Jump to content
DerelictStudios Forums

Accele

Volcano Soldier
  • Content count

    4,183
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Accele

  • Rank
    Major General

Contact Methods

  • MSN
    accele17@hotmail.com
  • Website URL
    http://
  • ICQ
    0

Previous Fields

  • Country
    Nothing Selected
  1. Accele

    Bear Stearns

    Nah, just margin
  2. Accele

    Bear Stearns

    Not going to catch up on this thread other than to say I disagree with the bailouts but have made a fuckton of money shorting stocks these pass couple weeks.
  3. Accele

    The Dark Knight

    Hey Derelict... Why... so.... serious? Great movie. It's weird because it's not like a comic book movie at all, more of a crime thriller. I don't think it's in the same genre as something like Spider-man or Iron Man, really.
  4. Accele

    Wii Fit To A Girl: You Are Fat!

    According to the BMI system Brett Favre is unhealthily overweight. Therefore, BMI is one of the greatest failures in the history of mankind.
  5. I love it how Rattus explained it and people are blowing it out of proportion anyway. I actually like the law, too bad it didn't pass. No reason why a piece of work with an impossible to get a hold of author can't be used. As long as that person can pop up later and say "hey, stop" as if that were the first contact between the two parties I see no problem.
  6. How could I get a hold of the originals? I haven't heard anything about them, I didn't even think C&C3 used them at all.
  7. Speaking of that, I've discovered that a lot of times it will just refuse to override your old files with updated versions of them. Regular builtmods flushing is becoming important. It's weird though, the mod only got that way once it got big. Anyway, another question. I've been hunting through the SkirmishAI stuff, and I'm looking for a way to make the AI use the specialpower I described in this thread. I suspect it's possible, although I admit I haven't seen the AI use Bloodhounds or Sniper Teams or the infantry one in combat, but they have used the Orca bombing run special and obviously will use Superweapons. Which all work on the same principle, right? Anyway, I've got one side that exclusively calls things in (no base) so if I'm going to have any AI work at all I need to be able to do this. I've been looking through it for a little while now and I'm not seeing a good starting point, although I think I'm fairly familiar with what all the files are for. If anyone has any advice on how to make the AI use a bloodhounds-style reinforcement it'd be much appreciated. Even more so if you can figure out a way to make them use the reinforcement and then do something with the units after, but honestly as long as it's sort-of halfway functional I'll be pleased.
  8. Ok, well, it works now. I still have no fucking clue exactly what I did (I just deleted it all and started over using the A10 mod example code as a base), although the playerpowerbutton thing helped a lot, because I was totally missing that when I originally made this thread. Again, thanks a lot for the help guys. Hopefully I don't lose interest in this mod in a few weeks, lol.
  9. No, it's still just refusing to work. No button is showing up or anything. I've got time now, so I'm going to post what I've got here. This is for a unit called "FCS" In SpecialPowerTemplates.xml <SpecialPowerTemplate id="SpecialPowerCallSupportFCS" Flags="NOT_CLIFF_CELL IS_PLAYER_POWER NO_FORBIDDEN_OBJECTS SHARED_SYNC" ReloadTime="1s" ForbiddenObjectRange="140" RadiusCursorRadius="140" TargetType="LOCATION" EvaEventToPlayWhenSelectingTarget="SelectSpecialPowerTarget" Money="-200" InitiateAtLocationSound="GDI_Ox_VoiceReinforcements"> <ForbiddenObjectFilter Rule="ANY" Include="VEHICLE" /> <!-- <GameDependency> <RequiredObject>USCommandVehicle</RequiredObject> </GameDependency> --> </SpecialPowerTemplate> In PlayerPowerButtonTemplates.xml <TargetedPowerButton RadiusCursor="TargetingDecalBloodhound" id="SpecialPowerCallSupportFCS"> <State Image="Button_PlayerPowerBloodhounds" Title="NAME:PlayerPowerBloodhound" TypeDescription="TYPE:PlayerPowerBloodhound" Description="DESC:PlayerPowerBloodhound" /> </TargetedPowerButton> In PlayerSpellBook <!