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Feuersturm

Volcano Soldier
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Everything posted by Feuersturm

  1. Feuersturm

    "capture Building" Problem

    nothin can capture tech objects in the game, i think they made it thta way so you would go for buidlings in stead for cash
  2. Field guns, i believ, r to stop the turtlers.... if a good turtler is good, he will mix a turtler and a attacker = leathal
  3. Slikc will, u need some towers, not just infantry. Bazooka men will mis a small tank rush, as the tnaks will move faster. if the tanks get past (srry, when) you are screwed. If the enemy thinks the same thing about snipers, then ur screwed to. (i had a squad of 25 snipers, and i moved it out inot open and stopped a rush of 100+ men)... yay, xp for me
  4. i know turtling will not work well forthe allies and axis, ther at Bazookas suck ass, and the at bazookas cant hit shit on the ground. Soviets will own Turtling...there AT rifles fire rpaidly, they r cheap to build, and kill infantry in 1 shot, while acting as AT rifles to. I had had 5 towers of 1 Sniper ad 4 AT riflemen, and i stopped a massive assault (Aprox. 800+ Units), he had had a line streched all the way from the end of them map to my base, and i stopped it. Funds, thats easy, play regularly, rush to capture towns THEN u go and turtle wat u can (making sure to leave an small openeing so u can get units out just incase u get artilery spammed (i think shrinker would no about that :P ). As we know, from my experiance playing with a fellow friend, who likes the axis really much, a line of their defnces of 50+ towers will simply not cut it for the axis. they need to rely on men out of towers to stop an assault. (20 tanks got me through, then i trapped his defences and pinned them)
  5. I heard something about railroad artilery......i like that idea. They sgould have a way to be able to incorperate a railroad into the game, useable, like a worker can build a railroad to the front lines or something.... to be able to transport men, tanks and arty to the front lines, alonf with some flack on the train would b nice.....
  6. First of all, you have it all wrong... It is nearly impossible to win against a good turtler. A GOOD TURTLER WILL DO THIS Once he has his towers put up and workers done up front, he will then send his workers on building walls in between the towers, most likely behind them. this way, when he has men going to garrison the towers, they will not get picked off by snipers (there goes your pick the men off where ever u get that chance). even if u manage to pick off 30 men, that still will not get you a first level promotion, u might get half. As any good Blitz2 player, they know that the enemy is trying to do as you said, so if he does indeed go beyond his defences with men, he will put them in transports, and bring lite vehicles (such as motorcycle, BA10, or jeep), and put men in those so they can fire out of them(a few snipers, AT men and such). BA10 has its own gun, so that will be sufficient. If you do try to stop a convoy like this, it is more likley that you will lose more men than him, giving him the edge. If the attacker manages to promote to lite tanks, the turtler can stop any attack from lite tanks, expecially Russia with its AT men. So any good turtler will manage to win the game, because the attacker will falll behind eventually in xp points, as the defender is sitting there hording the wealth. when the defnder is ready to attack, he will sell his wall and tanktraps, giving him room to punch out. If he does this, it will have alot of force becuase he has not been using as much cash for tanks as you have over time. it iwll be a combined attack , very similar to all your foces you attacked with combined. Firestorm
  7. Feuersturm

    Easiest Way To....

    Ok...best way to kill a maus RUSSIA: IL2s are crap against them...u need quite a bit to take down 5 mauses goin for ur base. so infront of all ur defences, build mines and tank traps..so as the maus is takin out them..is slows down. now send in as many AT Riflemen and IL2s as u can, along with tank if u want. ALLIES:Use you mines and tank traps as mentioned above. Then use your bombing planes/ and or tanks (Germany, use your AT planes, tigers) always have a back up reserve of AT Bazzokas if you are playing against germany.(atl east 20)20 bazokas hitting that thing will dmage it, mines and tank trpas will cripple it and planes will finish it. since the maus is slow, circle of death works well on it (circle,while always moving, and attacking), then if he kills all ur tanks/men, it is dmaged when it reaches your defences. GERMANY: Same strategy as allies
  8. Turtling isa very good tactic 1) Build 10 tanks, perferable heavy, and put them beside ur command center 2) build 4 flacks at each corner of ur cc, aprox. 2tank lengths away. 3) garrison ur cc with 2snipers and the rest anti tank 4) put towers (aprox. 2-3)at the edgge of ur base closest to the map edge (put 1 sniper, 3 anti tank in each), this will help stop and Pincer attack from the Russians 5) Garrison surounding buildings with 4 snipers and 6 anti tank (good combo) 6) use mines, tank traps and wall, but od not put thos near your war factories, war centers, ext. 7) build a invading force after you feel u got good defences. Comprise them of heavy, light and medium tanks, along with trasports of infantry if you are the russian, fill 4 tansports full of flamethrowers, and 6 light tanks send those tank to any building u want to clear out, wit hte tanks in front, then empty yor transports and flame the enemy out. the light tanks are sacrifices, and snipers will target them , alowing u to send your flame men to kill them. if you are allied or axis, use the grenades with infantry and use the same tactic. scince this is cheap way to take out buildings, it will cost the enemy more than it will cost u. it would b wise to bring mobile AA and heavy tanks with a few trasnports full of troops u want to put in the new buildings. if you can find a flaw in my tactics, please tell me and i will c if i either missed a tip or there is a flaw. thank you Firestorm
  9. Turtling isa very good tactic 1) Build 10 tanks, perferable heavy, and put them beside ur command center 2) build 4 flacks at each corner of ur cc, aprox. 2tank lengths away. 3) garrison ur cc with 2snipers and the rest anti tank 4) put towers (aprox. 2-3)at the edgge of ur base closest to the map edge (put 1 sniper, 3 anti tank in each), this will help stop and Pincer attack from the Russians 5) Garrison surounding buildings with 4 snipers and 6 anti tank (good combo) 6) use mines, tank traps and wall, but od not put thos near your war factories, war centers, ext. 7) build a invading force after you feel u got good defences. Comprise them of heavy, light and medium tanks, along with trasports of infantry if you are the russian, fill 4 tansports full of flamethrowers, and 6 light tanks send those tank to any building u want to clear out, wit hte tanks in front, then empty yor transports and flame the guys out. the light tanks are sacrifices, and snipers will target them , alowing u to send your flame men to kill them. if you are allied or axis, use the grenades with infantry and use the same tactic. scince this is cheap way to take out buildings, it will cost the enemy more than it will cost u. it would b wise to bring mobile AA and heavy tanks with a few trasnports full of troops u want to put in the new buildings. if you can find a flaw in my tactics, please tell me and i will c if i either missed a tip or there is a flaw. thank you Firestorm
  10. Feuersturm

    Intercepting Carpet Bombers

    Well, there is an easier way to take the bombers out than using fighter patrol FIGHTERS CANNOT ATTACK THEM VERY WELL build a tower/bunker at ur front line with a Flack 88 or something to take out the planes, but also defend the flaks and base
  11. Feuersturm

    Carpit Bombers Good's And Bad's

    hmm, not all russian bombers have flames, you have go up a diff tech tree to get the flames
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