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DirtyHarry

Bug Listing For R3

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The problem with infantry is that they are partly responsable for the lag on multiplayer maps but also because their use in our mod is a bit weird.

 

Infantry men are supposed to be protected by tanks, not the opposite when they are used as human shield to absorb the enemy fire before armor units .

 

The following report on Russian antitank tactics on the Eastern Front shows how infantry was used on both sides and also how Germans did their scouting work before tank attacks. It originally appeared in Tactical and Technical Trends No. 35, October 7, 1943. Based on translated Russian reports, the article deals primarily with the German tank attacks during the Kursk offensive in the summer of 1943:

 

Preceding a concentrated tank attack the enemy conducted combat reconnaissance with small groups of infantry and tanks. This reconnaissance usually began 30 or 40 minutes before the attack. Enemy reconnaissance columns consisted of from 50 to 60 tanks and several self-propelled artillery guns on which infantry men were carried. These detachments were usually supported by 10 to 15 airplanes. As a rule the combat reconnaissance lasted not more than half an hour. In repulsing these groups the minimum of fire power was used in order to keep the main artillery positions concealed…

 

The air force cleared the way for the tanks, and the tanks in turn cleared the way for the infantry…

 

The main object of our infantry is to isolate the German infantry from their tanks, annihilate them, and protect our artillerymen from attacks. Our infantry has always remained intact when they do not leave the trenches as enemy tanks cross them. By remaining in the trenches they are able to separate enemy infantry from the tanks and also destroy infantry when it is tank borne

 

One way or another, infantry should be rethinked and scouting could play a more important role in game but with some adjustements. DH & Korona had good ideas so its just a matter of time before we get the perfect alchemical . Then the question when the common metal will be transformed in gold?

Answer: never...cause our tanks need it! :)

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For neo's version X of the ini we currently use:

 

su100 bug - at random shots, the su100 seems to be able to destroy factories in 1 or 2 hits. Kaboom.

 

The air bug prevails. People keep losing entire armies with air overhead - just fighters, allied and german - no AA involved.

 

Gr. DirtyHarry

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Any chance of fixing the bs3, that Russian heavy towed at gun, it always shoots the ground where it sits, what ever code tells the shell to come out at what height needs to be moved up so it doesnt blast the ground.

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The FT 17 uses the wrong voices for its selection set.

 

The R35 uses its attack voices for its selection set. And it misses both its move and attack voice set.

Although all missing voices are in the game files.

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Hey Nodle....the Ft-17 use French voice...."my voice" ;) How did you know it was the wrong voice selection? Parles-tu francais?

Edited by Neo

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Nah I don't speak french, I was just looking around in the files, and I noticed that there where some missing voices. I have included the ''fixes'' in this post.

 

FT-17

; *** AUDIO Parameters ***

VoiceSelect = FrenchFT17VoiceSelect

VoiceMove = FrenchFT17VoiceMove

VoiceGuard = FrenchFT17VoiceMove

VoiceAttack = FrenchFT17VoiceAttack

SoundMoveStart = mediumtank2movestart

SoundMoveStartDamaged = mediumtank2movestart

 

R-35

; *** AUDIO Parameters ***

VoiceSelect = FrenchR35VoiceSelect

VoiceMove = FrenchR35VoiceMove

VoiceGuard = FrenchR35VoiceMove

VoiceAttack = FrenchR35VoiceAttack

SoundMoveStart = mediumtank2movestart

SoundMoveStartDamaged = mediumtank2movestart

 

The soundeffects file ''fix''.

;----------------------------------------

 

 

AudioEvent FrenchFT17VoiceSelect

Sounds = FRFT17Select01 FRFT17Select02

Control = random

Volume = 100

Type = ui voice player

End

 

AudioEvent FrenchFT17VoiceCreate

Sounds = tankbuilt

Control = random

Volume = 40

MinVolume = 30

Priority = high

Type = world global player

End

 

AudioEvent FrenchFT17VoiceMove

Sounds = FRFT17Move01 FRFT17Move02

Control = random

Volume = 100

Type = ui voice player

End

 

AudioEvent FrenchFT17VoiceAttack

Sounds = FRFT17Attack01 FRFT17Attack02

Control = random

Volume = 100

Type = ui voice player

End

 

 

 

;----------------------------------------

 

 

AudioEvent FrenchR35VoiceSelect

Sounds = FRR35Select01 FRR35Select02 FRR35Select03

Control = random

Volume = 100

Type = ui voice player

End

 

AudioEvent FrenchR35VoiceCreate

Sounds = tankbuilt

Control = random

Volume = 40

MinVolume = 30

Priority = high

Type = world global player

End

 

AudioEvent FrenchR35VoiceMove

Sounds = FRR35Move01 FRR35Move02 FRR35Move03

Control = random

Volume = 100

Type = ui voice player

End

 

AudioEvent FrenchR35VoiceAttack

Sounds = FRR35Attack01 FRR35Attack02 FRR35Attack03

Control = random

Volume = 100

Type = ui voice player

End

 

;----------------------------------------

 

Oh and Neo, I realy like the FT-17 voice, its one of my favorite actualy. :)

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