alv80sg 0 Report post Posted August 2, 2005 (edited) I have edited a temporaly AI that is smart enough for players to challege with. All 3 sides are smart you can download it from my website http://www.geocities.com/alv80sg/INI.zip Edited August 23, 2005 by alv80sg Share this post Link to post Share on other sites
From Norway 0 Report post Posted August 2, 2005 Cool, i will try it out. Maybe if it's good enough the team will use it in R3?. You should PM Biohazard about this. Share this post Link to post Share on other sites
MarbleSentinel 0 Report post Posted August 2, 2005 True. Share this post Link to post Share on other sites
From Norway 0 Report post Posted August 2, 2005 (edited) OK, i just tested this AI patch and it does not work. I put the files in to: C:\Program Files\EA Games\Command & Conquer Generals Zero Hour\Data\INI as told in the read me d file and the allied Ai is just as dumb as ever. As a bonus the Russians can only choose "War hammer" But i only tested the AI from 10 min on 1 map... Someone else should also try this patch and test alot more maps. Edited August 2, 2005 by From Norway Share this post Link to post Share on other sites
DaRkAlEx 0 Report post Posted August 2, 2005 Blitzkrieg 2 skirmish AI will be developed within Derelict Studios. We currently have plans to include an improved version of the skirmish AI in future releases. Share this post Link to post Share on other sites
pinbag 0 Report post Posted August 3, 2005 well it works for me i even had a pincer right behind my base so it seems to work quit alright but you get far to much tanks early on it would make it to inbalanced in a 1vs2 fight :D Share this post Link to post Share on other sites
alv80sg 0 Report post Posted August 3, 2005 I have updated the new AI and I also put back the Russian homeland side and many other things go download from http://www.geocities.com/alv80sg/INI.zip Share this post Link to post Share on other sites
pinbag 0 Report post Posted August 3, 2005 I have updated the new AI and I also put back the Russian homeland side and many other things go download from http://www.geocities.com/alv80sg/INI.zip how can you trigger the homeland ingame ??? that would be very very intresting :D Share this post Link to post Share on other sites
From Norway 0 Report post Posted August 3, 2005 After the update, the Ai patch workes well for me too. If the team is smart (as i know they are) then i hope they will use alv80sg's AI skills to make a great AI for the mod. Share this post Link to post Share on other sites
DaRkAlEx 0 Report post Posted August 3, 2005 (edited) Well from what you guys are saying sounds like this AI could be a welcomed addition to our mod. I'll take a careful look at the AI, and evaluate it next week. EDIT: I just downloaded this, I don't see any "SkirmishScripts.scb" file? Edited August 3, 2005 by DaRkAlEx Share this post Link to post Share on other sites
flyby 0 Report post Posted August 3, 2005 The issue is that, while it might work in R2.5, it wil be broken again for R3, because of the changes that will follow. In that respect the staff agreed not to focus on the AI, untill all R3 units are done. On the other hand, the Blitz2 staff welcomes anyone capable in making the AI work in the current version. Share this post Link to post Share on other sites
Biohazard 0 Report post Posted August 3, 2005 While I'm currently too busy with other tasks to test the AI myself, I'll wait for Alex and From Norway's report. If it's good, I might host this on my server and release it as news for everyone. Thanks for taking the time to work on it alv80sg! Share this post Link to post Share on other sites
alv80sg 0 Report post Posted August 3, 2005 I try to edit the but it look too messy so i use the BlitzkriegR2V035 SkirmishScripts.scb and i use the BlitzkriegR2V035 BlitzMaps.blitz too cause older maps work better. So is there any software to edit the SkirmishScripts.scb. I know how to edit AI cause i am the maker of the 2 popular RA mod RA Total Chaos and RA Starcraft this 2 mod AI is also very smart. Share this post Link to post Share on other sites
alv80sg 0 Report post Posted August 3, 2005 You are welcome. Your mod rocks but with no good AI to play with, is unfair for some people who don play online, cause they can not experience it. Share this post Link to post Share on other sites
pinbag 0 Report post Posted August 3, 2005 (edited) wel its koowl to see the alied side mouving more then before and the soviet doing a pincer attack. Edited August 3, 2005 by pinbag Share this post Link to post Share on other sites
From Norway 0 Report post Posted August 3, 2005 (edited) New bug in the AI patch: The Allied AI do not bulid AA guns and airfields. Other than this the AI is good and it is much more fun to play the game now. Edited August 3, 2005 by From Norway Share this post Link to post Share on other sites
alv80sg 0 Report post Posted August 3, 2005 There is not a bug that is in the first place the maker never let allied AI build flak cannons and even if there is airfield the AI will not build planes I have already try very hard to solve this problem but I cant sorry Share this post Link to post Share on other sites
alv80sg 0 Report post Posted August 3, 2005 (edited) Here some screenshots Allied Base Allied Stuart upgraded to flamer attacking germans tanks Allied and Russian leveling a germans base Germans Base Edited August 23, 2005 by alv80sg Share this post Link to post Share on other sites
Stino 0 Report post Posted August 3, 2005 Great work alv80sg, we appreciate your work :) Share this post Link to post Share on other sites
alv80sg 0 Report post Posted August 3, 2005 Updated again this patch solve the allied 3 power plants bug. Now the allied really build 3 instead of 1 http://www.geocities.com/alv80sg/INI.zip (same file name) Share this post Link to post Share on other sites
DrShrinker 0 Report post Posted August 3, 2005 Although I may never try your cool lil patch. I DO admire your enthusiasm. Keep up the good work, a lot of compstompers will love you. :P Share this post Link to post Share on other sites
DaRkAlEx 0 Report post Posted August 4, 2005 So wait, you haven't even touched the SKirmishScripts.scb file? Then how could you have possibly edited our skirmish AI? I'm very confused. Share this post Link to post Share on other sites
piet11111 0 Report post Posted August 4, 2005 thnx a trillion im going to check it out after i wake up because im going to bed now. Share this post Link to post Share on other sites
JokersAce 0 Report post Posted August 4, 2005 AI dont work for me... Share this post Link to post Share on other sites
alv80sg 0 Report post Posted August 4, 2005 That is why i said i edited it, not make it. I repeat again so is there any software to edit the SKirmishScripts.scb file. If there is maybe i can try to edit and change more of the AI Share this post Link to post Share on other sites