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Voice Casting For Aaow

#21 User is offline   Jackseno 

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Posted 07 December 2005 - 10:51 PM

I liked how when the marines were dying you could hear a quiter: "we need support!" or something like that, i think you could build on that and have the voices have that radio *ksch* at the begining and end of their voice clips and have radio quality, and when their dying you could hear muffeld gunfire in the backround. just my suggestions
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#22 User is offline   BlackHawk90 

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Posted 08 December 2005 - 03:35 AM

very well said i totally agree with you blackhawk wink.gif and how bout for like artillery or sumthing u have some kinda sequence like for e.g. 'firing at alpha nine-er foxtrot bravo, over' with like maybe u could blow up sum deoderant cans for explosion noises (but probably best just getting sumthing off the net) laugh.gif (during the yarn that the guy is saying) so yeah thats all i got for now
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#23 User is offline   Private Pennywinkel 

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Posted 10 December 2005 - 04:23 AM

Hey I just had an idea. Why don't you use sound effects and conversations from the soldiers in the" Brothers in arms" games. Theve got pretty good sound effects.
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#24 User is offline   Jackseno 

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Posted 10 December 2005 - 11:47 AM

would that be allowed?
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#25 User is offline   BlackHawk90 

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Posted 10 December 2005 - 01:57 PM

i dont think so huh.gif it'd probly have sum copy protection like secuROM or sumthing
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#26 User is offline   Gen Kane Nash 

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Posted 17 December 2005 - 05:38 AM

How do I sound like a latino? just because i am one and I dont know what is remarkable in my accent, could someone tell me plz?
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