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Rudolfvda

Blitzkrieg Iii ?

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Hey guys,

 

just wondering if you had any plans for BKIII, with the new Command and Conquer Generals coming.

 

I know it's become free to play, I wonder if it's possible to mod something like that. BKII is the best mod I've ever played, and I still play it today.

 

Hopefully someone can give me an answer.

 

Thanks in advance!

 

P.S. Weren't there already plans for BKIII sometime ago, but for a game outside the C&C series?

 

Rudolf

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Hey guys,

 

just wondering if you had any plans for BKIII, with the new Command and Conquer Generals coming.

 

I know it's become free to play, I wonder if it's possible to mod something like that. BKII is the best mod I've ever played, and I still play it today.

 

Hopefully someone can give me an answer.

 

Thanks in advance!

 

P.S. Weren't there already plans for BKIII sometime ago, but for a game outside the C&C series?

 

Rudolf

 

C&C Generals 2 will not be moddable to an extent where Blitz 3 will be possible for it. No free 2 play games can undergo a complete conversion mod like this. The best you can expect for gen2 will be some unit re-texture mods, maybe some UI mods... that's about it...

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Thanks for your reply!

 

Shame, I just LOVE the Blitzkrieg (II) mod, still playing it today.

 

I also read on the website that BKIII was in progress but canceled due to some problems.. can't remember what game it was for.

 

Do you guys have an eye on an another game though, to make BKIII for?

 

Thanks again.

 

Rudolf

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Thanks for your reply!

 

Shame, I just LOVE the Blitzkrieg (II) mod, still playing it today.

 

I also read on the website that BKIII was in progress but canceled due to some problems.. can't remember what game it was for.

 

Do you guys have an eye on an another game though, to make BKIII for?

 

Thanks again.

 

Rudolf

 

 

I think what you were referring to was some type of April fools joke. The concept made a few people upset if I remember it. :lol:

 

Well, most of the guys here are busy helping out with Mid East Crisis 2 atm, maybe if they ever finish working that they'll get around to a Blitz3. But first, I believe we need to finish Blitz 2.

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Thanks for your reply.

 

So are you saying Blitz II is still under development/improvement?

 

I've got a bunch of bugs to report that can help improve it. Would love to see them fixed because they hinder gameplay.

 

Shall list them:

 

1. Often the enemies 'vision range' is further than that of the players. So, if I make an attack move with tanks they have to get real close before they start firing, while the enemy tanks are already doing so. And it has got nothing to do with the range of the tanks, I think their vision range is the problem reveiling shroud. This problem causes considerable losses in units on the players side. A solution might be to send some infantry ahead of the tanks because they can attack pretty much every unit, and thus will do so decreasing shroud and revealling the enemy tanks on time. But ofcourse it shouldn't be like this.

 

2. Also, especially the Soviets later in the game seem to bunch up their units at their base and are stuck in their position. They move, but just in a small radius back and forth, while all of them should have been sent out to attack. This makes the Soviets a really easy opponent while it shouldn't be. Also, the Soviets carry a lot of infantry on the back of the tank but only rarely deploy them. This is kind of a waste and contributes to the lack of challenge. I've also seen the Allies and even Axis get stuck in their own base. This especially happened when I put everyone in their own team competing against everyone.

 

3. One good thing I noticed though, is that the AI doesn't seem to have infinite money anymore. That's a great improvement because it rewards your own efforts. However, once you deploy anti-tank guns the enemy seems unable to destroy them and the enemy will start to run out of money fast.

 

4. Another great improvement would be if the enemy started battling with you for flag houses (for income). I know they attack occupied buildings but they don't occupy them themselves.

 

5. The Allies AI doesn't petition for support from the US. In the beginning of the game the Allies usually have a flood of units, but once they get better tanks, they are slower to build and the Allies begin to lack firepower in numbers and thus are less of a challenge to players.

 

6. AI doesn't use aircraft either, not even to counter enemy fighters/bombers. I really wish it would be back to the 'old' way where you could build up your own airforce and become superior in the air if played well, it made it really more interesting because the gameplay was expanded to the air, not just the ground.

 

7. In long games, the music tracks start to skip every half a minute later in the game, this is really annoying to be honest. Shouldn't be hard to fix (I think).

