Chrono 0 Report post Posted June 5, 2004 Who wanted to see a new Nemesis MCV? :unsure: Voxel: The excellenet work of the AR2 artist Gilbear :blink: Concept: Godwin. Share this post Link to post Share on other sites
Joeker 0 Report post Posted June 5, 2004 that looks super tight. love the design Share this post Link to post Share on other sites
Eisenhower 0 Report post Posted June 5, 2004 Very nice. Too bad I can't enlarge the screenshot... Share this post Link to post Share on other sites
Chrono 0 Report post Posted June 5, 2004 By the way it is facing NW, with the drill thingies in front. Share this post Link to post Share on other sites
Joeker 0 Report post Posted June 5, 2004 can you get a SS with all views? Share this post Link to post Share on other sites
technobreakit 0 Report post Posted June 5, 2004 Good god, that is such an improvement its unbelievable! Superb Share this post Link to post Share on other sites
IconOfEvi 0 Report post Posted June 5, 2004 ! !!!!! WOW!! Is that in voxel or photoshop work!?!?! Gilbear ur a genious! *gives Gilbear a hug* *proceeds to party over a much superior design :P* :D Share this post Link to post Share on other sites
MadHQ 0 Report post Posted June 5, 2004 thats cool! Share this post Link to post Share on other sites
Tycoon-Master 0 Report post Posted June 6, 2004 Very sweet work That is unbalievable!!!! Share this post Link to post Share on other sites
Vinifera7 0 Report post Posted June 6, 2004 Wow! I didnt know ppl were still working on AR2. Nice voxel there, I recognize it from the concept. The drill things on the front make it great for the missions where you get reinforced by MCV from underground. Share this post Link to post Share on other sites
Tycoon-Master 0 Report post Posted June 6, 2004 Does the MCV have defence and can it actual dig underground since it has a drill ^_^ Share this post Link to post Share on other sites
Joeker 0 Report post Posted June 6, 2004 that would be kinda gay.... you could just tell ur mcv to drill a tunnel to the enemy base and deploy there and just start building defense structures and a barracks right in the middle of the enemy's base.... Share this post Link to post Share on other sites
IconOfEvi 0 Report post Posted June 7, 2004 Yeah... But me real happy now ^_^ BTW did you allow the WF to build a MCV? ^_^ Share this post Link to post Share on other sites
Chrono 0 Report post Posted June 7, 2004 No. We are still trying to let Nemesis receive reinforements from map scripts, but right now we don't have any map maker willing to implement that. Share this post Link to post Share on other sites
IconOfEvi 0 Report post Posted June 7, 2004 Well I'd love to... BTW I thought of a tructure when you build it it is a beacon that charges for 6 min and when they are over, the MCV comes in and the beacon is sold automatically. ^_^ Share this post Link to post Share on other sites
Chrono 0 Report post Posted June 7, 2004 Are you sure you know how to do that? Share this post Link to post Share on other sites
IconOfEvi 0 Report post Posted June 7, 2004 I know how to make reinforcement triggers and scripts, yes. But that would be like a structure a player can build to get an MCV. Can YOU code the game to do that cuz it would be awsome ;) ;) Share this post Link to post Share on other sites
Chrono 0 Report post Posted June 7, 2004 Hmm, a structure? You will have to write the trigger so that the player will receive a MCV if (1) his CY is gone (2) he has a tech center Share this post Link to post Share on other sites
Joeker 0 Report post Posted June 7, 2004 are the triggers going to go on forever? or just happen once? cuz some1 can just sell their conyard, get one through reiforcements, sell it again, get another one, sell, etc... its like infinite cash Share this post Link to post Share on other sites
Chrono 0 Report post Posted June 7, 2004 Interesting. But ah, that is going to be easy to avoid I guess. Perhaps we could make the construction yard unsellable, perhaps we could make it give you only $0 after you sold it, perhaps we make the map script deduct $5000 from you every time, or perhaps we install a 10 minute gap before the CY's destruction and the MCV's arrival (hey I like this idea). Share this post Link to post Share on other sites
Major_Gilbear 0 Report post Posted June 7, 2004 (edited) Um, just a quick point; if the MCV arrives from underground, bear in mind that most player base locations are heavily paved :) As far as selling the CY goes, just make it worth $0. As long as the soylent is appropriate, it shouldn't be an issue I don't think. And BTW; Glad everyone liked the MCV! :( Edited June 7, 2004 by Major_Gilbear Share this post Link to post Share on other sites
Eisenhower 0 Report post Posted June 7, 2004 The soylent? Share this post Link to post Share on other sites
Godwin 0 Report post Posted June 7, 2004 its ini code, its the amount returned from selling/scraping something Share this post Link to post Share on other sites
Major_Gilbear 0 Report post Posted June 7, 2004 Yeah, it is a WW 'in-joke' to a film called "Soylent Green" ( http://www.scifi.com/sfw/issue55/classic.html )... Seems lots of these little jokes are scattered thoughout their games. ;) Share this post Link to post Share on other sites