Hello all warriors! The greatest ww2 RTS game is back! A new release will soon come ! See our post at: Mod db. The fanatical comrade Neo has done amazing work In revolutionizing the game. He and his lapdog DirtyHarry tested every panzer to perfection. Now ever more than before, blitzkrieg mod is a game about strategy and tanks. He increased the size of the new maps and shrunk the unit size, making epic fights possible. Also new and improved singleplayer maps were added. A full campaign for Soviet and Axis. Ok that's it! Have fun with the new release, and let us know what you think of it :)/>/> . Blitz for Noobies So what is blitz? TECH: It's a mod based on Cnc Generals Zero Hour. History: 2004 since before you were born till 2014 Genre: RTS Sub Genre: the first and only true arcade style controlled RTS game which simulates what normally only turn based RTS games can do. Long battles, actual strategy, shifting frontlines and historic techknowledgy development. Blitz2 plays like an other arcade game. StarCraft, warcraft, command and conquer. Unlike the latest big map RTS games, in which you get units by point systems etc. blitz2 features a classic production model. You just construct factories, and then build units. The resources are flag buildings (occupy with infantry to make money) and oil tanks (build them to keep your army supplied). You need to capture ground to win and can hurt your enemies operations by blowing up his oil tanks. So far so classic... Now comes the good part. In all the other games, usually there is a rush, where a player focusses on some kind of early unit hoping that his choice is superior to the enemy. Then there is a battle, and one side wins. If there is no winner, the battle continues. Resulting in each side making bigger armies, sending them, smashing head on into each other until there is a winner, with battles lasting mere minutes. There is some room for unit management in these games, and also some sneak tactics, but not much strategy. Generally maps are small and all the strategy and tactics you want to employ don't matter much since units can turn instantly. Blitzkrieg 2 mods works differently. It actually plays a lot like the real ww2 did for the generals. Armies take time to assemble and move and need proper support (artillery, AT, air). There is no rushing or winning early. You will need to select a target to attack, move your army into position, scout the enemy movements and attack. Once you captured your target, you need to secure it. You haven't won the game in 1 battle. The maps are huge and line of supply distance counts. So you cannot simply send your victorious army of 1 battle to crush the enemy. By the time they arrive, your enemy will have a large force waiting for them. You will need to resupply and reform your armies. This results in frontlines, and the shifting of them. In most classic RTS the size of your army matters the most, the bigger force usually automatically wins, so almost always its a game of who can build the biggest force the fastest. Tech development and economy development are key. In battle only unit management and tactics matter, not strategy. The player with the best micro, and the best building plan, wins. Blitz2 instead features realistic movements. Tanks won't be able to turn and face the enemy in an instance. AT guns can be hidden. Artillery can destroy entire armies. On big open maps, this leads to a game of maneuvering. A game of movement. It matters how you use your army and when. Example: if you have 20 tanks, and the enemy 50, there are scenarios in which you can still deal considerable damage to the enemy force or win. Flanking for instance is important. Suppose the enemy 50 tanks meet 6 of your own and chase them and a big group. If you maneuver 2 groups of 7 tanks into flanking positions left and right of the enemy group, they will destroy several tanks before the enemy tanks can turn. Also you the enemy needs to command his force, since most of the tanks in the middle will continue on chasing, and only a few will peel off to engage the flanking units. In classic RTS the enemy could stop, turn in an instant to face 1 flanking group, destroy it with superior firepower, and then turn to face the other. However in blitz the tanks take time and space to turn as real tanks do. This will result in a much higher number of enemy casualties than in ordinary RTS games. After reading all this... I hope you realize what we promise: a real time Strategy game. Well that's it! I hope you enjoy the coming release. DirtyHarry Blitz2 Team (If you still want to read more, see below.) For the strategy Nerds like me: more explanation what is what and why there is a god Ok the following comes from my brain, i have no idea what anyone else thinks of it, but i presume it's true since i always beat comrade Neo. What makes blitz different in more detail: Strategy vs Tactis. -A tactic is a way of doing something, or a sequence of somethings. -Strategy is creating potential. -strategy and tactics can overlap, a strategy can sometimes also be a tactic and a tactic a strategy or they can share elements For instance. Suppose you are the milk man and you need to deliver milk to a house guarded by a fearsome dog (latin: Neocratus Giganticus Moosonius). A tactic to deal with the dog: Use an armored suit to walk safely to the house and deliver. Shoot the dog, walk to the house, walk back (America only). Bring a fire truck, use the ladder to cross the yard, and deliver. In RTS starcraft terms: build a bunch of aircraft, rush them to the enemy resource area, destroy his economy. A strategy to deal with the dog: Deploy a cardboard version of yourself, and set it up somewhere away from the entrance. Potentially, the dog will go for the decoy instead of you. Leave your van in front with the car alarm beeping, and go to the back door. Email the owner with a complaint. Potentially the owner will keep the dog inside. Throw a bone, wait till the dog chases it, race to the house, deliver, race back. Bring your own Chihuahua dog, hopefully the enemy dog will bite it and there might be a media outrage, perhaps resulting in banning the dog from the yard. In RTS terms: use minor forces to defend an important target. Keep an army in a flanking position nearby. Hopefully the enemy will take the bait and you can deliver a knock-out blow. A strategy creates potential. The enemy either acts in a way that plays into your strategy, or it doesn't. The dog for instance might be able to tell the difference between you and cardboard. A tactic is a way of doing something, it either succeeds or fails. The result of a failed strategy could be that you simply have to think of something else, or that the status quo remains unchanged. It could also mean you lost valuable time and effort. A failed tactic means you got bitten. In most arcade RTS games, and indeed all realtime strategy games before blitz, there is little room for strategy. Tactics are all that matter. If you can click really fast, manage your units really well, and have a good production scheme, you are far more likely to win in the quick paced world of RTS than a player attempting strategy. Most popular RTS games are in fact RTT games :D/>/> . Blitz is different. Both tactics, micro, building schemes and strategy matter. Strategy is simply an extra important variable in blitz, as important but not more so, than the others. A player skilled in strategy but not in micro can be equal or better than a player skilled in micro but with no strategic sense. Ok well i hope that explains stuff to the 5 people reading this (i hope).