 

Ofcourse, it deserves to be mentioned that Blitz II has greatly improved and is almost perfect - I really enjoy playing this mod, even today. There is simply nothing that compares even closely to this mod - the ability to build and choose your own tanks, factories, airforce, everything is controlled at the tip of your fingers, unlike many other WW2 strategy games which focus on, how many units they 'had' in this and that battle, this time, in this mod, YOU decided how the war ends. That makes Blitz II so fantastic. I mean, not to mention the music, the reward/experience system, the details of the units, the voices, everything has been fully perfectionized.

 

If you are indeed still improving Blitz II, please take the above suggestions/bugs into consideration. Oh, and if there are updates don't forget to put them on the website! :lol:

 

If there's anything I can do to improve Blitz II just let me know, even though I have little scripting experience.

 

Thanks in advance.

 

P.S. I also loved the MEC2 mod. But I thought that one was considered finished? Because I probably have a bunch of improvements to list for that mod as well. :)

 

Kind regards, Rudolf

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The AI is a work in progress, and unless Korona ever appears and fixes the issue the beta suffers from now, there will be no AI improvements.

 

The first bug I can explain. Most units in the game can shoot a lot further than they can see. This is to encourage scouting. I know the ai builds tons of snipers which are stealth-ed and can see very far. If you send a few aircraft forward of your forces to see whats going on, you can take advantage of this improved range yourself.

 

The current beta at this time, is way better than what ever version you're currently playing. The game has been significantly balanced, and gameplay is far smoother. You'll find yourself making much easier transitions to various overall game styles in just a single round. I would also like to announce that Infantry are now squad based, how ever I disapprove with the way korona has implemented them, waiting 3 minutes for 4 squads of 10 is kinda ridiculous. However, the game seems to always missmatch right around the same point. Without korona around its difficult to narrow down the issue. I've looked into it few times and made several attempts to fix the issue with no avail.

 

You should also be aware, the AI was hastily constructed to be used as a sort of trainer for the newer people so they can get the hang of it so to speak. The real fun is in multiplayer with another person.

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Thanks for replying. Good to see the mod is still in progress!!!

 

Maybe you are right about scouting, and I do deploy scouts myself, but I strongly feel that tanks should maintain shroud revealling as far as their firing range is. Just like it was in real life. I could send scouts with tanks ofcourse, but often they fall back for example when attacking buildings. Since snipers cannot attack buildings they just stand still left behind, like infantry. And to get them organized on the front of the tank army again - whichever way you need to move - is kinda painful as you'll spend time spreading them around, while the AI doesn't lose any time doing so, after all it's all being calculated automatically at the same time of other attack moves. Not to mention, when using attack move snipers will engage infantry or other snipers. So I will need to carry a whole lot of snipers which will result in a sniper war rather than infantry-tank battle which was far more common (realistic). As you can see I've got quite some objections and the simplest solution is to adapt the shroud reveal to its firing range.

 

I also do send aircraft forward, but only to reveal the enemy base or on hotspots. There's simply not nearly enough aircraft available to send out on scouting missions. That's another reason for me to plea for self-built aircraft (airfields).

 

Hope I didn't come off as a douche, but I'm just so annoyed by this.

 

Can't wait to try the 'newer' version then. Any idea when this will be released? Or is it just waiting for Korona? I assume he is the main coder/scripter?

 

Thanks again.

Edited by Rudolfvda

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Thanks for replying. Good to see the mod is still in progress!!!

 

Maybe you are right about scouting, and I do deploy scouts myself, but I strongly feel that tanks should maintain shroud revealling as far as their firing range is. Just like it was in real life. I could send scouts with tanks ofcourse, but often they fall back for example when attacking buildings. Since snipers cannot attack buildings they just stand still left behind, like infantry. And to get them organized on the front of the tank army again - whichever way you need to move - is kinda painful as you'll spend time spreading them around, while the AI doesn't lose any time doing so, after all it's all being calculated automatically at the same time of other attack moves. Not to mention, when using attack move snipers will engage infantry or other snipers. So I will need to carry a whole lot of snipers which will result in a sniper war rather than infantry-tank battle which was far more common (realistic). As you can see I've got quite some objections and the simplest solution is to adapt the shroud reveal to its firing range.

 

I also do send aircraft forward, but only to reveal the enemy base or on hotspots. There's simply not nearly enough aircraft available to send out on scouting missions. That's another reason for me to plea for self-built aircraft (airfields).

