Darkwander 0 Report post Posted October 20, 2007 (edited) Add the following line <DisplayUpgrade>Upgrade_GoauldShieldGenerators</DisplayUpgrade> This line is added above the line <ArmorSet Armor="AlkeshArmor" DamageFX="InfantryAlienDamageFX" /> Edited October 20, 2007 by Darkwander Share this post Link to post Share on other sites
Darkwander 0 Report post Posted October 20, 2007 Add the following line <ArmorSet Armor="AlkeshArmorShieldBodyEnabled" DamageFX="InfantryAlienDamageFX" Conditions="SHIELDBODY_ENABLED" /> Add below <ArmorSet Armor="OriFighterArmor" DamageFX="VehicleDamageFX" /> Share this post Link to post Share on other sites
Darkwander 0 Report post Posted October 20, 2007 (edited) Add the following <!-- Forcefield Generator --> <scriptedModelDraw id="ModuleTag_DrawForcefield" OkToChangeModelColor="true"> <ModelConditionState ParseCondStateType="PARSE_DEFAULT"></ModelConditionState> <ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="USER_1"> <Model Name="FXShldWarship" /> <ShadowInfo Type="ADDITIVE_DECAL" SizeX="100" SizeY="60" OverrideLODVisibility="true" MaxHeight="300" UseHouseColor="true" Texture="AUDronShipDecalIdle" /> </ModelConditionState> </ScriptedModelDraw> Add Above </Draws> <Behaviors> Edited October 20, 2007 by Darkwander Share this post Link to post Share on other sites
Darkwander 0 Report post Posted October 20, 2007 Add the following <!-- Forcefield Generator --> <StatusBitsUpgrade id="ModuleTag_StatusBitUpgrade" StatusToSet="SHIELDBODY_ENABLED"> <TriggeredBy>Upgrade_GoauldShieldGenerators</TriggeredBy> </StatusBitsUpgrade> <ShieldBodyUpdate id="ModuleTag_ShieldBodyUpdate" /> <!-- End of Forcefield Generator --> Add below FX="FX_GDIAirVehicleExplode" /> </FXListBehavior> Share this post Link to post Share on other sites
Darkwander 0 Report post Posted October 20, 2007 Add the following <AudioLoopUpgrade id="ForceFieldUpgradeSound" SoundToPlay="ALI_ForceField_Begin"> <TriggeredBy>Upgrade_GoauldShieldGenerators</TriggeredBy> </AudioLoopUpgrade> Above the line </Behaviors> <AI> Share this post Link to post Share on other sites
Darkwander 0 Report post Posted October 20, 2007 Add the following <ShieldBody id="ModuleTag_Body" MaxHealth="6250" ShieldAmount="2500" ShieldArmor="ForcefieldFilterDamageArmor" ShieldRechargeIdleTime="120s" ShieldEnabledFX="FX_AlienShieldEnabled" ShieldTakeDamageFX="FX_AlienShieldHit" ShieldDepleteFX="FX_AlienShieldDeplete" ShieldActiveModelCondition="USER_1" /> add above the following </Body> <Geometry Share this post Link to post Share on other sites
Darkwander 0 Report post Posted October 20, 2007 Please move to the section: Modding Tutorials I don't have premission to post in there... Share this post Link to post Share on other sites
mastermind 0 Report post Posted October 20, 2007 I would hardly call this a tutorial. Giving a bunch of code, and saying to shove it into files is not a tutorial. You need to explain what things are doing. Also, don't make a series of posts like this, use one large post. Share this post Link to post Share on other sites
Darkwander 0 Report post Posted October 20, 2007 I tried making one large post but there were too many quotes and it wouldnt allow me to do it... :D Share this post Link to post Share on other sites
Count von Phoib 0 Report post Posted October 20, 2007 Then rewrite it using code tags. Share this post Link to post Share on other sites
henford 0 Report post Posted October 23, 2007 Last time I checked, a tutorial EXPLAINED what you were doing, as opposed to slapping down huge chunks of code and telling people to cut/paste. Share this post Link to post Share on other sites
killakanz 0 Report post Posted October 23, 2007 AlkeshArmorShieldBodyEnabled ... GoauldShieldGenerators 0.o Also use generic code in a tutorial, instead of stuff ripped straight out of your stargate mod. You're giving away your mod's material... Share this post Link to post Share on other sites
Darkwander 0 Report post Posted October 23, 2007 AlkeshArmorShieldBodyEnabled ... GoauldShieldGenerators 0.o Also use generic code in a tutorial, instead of stuff ripped straight out of your stargate mod. You're giving away your mod's material... To be honest i really don't care if people know that there is an Alkesh and that i have called my shields Goauldshieldgenerators. Afterall, anyone that know stargate knows that the Alkesh have shields and that so do the Goauld on many of their ships. However when it comes to other issues i will take your advice. Share this post Link to post Share on other sites