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Genesis Balancing Changes

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1. Extractors now generate 1.5 times income.

2. The cost of the Reaper has been reduced from 1400 to 1200 credits.

3. The cost of the Vision (Revealer) has been reduced from 5000 to 4000 credits. However, the Insertion superweapon now requires an upgrade of the building that costs an additional 1000 credits.

4. Force shield may require an additional building/ building upgrade to charge.

5. The Decimator may become a starting unit.

 

The first three should please some of the Genesis players here.

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If I am not mistaking he is already very good when playing as Genesis, but on the other hand I am unbeaten with Nemesis so I would like to have a battle later on to test my skills and tactics ;)

 

Btw the changes are great.

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If I am not mistaking he is already very good when playing as Genesis, but on the other hand I am unbeaten with Nemesis so I would like to have a battle later on to test my skills and tactics :)

I am awsome with Nemesis to but I build then attack, thats my weakness. . . well I don't think its a weakness because then you don't blow all your money on all those tanks and when there gone your base is KABLOOIE!! B)

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1. Extractors now generate 1.5 times income.

2. The cost of the Reaper has been reduced from 1400 to 1200 credits.

Great!!!!! Now Genesis economy wont be so vunerable ^_^

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1. Extractors now generate 1.5 times income.

2. The cost of the Reaper has been reduced from 1400 to 1200 credits.

Great!!!!! Now Genesis economy wont be so vunerable :P

Yeah true true :unsure: :blink:

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I love how he added my idea of the plugin. You can go blind and save $1000 or waste (well not waste, but spend) 5 more seconds building the plugin for the vision.

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WOAH! PLUGIN?! Hehe.

 

And about maps with no water...chron...have you thought of that structure I suggested?

 

:P

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