jonwil 0 Report post Posted March 7, 2007 I posted here: http://wiki.multimedia.cx/index.php?title=...r_3_Audio_Codec all that was known about the audio files of C&C3 (the ones that start with 04 00) And then someone said here: http://wiki.multimedia.cx/index.php?title=...r_3_Audio_Codec that the audio is an aparently already known EA variant of MP3 audio. Now we just need to find some kind of info on how we can convert these files into something we can listen to. Share this post Link to post Share on other sites
Alex07 0 Report post Posted March 8, 2007 (edited) YAY! It shouldn't be hard now, since it's already known! :) Be sure to post whenever you find a way to crack it! :D Looks like SupCom still has the hardest to extract OST... Edited March 8, 2007 by Alex07 Share this post Link to post Share on other sites
kmx 0 Report post Posted March 8, 2007 (edited) Jonwil, what's your problem exactly? Why you never credit anyone? I've spent good few hours debugging that format, when you couldn't even find sample decoding function by yourself, and now you are posting my findings with zero credit to me (it's not the first time too). Good work. Anyway, I've made a decoder few days ago which makes a wave stream out of this data. Edited March 8, 2007 by kmx Share this post Link to post Share on other sites
Apollo 0 Report post Posted March 8, 2007 YAY! It shouldn't be hard now, since it's already known! :) Be sure to post whenever you find a way to crack it! :D Looks like SupCom still has the hardest to extract OST... Heh think so? I already extracted supcom musics awhile ago, about 17 tracks total :P anyways sounds good news kmx, decoded sounds without any sound quality issues? Share this post Link to post Share on other sites
kmx 0 Report post Posted March 8, 2007 It's just a stream, no issues afaik. Btw, I live in Finland/Hel too :P Share this post Link to post Share on other sites
Count von Phoib 0 Report post Posted March 8, 2007 Anyway, I've made a decoder few days ago which makes a wave stream out of this data. Can you upload/link it? Share this post Link to post Share on other sites
Alex07 0 Report post Posted March 9, 2007 Yes, please do share with us. :3 Share this post Link to post Share on other sites
Banshee 0 Report post Posted March 9, 2007 He shared the code in another topic... Share this post Link to post Share on other sites
Alex07 0 Report post Posted March 9, 2007 Can't find it...:/ Share this post Link to post Share on other sites
kmx 0 Report post Posted March 9, 2007 I will release a .dll library with header files for c++ and delphi pretty soon, right now I need to handle some special cases and also the Ambient/Music files. Share this post Link to post Share on other sites
Alex07 0 Report post Posted March 9, 2007 Can you code a tool that extracts them? Share this post Link to post Share on other sites
Nod 0 Report post Posted March 12, 2007 Command & Conquer 3 Tiberium Wars uses MP3 decoding technology. MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and THOMSON multimedia. :lol: Readme.txt Share this post Link to post Share on other sites
Arcalane 0 Report post Posted March 12, 2007 Command & Conquer 3 Tiberium Wars uses MP3 decoding technology. MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and THOMSON multimedia. :lol: Readme.txt That doesn't mean the readme is accurate, since everything is locked up inside the .big files and encrypted/encoded. Share this post Link to post Share on other sites
jonwil 0 Report post Posted March 15, 2007 Any progress on this dll/decoder that can convert C&C3 audio files into something we can use? Share this post Link to post Share on other sites
kmx 0 Report post Posted March 21, 2007 (edited) Yes, soon ;) I'm busy with school atm, I'll release something next week! Edited March 21, 2007 by kmx Share this post Link to post Share on other sites
Alex07 0 Report post Posted March 27, 2007 (edited) Well, any progress, kmx? Edited March 27, 2007 by Alex07 Share this post Link to post Share on other sites
Arcalane 0 Report post Posted March 29, 2007 Well, any progress, kmx? Patience is a virtue. :P Share this post Link to post Share on other sites
mesterial 0 Report post Posted April 1, 2007 Hi there! I don't know anything about programming, but I just can't wait to extract this kicking a** music!!! Keep it up kmx :D Share this post Link to post Share on other sites
Dabigsamoan 0 Report post Posted April 2, 2007 Yes KMX keep up the great work. I have Visual Studio 2005 on my comp but I don't know how to use it yet. Maybe I will go and get a book from school on C++ programming so that I can b like you! ;) Share this post Link to post Share on other sites
baboon 0 Report post Posted April 5, 2007 Please,where is the promised audio tool ?:) you should release it in beta too :P we should test it.... I can help you but I"m used to programing in delphi (about 4 years :) PS: Should I find out the names of sounds by using BigOpener right now??? I think for example file 56464.546656.65146.66466.cdata = NOD_BASE_UNDER_ATTACK ?:D (I made up the cdata name :) Share this post Link to post Share on other sites
Malebolgia 0 Report post Posted April 18, 2007 Is there anyway to extract the auido out yet? Share this post Link to post Share on other sites
mesterial 0 Report post Posted April 24, 2007 I found this : http://www.forumplanet.com/planetcnc/topic...062&tid=2041012 But I definitely think that the music is hidden in the .cdata files.... :S Any news KMX???? :unsure: Share this post Link to post Share on other sites
mesterial 0 Report post Posted May 26, 2007 The Worldbuilder can be used to listen to the music, using script editor, but is there a way to extract the sound??? (I'm recording it during the play, but there are 5.1 musics too (I can only record it in stereo <_< )) Share this post Link to post Share on other sites
Arcalane 0 Report post Posted June 19, 2007 (edited) Beats my luck. I'm only managing to get Mono rips. Any luck with extraction via other means so far? EDIT: Nevermind! Worked that out. I'm using Audacity and stripping off excess empty space before and after the recording. So far it's working pretty well, though the sound quality could be a little better (I think this is due to the lack of channels rather than anything else. EDIT: Nevermind, turns out I had the recording volume too high, by the sounds of it. Soundtrack can be purchased here for the meagre sum of $9.99, apparently. Edited June 19, 2007 by Arcalane Share this post Link to post Share on other sites
jonwil 0 Report post Posted June 19, 2007 I have a possible lead on this. The same "Suxen drol" who posted on http://wiki.multimedia.cx/index.php?title=...r_3_Audio_Codec is going to take a look at the audio files. He says he understands both the EA ADPCM variant and the EA MPEG Layer 3 audio variant. Hopefully this leads to an understanding of the files at last and a way to rip them from the game. Share this post Link to post Share on other sites