-
Content count
58 -
Joined
-
Last visited
Community Reputation
0 NeutralAbout Bibber
-
Rank
Sergeant Major
- Birthday 02/25/1986
Contact Methods
-
Website URL
http://bibber.bplaced.net
Profile Information
-
Gender
Male
-
Location
Germany
Previous Fields
-
Country
Germany
-
It is mostly done! Lauren decided to release a preliminary version of WrathEd to compile maps. It's features are a bit limited but still very useful (especially to improve loading times and lag on custom maps). There are however three downsides: - As Kane's Wrath doesn't support a map stream for custom maps directly you have to do some additional work (a tutorial is in the link below) - You have to have all terrain textures converted to dds (also in the link below) - Maps get pretty big as dds compression isn't implemented yet so it saves the terrain texture atlas as A8R8G8B8. (resulting in ~30MB per map) ModDB Profile Download Tutorial See "WrathEd/Games/Kane's Wrath" folder for available assets. Mission maps are now fully possible in KW. I made a small video demonstrating mission objectives and weather effects:
-
It is time! ModDB searches the Mod Of The Year 2010! It would be very nice if you vote for RA3: Upheaval, too. :)
-
Hey there, well, here is a new version of my C&C Asset Extractor. You can extract asset files for use with the "Merge assets" option in my SDK extra files and you can extract sources like models, textures and sounds/music. So, source extraction is supported for the following asset types: AudioFile, AudioFileMP3Passthrough, OnDemandTexture, PathMusicTrack, Texture, W3DAnimation, W3DCollisionBox, W3DContainer, W3DHierarchy, W3DMesh. Supported games are: Tiberium Wars, Kanes Wrath, Red Alert 3, Red Alert 3 Uprising, Tiberian Twilight You can download the program here: C&C Asset Extractor Feel free to contact me if you find bugs/errors or if you just have questions.
-
Hey there, well, here is a new version of my C&C Asset Extractor. You can extract asset files for use with the "Merge assets" option in my SDK extra files and you can extract sources like models, textures and sounds/music. So, source extraction is supported for the following asset types: AudioFile, AudioFileMP3Passthrough, OnDemandTexture, PathMusicTrack, Texture, W3DAnimation, W3DCollisionBox, W3DContainer, W3DHierarchy, W3DMesh. Supported games are: Tiberium Wars, Kanes Wrath, Red Alert 3, Red Alert 3 Uprising, Tiberian Twilight You can download the program here: C&C Asset Extractor Feel free to contact me if you find bugs/errors or if you just have questions.
-
Since I see the mod as "finished" I had the plan to make a language pack for the people out there in Germany. So, here it is. In order to make the language pack working I had to change some things on the manifest file of the mod. That's why it is version 1.10. There are no ingame changes compared to version 1.09.
-
Texture replacements and Apt editing with jonwils tools. ;)
-
I decided to release the Beta 0.12 from December 2009 to the public. Game modes for now are Deathmatch and Team Deathmatch. The other ones will be implemented when I have time. Visit the ModDB profile of the mod and get the beta version here or alternatively here. Would be nice if you give some feedback on the existing game modes. Also read the article "Before you start".
-
With some complications I managed to get the Uprising maps working in Red Alert 3. This update comes up with 41 new maps including the 13 bonus maps of Red Alert 3 and the 28 remaining Uprising maps. A full list of all maps is available here. Also I fixed a bug that Giles, Naomi and Zhana didn't build war factories and another one that the Allied health tent was invisible after loading a savegame.
-
@ IconOfEvi: I'm not that fat. :P And I never said that I'm cooler than you, but I guess you are the man here, right? LOL @ Count von Phoib: Thank you. ;)
-
Version 1.05 is live now and just brings some graphical improvements some users requested. No bugs were reported since version 1.04. I didn't replace Yuriko's effects with the ones from Uprising. I added them to the existing original ones and I think it looks quite nice. Also the Allied Health Tent effect from Uprising has been added. But the major change is that I reduced the download size of the compiled mod from 187 MB to 118 MB by using XAS compression for the wav audio files. Maybe the next step is adding the Uprising skirmish maps. I will take a look at it.
-
Dude, I have a real life that doesn't always allow me to visit the forum within the given time. So I ask YOU: What do you think is the checkbox "Remember me" for, heh? Please tell me. ... 7 days != remembering
-
No need to discuss with you because you don't understand the point.
-
And? What does it have to do with the topic? If I were here everyday I wouldn't have the problem. But a "Remember me" option should really remember me.
-
Could you please increase the cookie lifetime to 1 year? Only 7 days is really annoying.
-
After weeks of work and a lot frustration about non-functioning code the work on Red Alert 3: Upheaval has been finished now. All eleven buildable Uprising units are now available in Red Alert 3 and work as close as possible to the way they did in Uprising. Also the AI uses the new units! An overview of all contained units is here: Allies - Cryo Legionnaire - Future Tank X-1 - Harbinger Gunship - Pacifier FAV Japan - Archer Maiden - Giga-Fortress - Steel Ronin Soviet - Desolator - Grinder - Mortar Cycle - Reaper You can get the download source code and some other pictures of the mod on its ModDB profile. Keep in mind that you need my Red Alert 3 Mod SDK Extra Files to be able to compile the source code. Also it would be nice if you credit me when using assets or code pieces of the source code. I don't guarantee that this mod is free of bugs because there is much Uprising code not working in Red Alert 3. If you find one, please report to me. Anyway, I hope you enjoy and have a lot of fun. Happy modding Bibber