

gamemate
Volcano Soldier-
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Everything posted by gamemate
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As far as I have noticed no, it should work fine ;)
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Graphics and code is being overhauled. Going in deeper and answering is not up to me but things are being overhauled and improved.
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There will soon be some screenshots of the city buildings for Genesis and abandoned/misc buildings for Nemesis ;)
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Since there has been no uppdates recently I will show some WIP screenshots. The new tree´s will be quite larger than the previous ones and more suited for this terrain.
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I will see if I can make some variations like that, I agree with tmapm it is really a good idea :)
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If it still happens with standard harvesters then I can not do much about the problem. I am not sure why Autorepair was removed but I will consider adding it again. But I will only do that when I am certain that it does not cause any IE´s ;)
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Hello and welcome ;) 1. All the bugs concerning SOL has been fixed and should not occur in the next version. 2. This has also been fixed. 3. I will fix this, I knew that there was a problem with it but have not gotten around to fix it. 4. Same answer as above. 5. This is an glitch with hover harvesters, this will also be fixed in the next version. 6. It is a part of the behaviour of the infantry and it is intended this way ;) 7. I can reduce it some. 8. Intended to be like this, they really should be used in numbers or inside of the tanks to reduce the number off casualties. Thanks for the feedback and bug report :)
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Vinifera7: Every single branch is different and so is the trunk, I will have the final tree´s even more varied ;) Tycoon-Master: That is a shadow error in general when it comes to slopes and mountain sides. I know a way to solve it but it has to be discussed in the staff forum.
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More variations of the tree´s.
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It is not hard but if it will be added is a different story, atm there is several other things being done (infantry, fauna and civilian buildings). This might be considered if the team wants it ingame.
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You can get the file here, it is an mirror provided by savagewar ;)
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Thanks, I believe I have found the reason behind 3 of the major internal errors with this information (AI behaviour again). Now all I need to do is find a way to fix them without new ones appearing. Btw the vinifera bug was fixed by Chrono, I believe that some of the AI behaviour is faulty or needs changes to work properly in AR2.
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The vinifera missile bug is solved. First time I have seen that bug being reported, have it occured more than once? Any chance that the shield and the vinifera missile was used at the same time? Just trying to figure it out, I have not seen this myself so I need to test it further to know the cause. The Leviathan should not cause any internal errors, at least not what I have seen but I will look into it. Btw the forum is the right place for bug reports :) Most of the designs are made by Chrono and Godwin and there is more to come.
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The patch will be out as soon as possible, we have to make sure that all the bugs are fixed though.
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It is still alive ;) Things left to do, this does not mean that they will all be done for 6.0. Infantry, they are planned and there is a decent amount of concept art done (by Godwin). Civilian buildings. Terrain. Campaign, this one is mentioned to in the manual but it is not certain when it will be available. This should give you enough information to figure out what there will be in 6.0. There will be a more detailed list soon.
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Yes it is, basiclly it is a choice from the creator of the exe (launcher) to make it work with RA2 or YR ;)
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IconOfEvi: You can´t even install AR2 when YR is not installed so it is installed.
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That is right it is ArgCmdr´s work. My voice is not suited for games :P
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It has already been fixed by Chrono ;)
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XCC (XCC mixer) mixer can open and extract files from .bag files. Just launch the sound editor from the menu ;)
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We know that, that is the reason we are reworking some of those parts. They take alot of time to make though ;)
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There seems to be something wrong with XWIS it is down, might just be temporary though.
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I found this list of available free web space sites The list
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Try using align to get the parts correct instead of moving them, it is easier and more accurate ;) Some things worth looking into: Boolean, very handy when you want to connect our cut out shapes. Extrude/Bevel, quick and easy way to add details. Good work for a first model, all the things I mentioned is explained in tutorials at 3dbuzz and they are quite easy to follow.