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EvilAlex

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About EvilAlex

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  • Birthday 01/06/1989

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  1. EvilAlex

    [mapping] Hostile Creeps

    BTW Instead of setting "Targetable" and "Agressive" you can write a script, that turns Creeps hostile to all other players, and the players to be hostile to Creeps. That's 100% tried and tested, and saves you from setting this properties to each group of Creeps on the map individually. The Creeps side can also be color-changed, like if it was a single-player side. Therefore you can create tibreian-sun style missions - with hostile AI-controlled mutants, who even have entire bases. Bad thing is that you will most probably have to write your own AI-scripts for them. By the way, I haven't tried to use "Targetable" and "Agressive", but if their agressivnes is a result of "Set relationship to Enemy" script (described above) they sometimes try to pursure their target instead of just staying at the same ground. Here's script's code for the 4-players map: *** IF *** True. *** THEN *** Player 'Player_1' considers Player 'PlyrCreeps' to be Relation 'Enemy' Player 'Player_2' considers Player 'PlyrCreeps' to be Relation 'Enemy' Player 'Player_3' considers Player 'PlyrCreeps' to be Relation 'Enemy' Player 'Player_4' considers Player 'PlyrCreeps' to be Relation 'Enemy' Player 'PlyrCreeps' considers Player 'Player_1' to be Relation 'Enemy' Player 'PlyrCreeps' considers Player 'Player_2' to be Relation 'Enemy' Player 'PlyrCreeps' considers Player 'Player_3' to be Relation 'Enemy' Player 'PlyrCreeps' considers Player 'Player_4' to be Relation 'Enemy'
  2. B.t.w. When it comes to crediting the people I credit everyone, who supplied information to me and those, who they tell me was also involved, and I do respect EVERYBODY'S CONTRIBUTION. I SIMPLY can NOT credit THE ENTIRE WORLD. There is a small good Russian proverb for such a case: "There is not judgement for "I don't know"". Pronounced: "Na net suda net" in Russian. So if I accidently miss someone, or if I simply don't know of someone's contributions, then I'am sorry, but please, be more patient, as I am human too, not some telepath, I can not get any info from the thin air.... :unsure:
  3. :huh: Here is a screenshot of a small module for my Final Kane program, which reads manifests based on JonWil's, Scorpio9a's & Froniki's descriptions. It's still in a very-very experimental stage and is VERY far from complete. :unsure: But it already does something =))) You can at least see if an entry has Cdata associated, e.t.c. Hope I'll finish it once =) Anyway my big thanks to JonWil, Scorpio9a and Froniki :D
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