Chrono 0 Report post Posted May 3, 2004 The Nemesis have upgraded their base defense to a new model with improved strength. The reflective surface is a signature of the revolutionary material that provides 250% absorbance of aura type weapons over common Nemsis armor type. The new armor provides much better resistance to Genesis weapons, but requires constant power input to maintain its energy dissipation property. Share this post Link to post Share on other sites
Vinifera7 0 Report post Posted May 3, 2004 It looks unfinished. Is that the final version? Share this post Link to post Share on other sites
gamemate 0 Report post Posted May 3, 2004 What is missing? I think I got the details correct, but if I have missed anything it will just take couple of minutes to add. Share this post Link to post Share on other sites
Natus 0 Report post Posted May 3, 2004 I am wondering, do Nemesis get a new Anti Aircraft Base defence? Share this post Link to post Share on other sites
gamemate 0 Report post Posted May 3, 2004 I doubt it as the idea is to keep the defence mobile (Sentinel). Share this post Link to post Share on other sites
RedFox34 0 Report post Posted May 3, 2004 Did the Gunturrets need power to run in the first place? I can't remember Share this post Link to post Share on other sites
Tycoon-Master 0 Report post Posted May 3, 2004 Those look good, better than the first verison anyway :P Share this post Link to post Share on other sites
cold_fusion 0 Report post Posted May 3, 2004 Wow they really look like a fortification, kinda like a bunker. Looks good Share this post Link to post Share on other sites
Lord of the Guns 0 Report post Posted May 3, 2004 1. Looks neat. But not neat enough for me... Guns should be able to swing up and down just like Gatling Gun in YR... 2. Gunturret should fire quicker than before 3. Since it drains more power. I think it SHOULD be able to fire Aerial Targets with FLAK shells Share this post Link to post Share on other sites
IconOfEvi 0 Report post Posted May 3, 2004 Love that turret :huh:. Awsomeness ^_^. 1. I dolike the idea of being able to swing up and down. Perhaps it should get a little machine gun (not conscript pulse rifle-machine gun) to shoot at infantry and air units :P 2. Well I guess it s because the turret is powerful ;) 3. Look at machine gun idea-Its notlike this can take over for anti-air tho :D. Share this post Link to post Share on other sites
Vinifera7 0 Report post Posted May 3, 2004 What is missing? I think I got the details correct, but if I have missed anything it will just take couple of minutes to add. I have no idea. It just looks "overtextured" or something. Share this post Link to post Share on other sites
gamemate 0 Report post Posted May 4, 2004 Overtextured.... well I was supposed to use the same style as the other buildings and this is how it turns out with the same texture. Btw about it swinging up and down I doubt it as the turret is shp and not voxel. Can a shp turret have an animated firing frame (Chrono look at the RPG turret in TS... it is animated but is it used ingame?). Share this post Link to post Share on other sites
Chrono 0 Report post Posted May 4, 2004 It is not used. The turret cannot be animated. But I like everything fine. If I am posting it on the public forum you know it is final and meets my standard. You can move on to the next piece of work <_< Share this post Link to post Share on other sites
kornlord283 0 Report post Posted May 4, 2004 looks good to me :) Share this post Link to post Share on other sites
Lord of the Guns 0 Report post Posted May 4, 2004 Did the Gunturrets need power to run in the first place? I can't remember NEMESIS Gunturrets REQUIRES power to run! Share this post Link to post Share on other sites
gamemate 0 Report post Posted May 4, 2004 It is not used. The turret cannot be animated. But I like everything fine. If I am posting it on the public forum you know it is final and meets my standard. You can move on to the next piece of work Ok just wanted to know :D Share this post Link to post Share on other sites
IconOfEvi 0 Report post Posted May 6, 2004 (edited) WOW once again I am filled with envy :D Good job Gamete :) :P Edited May 6, 2004 by IconOfEvi Share this post Link to post Share on other sites
the_kid 0 Report post Posted May 6, 2004 I see some discoloration at the end of the turret (which looks good) I think there is something wrong with the flash animation or perhaps it has something to do with the turret, but It looks like a wrongly used palet Share this post Link to post Share on other sites
IconOfEvi 0 Report post Posted May 7, 2004 Perhaps we could make lighting effetcs for when something fires . ^_^ Share this post Link to post Share on other sites
Cylon Terrorist 0 Report post Posted May 7, 2004 i think it looks great what sort of weaponary does it have? also i think it should be anti air like the turrets in YR aswell Share this post Link to post Share on other sites
kornlord283 0 Report post Posted May 7, 2004 as said before the sentinel is the Nemesis' anti-air defense Share this post Link to post Share on other sites
IconOfEvi 0 Report post Posted May 7, 2004 Yes-its unusual-or different. Thats the point :). And I think it would be cool to have lighting effects for when a unit fires that the unit like has 1 or 2 cells of lighting of orange, blue, etc...:D ^_^ Share this post Link to post Share on other sites
Chrono 0 Report post Posted May 8, 2004 The Sentinel used to be limited to moving on concrete as a 'mobile' defense. However that created a lot of problems as concrete pavement was not buildable, so we temporarily liberated the sentinel in recent versions. When we do get new terrains and when pavement constructions become possible we will make the sentinel pavement-only again to highlight that it is a mobile defense rather than a real vehicle unit. Share this post Link to post Share on other sites
Lord of the Guns 0 Report post Posted May 8, 2004 The Sentinel used to be limited to moving on concrete as a 'mobile' defense. However that created a lot of problems as concrete pavement was not buildable, so we temporarily liberated the sentinel in recent versions. When we do get new terrains and when pavement constructions become possible we will make the sentinel pavement-only again to highlight that it is a mobile defense rather than a real vehicle unit. I agree... Sentinels walks away from concrete pavement cause lot trouble on Aerial Base Defenses... BTW.. 1. I wanna see Railroad systems on Atrigo ...ESPECIALLY. inside the Underworld of Atrigo.. 2. IS Nemesis Capital City named "Erebus"? Share this post Link to post Share on other sites
IconOfEvi 0 Report post Posted May 8, 2004 1. Chrono may implement the idea . Depends on what he wants. 2. Ask Godwin or Chrono. When we can build pavment it will be all good. It did cause a lot of problems when we couldn't build pavement. Hmmmm wonder how Cold Fusion got to build grass...bah probably wants his base to look nice... Share this post Link to post Share on other sites