-- US Call Support FCS --> <PlayerPowerManager id="ModuleTag_PlayerPowerManager_CallSupportFCS" SpecialPowerTemplate="SpecialPowerCallSupportFCS" /> In LogicCommand <LogicCommand Options="NEED_TARGET_POS" Type="SPECIAL_POWER" id="Command_CommandPostCallFCS"> <SpecialPower>SpecialPowerCallSupportFCS</SpecialPower> </LogicCommand> In LogicCommandSet (note that I'm simply adding the Cmd to GDIAirTowerCommandSet, I did correctly switch the CommandSet on my calling-it-in object to reflect that. <LogicCommandSet id="GDIAirTowerCommandSet"> <Cmd>Command_ConstructGDIOrca</Cmd> <Cmd>Command_ConstructGDIFireHawk</Cmd> <Cmd>Command_GDIRecallAllAircraft</Cmd> <Cmd>Command_CommandPostCallBloodhound</Cmd> <Cmd>Command_CommandPostCallFCS</Cmd> <Cmd>Command_CommandPostBombingRun</Cmd> <Cmd>Command_TogglePower</Cmd> <Cmd>Command_SelfRepair</Cmd> <Cmd>Command_Sell</Cmd> <Cmd>Command_SetRallyPoint_Aircraft</Cmd> </LogicCommandSet> Also, later in LogicCommandSet... <LogicCommandSet id="PlayerSpellBookCommandSet"> <Cmd>Command_LaunchCatalystMissile</Cmd> <Cmd>Command_ComputerCounterMeasures</Cmd> <Cmd>Command_CommandPostCallAirborne</Cmd> <Cmd>Command_CommandPostCallBloodhound</Cmd> <Cmd>Command_CommandPostCallFCS</Cmd> <Cmd>Command_CommandPostCallHunterKiller</Cmd> <Cmd>Command_SpaceCommandGDIDropPods</Cmd> <Cmd>Command_SpaceCommandGDIShockwave</Cmd> <Cmd>Command_CommandPostRadarScan</Cmd> <Cmd>Command_CommandPostBombingRun</Cmd> <Cmd>Command_IonCannonSuperweapon</Cmd> <Cmd>Command_TempleOfNodNuclearMissile</Cmd> <Cmd>Command_SelectObjectsForClone</Cmd> <Cmd>Command_SpawnObjectsForClone</Cmd> <Cmd>Command_FireRadarJammingMissile</Cmd> <Cmd>Command_NODBurrowMines</Cmd> <Cmd>Command_TiberiumFacilitySeedTiberium</Cmd> <Cmd>Command_TiberiumFacilityAirDispersion</Cmd> <Cmd>Command_RedShadowStrikeTeam</Cmd> <Cmd>Command_CloakingField</Cmd> <Cmd>Command_AlienRepairDrones</Cmd> <Cmd>Command_TiberiumVibrationScan</Cmd> <Cmd>Command_LightningSpike</Cmd> <Cmd>Command_SummonMothership</Cmd> <Cmd>Command_RiftGeneratorSuperweapon</Cmd> <Cmd>Command_SpecialPowerCrystalField</Cmd> <Cmd>Command_SpecialPowerSwarm</Cmd> <Cmd>Command_SpecialPowerPhaseField</Cmd> <Cmd>Command_EMPControlCenterEMP</Cmd> </LogicCommandSet> In USCommandVehicle (this power is going to be deployed from a vehicle... to give a more overarching idea of what I'm doing: I'm trying to make one side with no base, just a command vehicle that calls for reinforcements. More flexible, more mobile, but of course less capable of holding ground and subject to getting the command vehicle blown up. Anyway, in <behaviors>... <OCLSpecialPower id="ModuleTag_CallSupportFCS" SpecialPowerTemplate="SpecialPowerCallSupportFCS" TriggerFX="FX_GDICallForTransportFlare" OCL="OCL_CallSupportFCS" CreateLocation="CREATE_AT_EDGE_NEAR_SOURCE" /> <AISpecialPowerUpdate id="ModuleTag_CommandPostCallFCSAI" CommandButtonName="Command_CommandPostCallFCS" ReinforceDistance="400.0" SpecialPowerRadius="300.0" SpecialPowerAIType="SPECIAL_POWER_REINFORCEMENT" /> and later.... <ClientUpdates> <EvaAnnounceSpecialPowerReadyClientUpdate id="AnnounceFCSReady" AnnouncementEventOwner="ReinforcementsReady" SpecialPowerTemplate="SpecialPowerCallSupportFCS" JustMonitorPercentReady="true" /> </ClientUpdates> And the OCL it links to is fine. I checked by leaving everything else untouched except switching the OCL to my new one. And my mod.xml is fine. I've also been able to simply add the unedited Bloodhounds power to the USCommandVehicle, so I know it works on vehicles. Thanks for the help so far guys, I appreciate it.
  10. Ok, well, I think I've done all that, but it still isn't working. I think it's something to do with the command button, since if I edit everything other than that it works. Not sure what to make of this.
  11. Accele

