not always everything what we wanted, but it was a blessing compared to the years before him. Aaron, thank you, and good luck. Click here to read his farewell letter.
  7. Count von Phoib

    Apoc: Thanks For An Incredible Journey

  8. Count von Phoib

    Congress Trying To Ban Furries, Also Mermaids

    They weren't?
  9. Count von Phoib

    Granatball Reploded

    How did you edit the startup screen? I never managed to do that...
  10. Count von Phoib

    Release 3 Is Uploading!

    After many months of hard work, Release 3 of Blitzkrieg2: The Finest Hour is finally ready! The upload (316 Mb!) is still busy, so check the status here! There is too much added for me to make a complete list, but the short points are: All redone German missions, plus one extra! 6 new Allied missions! 6 new Soviet missions! Allies start as the French now! Soviets get a Vodka superweapon! Germans get the V2! MUCH more! Happy playing! April's Fools!
  11. Count von Phoib

    Paradox?

    I'll open up the forums to you.
  12. Count von Phoib

    Cookie Lifetime

    Cookie life time extended to 30 days. However, future features of the site may cause the lifetime to be reverted to 7 days.
  13. Count von Phoib

    Cookie Lifetime

    Icon, shut up. Bibber, I will look if I can find it in the admin panel. It will be 30 days though, not a year.
  14. Count von Phoib

    21 Now

    All material related to Monkey´s mother has been removed. I am sure she is a very fine lady, and does not need the comments posted here. Raptor, congrats on your bday.
  15. Count von Phoib

    Paradox?

    For what do you want to use them?
  16. Count von Phoib

    Paradox?

    As far as I know, those files are still on the server.
  17. Count von Phoib

    Cnc4, Impressions, Etc

    It looks like you're the only one who got it. I got it too, didn't get a chance to play it (again).
  18. Count von Phoib

    Cnc4, Impressions, Etc

    1, it's old and still somewhat clunky. 2 it's more recent incarnations have been very mod-unfriendly. You can only export models from Max 9, the complexity and hard work of mod-builder and creating includes for every damn thing, even for other XMLs... 1. And rewritten a lot. It's not a car that breaks down after x years. 2. For the benefit of a faster engine, and exporting from Max9 doesn't have anything to do with the engine, but with the license EA uses. They don't use newer Max versions, AFAIK. Creating includes is the power of XML, learn to use it to your advantage.
  19. Count von Phoib

    Cnc4, Impressions, Etc

    It has been rewritten a great deal in those 8 years. The graphical part has been greatly overhauled. They rewrote the pathfinding system several times (unfortunately, none of those rewrites made it that much better, but that is also due to the fact that pathfinding is a complex problem. You cannot get perfect pathfinding.) they rewrote the part that handles internal object handling, code generation... Really, I don't understand the aversion against SAGE.
  20. Count von Phoib

    Quest To Crack Cdata

    With the C&C3 demo out, we can start looking at the XML files, but... most of it is in a cdata format, which looks like a memory dump for now. Untill we crack it, there is little hope of editing the demo, or perhaps the game. I've taken a small file, which is called 166b084d.46410f77.1a7892fd.f1f06a39.cdata Not a really intelligeble name... I've uploaded the file as attachment. Anyone having clues? 166b084d.46410f77.1a7892fd.f1f06a39.zip
  21. Count von Phoib

    Paradox?

    Development stopped years ago, the forums were removed.
  22. Count von Phoib

    The Pacific

    I think its discussed as a rumor in the series, the news of Hitler's death.
  23. Count von Phoib

