

Nodlied
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News: Upcomming 2014 (2018) Release !
Nodlied replied to DirtyHarry's topic in Blitzkrieg II: The Finest Hour
By the way, and sorry for the doublepost, is the staff team still alive? D: -
News: Upcomming 2014 (2018) Release !
Nodlied replied to DirtyHarry's topic in Blitzkrieg II: The Finest Hour
Me and my buddies still play the game. However, due to the lack of news, we've decided to start patching, balancing and updating the game on our own. (Although we won't release it due to the fact that we don't own the mod. So we're keeping it private. :v) -
News: Upcomming 2014 (2018) Release !
Nodlied replied to DirtyHarry's topic in Blitzkrieg II: The Finest Hour
Hmm, good to see this place, somewhat, active again. =) I wonder though, have you guys managed to fix the bloody airbug and are the Frenchies still in? -
Compare it with the original one, you might figure out what is wrong. ;---------------------------------------- AudioEvent FrenchFT17VoiceSelect Sounds = FRFT17Attack01 FRFT17Attack02 Control = random Volume = 100 Type = ui voice player End AudioEvent FrenchFT17VoiceCreate Sounds = tankbuilt Control = random Volume = 40 MinVolume = 30 Priority = high Type = world global player End AudioEvent FrenchFT17VoiceMove Sounds = FRFT17Move01 FRFT17Move02 Control = random Volume = 100 Type = ui voice player End AudioEvent FrenchFT17VoiceAttack Sounds = FRFT17Attack01 FRFT17Attack02 Control = random Volume = 100 Type = ui voice player End ;---------------------------------------- AudioEvent FrenchR35VoiceSelect Sounds = FRR35Attack01 FRR35Attack02 FRR35Attack03 Control = random Volume = 100 Type = ui voice player End AudioEvent FrenchR35VoiceCreate Sounds = tankbuilt Control = random Volume = 40 MinVolume = 30 Priority = high Type = world global player End AudioEvent FrenchR35VoiceMove Sounds = FrenchR35Move01 FrenchR35Move02 FrenchR35Move03 Control = random Volume = 100 Type = ui voice player End AudioEvent FrenchR35VoiceAttack Sounds = FrenchR35Attack01 FrenchR35Attack02 FrenchR35Attack03 Control = random Volume = 100 Type = ui voice player End ;----------------------------------------
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I made you the cameos you where asking for. I assume that you know how to implent them into the game. I also included a new Somua S35 cameo, as the current one displays a captured one used by the Germans. You will need to convert the PNG to TGA yourself. You may also want to overide the FT17's and R35's voice sets in the SoundEffects.INI file with the fixed ones below. As the original ones are bugged. ;---------------------------------------- AudioEvent FrenchFT17VoiceSelect Sounds = FRFT17Select01 FRFT17Select02 Control = random Volume = 100 Type = ui voice player End AudioEvent FrenchFT17VoiceCreate Sounds = tankbuilt Control = random Volume = 40 MinVolume = 30 Priority = high Type = world global player End AudioEvent FrenchFT17VoiceMove Sounds = FRFT17Move01 FRFT17Move02 Control = random Volume = 100 Type = ui voice player End AudioEvent FrenchFT17VoiceAttack Sounds = FRFT17Attack01 FRFT17Attack02 Control = random Volume = 100 Type = ui voice player End ;---------------------------------------- AudioEvent FrenchR35VoiceSelect Sounds = FRR35Select01 FRR35Select02 FRR35Select03 Control = random Volume = 100 Type = ui voice player End AudioEvent FrenchR35VoiceCreate Sounds = tankbuilt Control = random Volume = 40 MinVolume = 30 Priority = high Type = world global player End AudioEvent FrenchR35VoiceMove Sounds = FRR35Move01 FRR35Move02 FRR35Move03 Control = random Volume = 100 Type = ui voice player End AudioEvent FrenchR35VoiceAttack Sounds = FRR35Attack01 FRR35Attack02 FRR35Attack03 Control = random Volume = 100 Type = ui voice player End ;---------------------------------------- If you have any more cameo's or have some questions, I will be glad to help you out.
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Honestly, I do not like the idea of ''Squad based tanks''. As it may introduce some extra lag and pathfinding problems. I like squads of infantry, but it takes too long to create them in the early game when you need to fill your pillboxes. So I would take either A or C.
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Do you guys mind if I and my mates join tonight?
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Its realy good, although I can't seem to spot any Western Allied units.
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Installation Issues And Fatal Errors With R3
Nodlied replied to Korona's topic in Blitzkrieg II: The Finest Hour Support
Ok, thanks! :) -
Installation Issues And Fatal Errors With R3
Nodlied replied to Korona's topic in Blitzkrieg II: The Finest Hour Support
Sure, here you go! -
Installation Issues And Fatal Errors With R3
Nodlied replied to Korona's topic in Blitzkrieg II: The Finest Hour Support
Hi, can you guys help me out, to let me help out a friend of mine? He can't instal the 3.01 patch as he doesnt have the right language files. He is Polish and thus he uses the Polish version of generals and ZH which use Polish language files. Any help is apreciated. :) -
So, I take it you guys didn't see the T-34 on the may parade this year? How sad. I thought you guys would have known that the T-34 existed. However, we have a much bigger surprise waiting, would this issue get out of hand.
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Hmm, I don't like the troop movements of these fascists. If war will break out, I, and other members of the CPN (Comunistische partij Nederland) will gladly help the soviet union until our death!
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Bug List For Upcomming Patch
Nodlied replied to DirtyHarry's topic in Blitzkrieg II: The Finest Hour Support
For some strange reason, the T-44 causes a serious error in single player and a mismatch in multi player while it fires its main gun. Although I do not know if its just me, or if everyone has this bug. -
Bug List For Upcomming Patch
Nodlied replied to DirtyHarry's topic in Blitzkrieg II: The Finest Hour Support
Found a little bug on the Panther D. (The first one)