Golan 0 Report post Posted September 8, 2008 Always wanted to fiddle with those pesky W3X? Now you have the chance to do so without much effort: Asuka aka Lauren aka Ju-Jin has created a 3DS script to import W3X files directly into 3DSMax. This works for most Sample Art W3x and those extracted by JonWil´s tools. The importer is still WIP but it already supports meshes with UVW which is more than enough to recreate a model (Seriously! Stygs had me do tons of these already...) for further use/editing. Future releases will probably support importing skeletons as well (i.e. also complete WWSkined models) and pivot importing. You can get the importer >>>HERE<<<. If you have any feedback and/or suggestions, please post them here. Share this post Link to post Share on other sites
Mighty BOB! 0 Report post Posted September 8, 2008 Cool. This should prove useful. Share this post Link to post Share on other sites
Count von Phoib 0 Report post Posted September 8, 2008 But animated W3X's are still unextractable, right? Share this post Link to post Share on other sites
ravage 0 Report post Posted September 9, 2008 awesome! thanks:) Share this post Link to post Share on other sites
killakanz 0 Report post Posted September 9, 2008 Excellent. I'm sure lots of people have been waiting for this :D Share this post Link to post Share on other sites
Golan 0 Report post Posted September 9, 2008 But animated W3X's are still unextractable, right? Even though the importer will probably support animations and WWSkined models (infantry, some tanks etc.) in the future, it is limited to the w3x you actually have. To my knowledge, none of the available extractors can handle animations. It should however allow you to recreate them much more easily. Share this post Link to post Share on other sites
jonwil 0 Report post Posted September 10, 2008 The basic problem with animations is that when a w3x file for an animation is compiled, some of the data is thrown away (its called Adaptive Delta compression) so it is impossible to recover the source w3x file for animations. Share this post Link to post Share on other sites
Count von Phoib 0 Report post Posted September 10, 2008 The basic problem with animations is that when a w3x file for an animation is compiled, some of the data is thrown away (its called Adaptive Delta compression) so it is impossible to recover the source w3x file for animations. Except that the engine itself has some notion how those animations where compressed, and thus, theoretically, the animation can be restored. In reality, that probably has as much success as rebuilding C++ code from an exe file... Share this post Link to post Share on other sites
Mighty BOB! 0 Report post Posted September 12, 2008 Lol nice analogy. Share this post Link to post Share on other sites
spyvspy 0 Report post Posted September 21, 2008 But animated W3X's are still unextractable, right? Even though the importer will probably support animations and WWSkined models (infantry, some tanks etc.) in the future, it is limited to the w3x you actually have. To my knowledge, none of the available extractors can handle animations. It should however allow you to recreate them much more easily. From my experience, having an exact reconstruction of the skeleton (pivots and the hierarchy) is enough to use w3x animations with a new model. Importing an infantry animation in the w3d format never worked very well, since it placed a keyframe at every frame. These imported files were very hard to change with good results, I always ended up creating a new animation from scratch. Share this post Link to post Share on other sites
flyby 0 Report post Posted October 3, 2008 I'll have to temporary lock down this topic, as the "X" seems to attract porn advertizers... Share this post Link to post Share on other sites