Bibber 0 Report post Posted March 2, 2010 After weeks of work and a lot frustration about non-functioning code the work on Red Alert 3: Upheaval has been finished now. All eleven buildable Uprising units are now available in Red Alert 3 and work as close as possible to the way they did in Uprising. Also the AI uses the new units! An overview of all contained units is here: Allies - Cryo Legionnaire - Future Tank X-1 - Harbinger Gunship - Pacifier FAV Japan - Archer Maiden - Giga-Fortress - Steel Ronin Soviet - Desolator - Grinder - Mortar Cycle - Reaper You can get the download source code and some other pictures of the mod on its ModDB profile. Keep in mind that you need my Red Alert 3 Mod SDK Extra Files to be able to compile the source code. Also it would be nice if you credit me when using assets or code pieces of the source code. I don't guarantee that this mod is free of bugs because there is much Uprising code not working in Red Alert 3. If you find one, please report to me. Anyway, I hope you enjoy and have a lot of fun. Happy modding Bibber Share this post Link to post Share on other sites
Count von Phoib 0 Report post Posted March 2, 2010 Cool, I'll give it a try for sure! Share this post Link to post Share on other sites
syndony 0 Report post Posted March 5, 2010 Thank you for this. On one hand, I would have preferred to pay the company for their work, but on the other hand, EA has a terrible reputation for expansion packs. I still can't convince them that I own ones that I've bought. Share this post Link to post Share on other sites
Bibber 0 Report post Posted March 26, 2010 Version 1.05 is live now and just brings some graphical improvements some users requested. No bugs were reported since version 1.04. I didn't replace Yuriko's effects with the ones from Uprising. I added them to the existing original ones and I think it looks quite nice. Also the Allied Health Tent effect from Uprising has been added. But the major change is that I reduced the download size of the compiled mod from 187 MB to 118 MB by using XAS compression for the wav audio files. Maybe the next step is adding the Uprising skirmish maps. I will take a look at it. Share this post Link to post Share on other sites
Bibber 0 Report post Posted April 12, 2010 With some complications I managed to get the Uprising maps working in Red Alert 3. This update comes up with 41 new maps including the 13 bonus maps of Red Alert 3 and the 28 remaining Uprising maps. A full list of all maps is available here. Also I fixed a bug that Giles, Naomi and Zhana didn't build war factories and another one that the Allied health tent was invisible after loading a savegame. Share this post Link to post Share on other sites
Bibber 0 Report post Posted August 19, 2010 Since I see the mod as "finished" I had the plan to make a language pack for the people out there in Germany. So, here it is. In order to make the language pack working I had to change some things on the manifest file of the mod. That's why it is version 1.10. There are no ingame changes compared to version 1.09. Share this post Link to post Share on other sites
Bibber 0 Report post Posted November 16, 2010 It is time! ModDB searches the Mod Of The Year 2010! It would be very nice if you vote for RA3: Upheaval, too. :) Share this post Link to post Share on other sites