    The Pacific

    I like the theme song.
  24. Count von Phoib

    Red Alert 3

    I have to admit, when I heard Red Alert 3's back story -The soviets travel back in time, kill Einstein, Japan becomes a world power and atomic weapons are never developed- I was a hit weary of this latest installment in a series I really like. After I read the Red Alert 3 thread in Off Topic I was even more concerned, and when Red Alert 3 finally arrived in the mail, I did have my doubts, but decided to give it a try. And I have to admit, the last 2 weeks, I missed deadlines, went to sleep at 3 AM a couple of times, and actually had quite a lot of fun... (Also contains quite a lot of spoilers.) The most common gripe I hear about Red Alert 3 is that it is not realistic. People make endless posts in forums complaining about the weapons, the looks, and the fact that removing Einstein would not remove the development of the Atomic Bomb. They make lengthy posts, taking great care to explain all the details, and conclude that, because the game is not realistic, the game is bad. This is exactly the wrong way to approach Red Alert 3. True, the game's back story could have been written on a paper napkin, but that napkin did have a lot of smiley's on it. This game does not take itself serious. From Mount Rushmore weapons of Doom to Leningrad Shuttles, from Volcano Fortresses (almost as awesome as our Secret Volcano Base. Almost.) to the EALA complex sporting a pirates flag, from premiers looking to the backside of their secretary to President Hasselhoff, the game is good at taking itself not quite seriously. I had the most fun with the missions. In an email to Apoc, I already said that "almost all missions had a "O fuck, *big grin*" moment, which makes them really memorable.". The game takes you to a wide variety of locations, and all have unique art for them. From Amsterdam to Tokyo, from Leningrad to New York, all have quite a lot of art. Some art is very well done, especially the Kremlin, while some are a bit disappointing (the Leningrad buildings look weird, and in reality, St Isac Cathedral is just huge), especially Amsterdam. Although it does give a certain satisfaction of blowing your own physical working place sky high, I cannot for my life recognize the station there, nor the feel of the city. The Kirov stations are awesome, and the Tesla statues on Eastern Island are just plain awesome. The storyline, while not of Star Craft caliber, has some fun twists and turns, and the acting in the videos can be quite hilarious at times, especially that of premier Cherdenko. Does this mean that Red Alert 3 is just pure refined awesomeness, and that everybody who says otherwise is a heathen and should be reeducated? Well, no. I had the most fun with the missions, and after that, I tried some skirmish games. Where the maps in the missions are rich in detail, full of unique architecture, the maps in Skirmish are symmetrical and plain. A few civilian buildings, and thats it. Dammit, I want to race another player to the Kremlin and setup my second base there! I want to rush my navy through the channels of Amsterdam and kick my opponent out of the red light district! In stead, we get the plain symmetrical maps for perfect symmetrical gameplay, and that is quite honestly, boring. While the art of the game looks different enough, the units, in their core, are just mirror images from each other. Each faction has an AA-only aircraft, light tank, heavy tank, artillery, etc, and all 3 play quite similar. While the supporting powers are fun (especially the combination of the magnetic satellite with the Orbital Downpour) it really are the secondary powers that differentiate the 3 sides. Without those, the game would have felt like all three sides being copies of each other, recolored to hide the fact. Also, the art of some units is just strange. The carrier, Shogun battleship, V4 and Kirov look puny, while the Mammoth Tank and King Oni Mech look rightly vast. The Tesla statues on Eastern Island look awesome, but on the same map are some very still flags. The reflected details of planes over water looks awesome, but the yellow outlines make the Shogun battleships really pixelated. The last great downturn is Multiplayer. The last week, I tried a few online games, but despite clicking on Auto-match, and waiting a few minutes, no opponents came. When I tried to do a coop mission, it failed to connect, and with ordinary multiplayer games, the host almost left because there were not enough people who wanted to play a game. I could always blame the time (just a Friday afternoon, or Thursday evening) but I begin to suspect Gamespy, who doesn't exactly have a track record of happy users. However, don't be mistaken, and claim that the game was rushed. There obviously went a great deal of work into Red Alert 3, but on some points, you really get the impression some people at QA weren't doing their job. A lot of effort went into the game, and some points are really great, but you cannot miss the impression that some elements were not properly used, like they forgot to get the latest version of a file for the final build. This is reinforced by the 19 digit activation codes, and is sadly something that can be spotted in other parts of the game as well. The game is good, but there are some quality goof-ups in it. As for modding (You are on Derelict Studios) the game has not shipped with a World Builder, but it is promised it is coming soon. The mod SDK is also underway, but it remains to be seen when we can finally welcome it. That is, quite honestly, all we currently know. So, as final conclusion: Get the game for a good single player experience, and hope for a lively mapping community once the World Builder comes out. Use LAN for multiplayer, and forgive EA some goof ups. And last but not least, don't take the game too seriously. After all, if you are awfully moody about this game, you can still blow up EALA in the Japanese campaign...
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