coolfile 0 Report post Posted February 29, 2008 (edited) The missiles on Orca are hung outside, but they willn't disappear individually after they are launched. Is it a BUG? maybe... Is there anything in CC3:TW that works like WeaponHideShowBone and ProjectileBoneFeedbackEnabledSlots in ZeroHour to hide the missiles after they are launched. Edited February 29, 2008 by coolfile Share this post Link to post Share on other sites
Mighty BOB! 0 Report post Posted February 29, 2008 Take a look at the GDI missile squad. Share this post Link to post Share on other sites
coolfile 0 Report post Posted March 1, 2008 GDIMissileSoldier has only 1 missile per clip while Ocra has 6. Share this post Link to post Share on other sites
Mighty BOB! 0 Report post Posted March 1, 2008 Well it's the only missile in the game that disappears after being fired. Share this post Link to post Share on other sites
Dibelius 0 Report post Posted March 1, 2008 hm, HideSubObject on attacking, reloading, between_firing_shots maybe... a little bit circumstantial though, but the only way I see since the special handler of CCG doesn't work any more for this. Â Afaik Stygs from TM knows how to do that. Not sure if he used my proposal or if he found another solution. Share this post Link to post Share on other sites
BlckWyerve 0 Report post Posted March 1, 2008 Are the missiles even separate objects, or just part of the fuselage? Share this post Link to post Share on other sites
coolfile 0 Report post Posted March 4, 2008 The model and the animations would be a problem to me because I can rebuild all of them. However, I have no idea about what script can indicate how many missiles are launched or reloaded. For example, a orca fires 4 missiles to destory a tank and go back with other 2 missiles. In this case, just 4 missile shall be hidden. Is it possible to implement that in cc3? Share this post Link to post Share on other sites
ravage 0 Report post Posted March 20, 2008 one weapon for one missile perhaps? Share this post Link to post Share on other sites
Count von Phoib 0 Report post Posted June 18, 2008 Anybody got this working? Share this post Link to post Share on other sites