    Bear Stearns

    Just because you don't like me saying so doesn't make it true. It's certainly abnormal, no denying that, but "a huge decrease in the living standards in most of the developed world" is not going to happen. At least not from the sub-prime lending crisis and its aftershocks. Like I said oil is the obvious concern in the future, that could do it. I believe they're predicting one more big housing market dip over the summer and then sustained recovery, although I don't remember the article I read that in to bring it up and check their reasoning.
  12. Accele

    Bear Stearns

    Right, back to the time honored tradition of "If those stats don't agree with me then they're lying." That article you posted simply asserts that "the Feds are lying" without backing it up, they just keep mentioning an Economist article which obviously I don't have access to. I did a little googling and it appears that they're referring to the Fed decision to not include housing in the inflation rate (which personally makes perfect sense to me, since housing isn't like oil or food or plasma TVs or cars, but that's beside the point), but that doesn't do much to buttress your point, since the system is the same everywhere. There isn't secret 16.7% inflation in the US (I can assure you of that by going to any random store) but no inflation in the UK or all Europe or wherever. Second, if you were to include the housing figures in the inflation rate it would actually be declining now anyway, since housing prices have fallen so much. The Fed puts out Inflation and Core Inflation statistics. So yeah, they do tell you that. Core inflation is the one without food and oil. It says nothing of the differences in wealth between nations. For example, Ben Bernanke has suggested that due to the import-heavy nature of the US economy the average American has gained $10,000 in the last 20 years that isn't reflected in GDP figures. You can't just look at nominal figures and say "well, this country is better off than that country," you're only getting a partial picture of the state of the economy.
  13. Huh. What's PowerAbilityButtons.xml under? I can't seem to find it, and a search is coming up empty as well.
  14. Accele

    Bear Stearns

    Fine, whatever, if there was any confusion I was referring to GDP/capita PPP. Uh... no, nominal GDP is probably the worst way to compare internationally. No it isn't. The US inflation rate has spiked ridiculously in the past few months and it's still lower than the UK's (actually I've seen one that puts it at like .1% higher). Historically it's like half of the UK's inflation rate, regardless of overall, CPI, core, whatever.
  15. Accele

    Bear Stearns

    What else would I be referring to? The link that was posted simply shows that nominal GDP/capita is higher, which is absolutely meaningless. Britons still have about $10,000 less "stuff" than Americans. About 25% less, in fact. Look at CIA.gov, for example, they don't even give nominal GDP figures because it tells you nothing.
×