Old Hickory 0 Report post Posted December 15, 2006 i figured out that scripts go with the map when I save it. Share this post Link to post Share on other sites
SovietSteel 0 Report post Posted December 15, 2006 i figured out that scripts go with the map when I save it. don't save it,export it then replace SkirmishScript.scb and if you want to open it import SkirmishScript.scb,of course import first :lol: you save the script with the map if you're going to use it on the map not the ai <_< Share this post Link to post Share on other sites
Old Hickory 0 Report post Posted December 15, 2006 (edited) when I opened up the skirmishscripts.scb, they are for ZH not blitz. And i have to go through an hour of 'Cannot find Humvee' and 'cannot find alliespowerplant' So i want to know if there is another one for blitz, or if i should just do map scripts Edited December 15, 2006 by Old Hickory Share this post Link to post Share on other sites
SovietSteel 0 Report post Posted December 17, 2006 http://www.derelictstudios.net/forums/inde...opic=11585&st=0 try your luck i just hope your work won't end up like my ai allies can't build factories>waves of stuarts>2-6 shermans(including the starting sherman)>20 hellcats>6 pershing>1 m28>stop production(always) axis can't build factories>waves of pz38t>6 wirberwind>6-12 panzer4>10 panther V>4 tigers>2 maus>stop production(not always) russia builds ba10>russia dies(crash) Share this post Link to post Share on other sites
tatorchip 0 Report post Posted January 19, 2007 i have made a perfect ai for ZH that expands across the map out of there mains and build EVERYTHING even outside of its base and if aloud will build until it has dominated whole map like a human player i am working on converting it to blitz. Share this post Link to post Share on other sites
Korona 0 Report post Posted January 19, 2007 sounds fantastic! if you come across and problems feel free to pm us Share this post Link to post Share on other sites
ILikePie 0 Report post Posted January 19, 2007 I wish I could mod. :( Share this post Link to post Share on other sites
tatorchip 0 Report post Posted January 19, 2007 ok hopefully i wont have any problems ah i got aquestion, in my mod i am working on i have someonehow screwed up the scudstorn it fires its missiles into the ground when it luianches and does no damage any ideas? u could check my INI if i post it? Share this post Link to post Share on other sites
EI8HT-F 0 Report post Posted March 4, 2007 I've downloaded the 2.6.15 version of BlitzII. No AI, eh well. Is the Blitz older AI completely incompatable with the newer version? If not could we have the old AI as a sepearate download? Thanks. Share this post Link to post Share on other sites
PsiSoldier28 0 Report post Posted March 5, 2007 It's incompatible. Share this post Link to post Share on other sites
EI8HT-F 0 Report post Posted March 6, 2007 Bah! I'll have to use the Power of Patience!!! Share this post Link to post Share on other sites
SovietSteel 0 Report post Posted March 7, 2007 or you can just try and fix the ai :D (just don't failed like me <_< ) Share this post Link to post Share on other sites
bilolo 0 Report post Posted May 8, 2007 I have one IDEA to help in the AI problem. I know all you already have think in start by 0%, but i think is the unique form to make AI for the new version of BlizkII. Unfortunatelly, i dont know script AI's. :blink: But i want help on something and i can give produtive IDEAS. Example: I think all the problems have started on POWER PLANT, maybe the GLA AI builder can be usefull on somethig, because GLA no have Power Plant. ;) To be honest, i think, solving the power plant AI problem, probably this AI starts to work fine. Maybe not work 100% fine, but works, and this is one advance very very great. <_< And more one thing: I want ask something for BLITZKII MOD Creators. ;) -Have any chance of put the power plant again on the game? -I want know if this will not be a brutally excessively additional work for you. Perhaps with the power plant again, the AI works and without troubles. :o I wait my help could be usefull on something productive. <_< :ph34r: Thanks. :ph34r: Share this post Link to post Share on other sites
