Jump to content
DerelictStudios Forums
Sign in to follow this  
kohaku892002

Buildable B-17 Bombers

Recommended Posts

technically you could code that, but it'd look awful, unbalance the game, and otherwise suck.

Share this post


Link to post
Share on other sites

i remeber though in the older version of blitz2 you could controll the bombers from the carpet bombing but they wouldnt drop bombs but they would shoot their machine guns. and buildable stuff like that would be kindof hard to impliment and make it balanced.

Share this post


Link to post
Share on other sites

I know you guys aren't gonna tell me how to make them buildable, but I was just going to use them for my personal use, I wasn't going to re-distrubute the mod or anything like that etc..

Share this post


Link to post
Share on other sites

You'll never get that "bomber wave coming in" feeling.

What's the point of having a lone B17 on a bombng run?

Share this post


Link to post
Share on other sites

*shrugs* sometimes it was like that, i remember reading about this one incident where most of a B-17 wave got shotdown and there was only like 2 left.

Can someone please tell me how to make them buildable? i dont plan to redistrbute the mod etc... i wanted them for my personal use only.

Edited by kohaku892002

Share this post


Link to post
Share on other sites

It would tip the game seriously into the Allies favour, unless Russkies and the Nazis get them too...

(their own respective bombers of course :P)

Share this post


Link to post
Share on other sites
You'll never get that "bomber wave coming in" feeling.

What's the point of having a lone B17 on a bombng run?

from all the stuff ive seen about WWII bombing raids flak did seemingly nothing to stop the bombers, it was the fighters. Or are my views messed up flyby? :unsure:

Share this post


Link to post
Share on other sites

it was mainly the fighters that were taking out the bombers, at least from what i've seen

 

so can someone please tell me how to make them buildable, i want to do it for all sides, i think it would be fun to see each side being able to build their bombers

Edited by kohaku892002

Share this post


Link to post
Share on other sites

Late in the war Flak could be absolutely devastating. The Germans got themselves radar guidance systems, good fuses, and "kill box" firing patterns, making the guns very very effective against enemy planes. As for adding the B-17, you just need to mess with the unit's INI, make it buildable at the airfield with commandset.ini I believe, do a few more things I don't remember offhand, and otherwise do a remarkable lot of work compared to games like RA2 :P

Share this post


Link to post
Share on other sites

Command sets are groups of command buttons that will be displayed in the

context sensitive user interface for a selected object showing what you

can do with that object

 

LHS numbers are the physical GUI buttons. You can assign a command

to any of the physical buttons, they do *NOT* need to appear in

continuous order ... you may have gaps if you desire

 

RHS strings are CommandButton.ini command names

 

Buttons for a regular command context are ordered as:

 

;+--+--+--+--+--+--+

;|01|03|05|07|09|11|

;+--+--+--+--+--+--+

;|02|04|06|08|10|12|

;+--+--+--+--+--+--+

 

 

CommandSet AmericaAirfieldCommandSet

1 = Command_ConstructAmericaJetRaptor

2 = Command_ConstructA10

3 = Command_ConstructAmericaJetAuroraMk2

; 3 = Command_ConstructAmericaJetAurora

4 = Command_ConstructAmericaJetStealthFighter

5 = Command_ConstructAmericaVehicleComanche

6 = Command_ConstructChinook

9 = Command_UpgradeComancheRocketPods

10 = Command_UpgradeAmericaLaserMissiles

11 = Command_SetRallyPoint

12 = Command_Sell

 

then you have to do the plane command set like this mig one

 

CommandSet ChinaJetMIGCommandSet

2 = Command_ChinaJetMIGFireNapalmMissile

9 = Command_AttackMove

10 = Command_GuardFlyingUnitsOnly

11 = Command_Guard

12 = Command_Stop

 

 

then go into Faction unit ini look for B-17 bomber thingy then change

 

Prerequisites

Object = AmericaAirfield to what ever the Blitz 2 allied airfield is called

 

then change this for example

 

BuildCost = 100

BuildTime = 1.0 ( in seconds)

 

then add the new B-17 command set to the Faction unit ini look or the following

 

IsTrainable = Yes

CrusherLevel = 1 vehicles

CrushableLevel = 2

CommandSet = AmericaJetStealthFighterCommandSet

 

 

nad Is trainable should be on yes also and thats all i can think of right now should work lol

Share this post


Link to post
Share on other sites

Can you say "Grossbatterie" ? :)

 

The 8.8cm Flakbatterien consisted of 4 guns until December 1941, and thereafter 6 guns. In 1942 the concept of Grossbatterien was introduced with 2 Batterien sited together with a total of 12 guns and occasionally even 3 Batterien sited together with a total of 18 guns. But there were variations to this as necessitated by local situations, understrength and overstrength Abteilungen, etc

Share this post


Link to post
Share on other sites
Late in the war Flak could be absolutely devastating. The Germans got themselves radar guidance systems, good fuses, and "kill box" firing patterns, making the guns very very effective against enemy planes. As for adding the B-17, you just need to mess with the unit's INI, make it buildable at the airfield with commandset.ini I believe, do a few more things I don't remember offhand, and otherwise do a remarkable lot of work compared to games like RA2 :P

ah so radar made flak more accurate?

Share this post


Link to post
Share on other sites
The Germans got themselves radar guidance systems, good fuses, and "kill box" firing patterns, making the guns very very effective against enemy planes. As for adding the B-17

I tought the "good" fuses were the Americans prox fuses?

Share this post


Link to post
Share on other sites

Hook radar to gun computer, hook gun computer to gun, turn on radar and gun computer, load the gun, and whabam! Kiss the bomber goodbye.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×