 

Hope I didn't come off as a douche, but I'm just so annoyed by this.

 

Can't wait to try the 'newer' version then. Any idea when this will be released? Or is it just waiting for Korona? I assume he is the main coder/scripter?

 

Thanks again.

 

It's not likely things will be changed now. Especially with the aircraft. Aircraft in blitz 2 are very very powerful, before we implemented the limitations on them players simply spammed aircraft. The game turned into an aircraft combat RTS because ground unit battles were impossible.

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Ok. So.. why not limit the airfields then?

 

We did. That was one of a number of things we tried, like making airfields themselves huge structures to limit placement opportunities, to limiting them to 2 per player... There was one point where we removed airfields altogether and made air power call-in abilities.

Aircraft has always been a problem. We wanted to bring the main focus of the battles down to ground level, without sacrificing too much realism from air power. It's a difficult balance trying to limit air power in a way that everyone's happy with.

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I think its very unique how air power is deployed in this game. Unfortunatly, that might be hard for the ai to use, maybe even uncodeable.

 

There are also a couple other things i would like to mention, that maybe could be fixed?

 

1. During skirmish games vs ai(becuz there are not a lot of people online, and the official lobbies are ALWAYS full), we start off with a standing army, while the ai does not, making the early game unfair. Is there a way to give the ai a starting army, so it can at least be a fair game?

 

2. Sometimes, when the Stuka attacks, the bomb never goes off, especially when i'm targetting infantry and structures.

 

3. Bombers are quite weak in this game, and when I send a bomber fleet against the enemy in multiplayer matchups, a huge alarm rings and they quickly dispatches planes to deal with my bombers. The machine guns on the actual bombers are also extremly ineffective at repelling attacking planes, in fact, I think they are just there for decoration. Planes then shoot down the bombers, extremly quickly, and proceed to dogfight my escorts. In RL, the B-17 is bristling with machine guns, but ingame, it only has 2, and they do absolutly nothing. I think that that might be a bug or an imbalance, because my bombers are extremly expensive (especially b-17s $20 000!!), vulnerable, and inaccurate too (most of the time, they drop their bombs before they reach the target, so some of the targettted factories are not disabled)

 

4. Sherman Calliopes when aimed at a target, relatively far away, would start shooting their rockets right away, then move closer to the target until it is within range of their guns. Anyone else noticed that?

Edited by WehrmachtCeLL

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Hey guys, I assume you heard about Generals 2 will have singleplayer now? It looks like it's going to be campaign mode though, but maybe it will have skirmish as well. I mean, obviously you can't have a campaign without AI, so why won't they add in skirmish as well? And with singleplayer, we can have mods right? ;)

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Believe it or not but this Blitz mod is not dead yet :rolleyes:/> For the past months...years...a lots of works and experiences were conducted by crazy Blitz scientists...among them Korona, DirtyHarry and Neo. Many many things were changed or adjusted to a new gameplay. I wont name every modifications here cause tbh i couldn't remember what is part of the latest official version and whats not.

 

In short let say the latest experiment seems to give some results. All units are now smaller and weapons range longer as result we can have larger battlefied feeling. This allow players more possibilities for large scale moves like pincers move or flanking, etc

 

Dirtyharry and I are playing every saturday and sunday on hamachi with this new version. After different tryouts on other more recent ww2 games, we still comeback to this good old mod with its EA engine.

 

Oh and a big HI to these old veterans players from the early years of Blitz (Abba, Dr shrinker, spfloh, Korona, Dirtyharry, Phoib, Raptor and others).

 

p.s. about mapping, up to now i have around 50 new mp maps or missions. Big thanks to an awsome map tester: Dirtyharry :worship:/>

Edited by Neo

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Good thing you guys are still working on Blitzkrieg!!

 

But what about C&C Generals 2? They've announced that there will be skirmish in the first game release so that means there will be AI.. do you guys plan on making Blitzkrieg III for CC Generals 2? Seems like a logical choice to me, but then again I'm no modder. I mean, the new engine looks fantastic and it appears to be reliable. Or are you waiting for them to release some sort of SDK or announce it? Because aren't they using the same engine for BF3 which is impossible to mod (yet)?

 

Thanks!

 

Rudolf

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