SovietSteel 0 Report post Posted May 8, 2007 Good news i have found the way to make the ai build the panzer3s,shermans and the allies building there aircrafts(am such a newbie why didn't i take a look at that on the first place,crap)but am still having problems with structures :P -Have any chance of put the power plant again on the game? -I want know if this will not be a brutally excessively additional work for you. Perhaps with the power plant again, the AI works and without troubles. I already suggested that Share this post Link to post Share on other sites
Count von Phoib 0 Report post Posted May 8, 2007 The power plant will not be put back in the game. Period. We will work around the build lists... Share this post Link to post Share on other sites
Korona 0 Report post Posted May 8, 2007 Face facts that the AI will require a total rewrite for r3. Trying to bodge fixes on a release-per-release basis is why it is broken atm. Share this post Link to post Share on other sites
0r30 0 Report post Posted May 9, 2007 I think the next full installer or patch should extract a text file detailing that the AI doesn't work into the ZH folder OfflineSkirmish.txt (user opens) "The AI doesn't work." or include it as a message in the installer - I believe this would indeed stop 99% of, "y dn't teh AIz donnt workz lolz", posts on the forums. Also, include a very basic guide to setting up hamachi, and a download address as a text file which has an option to be opened at the end of the install process. I think this would clear things up until r3, and it cant be hard to do. The gains in not having to answer n00bs questions about AI and on-line questions would greatly outweigh the extra minutes to recode the end bit of the installer (perhaps in the next version v2.7) Share this post Link to post Share on other sites
Namram 0 Report post Posted June 6, 2007 here's another stupid question: there was a release where the AI worked well when a sort of patch was added. what happened to that patch? is there a chance it might be used with R2.6? thing is, my gaming PC is not likely to ever go online or connect to a LAN, so i won't be able to enjoy all the fun Blitzkrieg offers. which i'd certainly like to :) Share this post Link to post Share on other sites
Korona 0 Report post Posted June 7, 2007 Well you will have to wait till r3, or play an older release.... The AI is broken beyond the point of just patching it. It needs a total rewrite. Share this post Link to post Share on other sites
Comrade Raptorkov 0 Report post Posted June 7, 2007 You could always just try making your own scripted map like I do. Share this post Link to post Share on other sites
Namram 0 Report post Posted June 8, 2007 You could always just try making your own scripted map like I do. if i could do that, would i be posting here? on the other hand, i'll gladly try our scripted map out :P Share this post Link to post Share on other sites
SovietSteel 0 Report post Posted August 2, 2007 Theres a tutorial on how to make AI from scratch at revora(lol don't kill me for this)that is if you have time to read it thought cause its too LOOOOOOOOOOOOOOOOOOOOONNNNNNNNNNNNNNNNNNNNNNGGGGGGGGGGGGGGG :lol: Share this post Link to post Share on other sites
Neo 0 Report post Posted August 7, 2007 (edited) Like Raptor said, scripted map can let you play against AI. I'm planning to make some mission maps on different theatres. Up to now the "Operation Winter Storm" is almost finished and 2 other mission maps should be ready "soon" . One of these maps called "From Paris to Berlin" let the player lead Allies troops from France to Berlin starting on december 1944. I'll make a post about it when these 3 maps will be completed....Stay tuned you all AI fanatics! :ph34r: Edited August 7, 2007 by Neo Share this post Link to post Share on other sites
SovietSteel 0 Report post Posted August 8, 2007 My only problem is i didn't learn how to make maps for ZH properly but i might try but don't expect maps from me reaching your level also am lacking practice now :P most of my time is on cs mapping,no its wasted on the damn layout and the drawing board plus stupid sl0w specs <_< also 2 new maps from Neo i can't wait Share this post Link to post Share on other sites
steunwiel 0 Report post Posted August 17, 2007 Yeah you guys are good in confuzing noobs like me, how do I set up a Skirmish game up where the AI actually does something? Like me (axis) vs 4x Hard Army Axis? Share this post Link to post Share on other sites