Internal Errors.
#21
Posted 06 October 2006 - 02:35 AM
#23
Posted 07 October 2006 - 01:22 AM
How does the deployer logic work for infantry?
EDIT: Regardless of how it does work, I found an interesting tag during ini snooping last night. It's called UndeployDelay=frames. This is attached to the Yuri clone and yuri prime. I think it's the delay before they can use their ability again.
It might work to force seraphs back to ground after a certain time has elapsed.
Afterall, those jetpacks aren't too powerful.
This post has been edited by Nemoricus: 07 October 2006 - 01:05 PM
#25
Posted 08 October 2006 - 12:56 PM
I do need to know how the deployer logic works for infantry. It might be useful.
BTW, Genesis makes use of stealth generators on its units at various levels of experience. Why not a full size generator?
EDIT: This is weird. You can set a rally point for the Genesis factories and reapers will go right to work automatically. Any ideas as to why?
This might have existed in tiberian sun, I'll have to check.
EDIT2: *Knocks self on head multiple times.* Tiberian Sun didn't have rally points.
This post has been edited by Nemoricus: 08 October 2006 - 09:41 PM
#28
Posted 10 October 2006 - 12:54 PM
The Seraphs have sufficient aura batteries, so we don't need to force them to undeploy.
We won't be implementing a stealth generator either. The genesis units are equipped with Hyaline active cammoflage when they reach veteran level (except for the Cutilator and the Spectre, the new unit to replace the Airshift, which are normally equipped with it). It's active cammoflage, not some mystical cloaking field. Also stealth generators lag the game like CRAZY. And lastly: we just don't want to. We don't have to copy Nod from TS.
The manual is SEVERELY outdated, but it will be fully updated with the next release. We used to use the regular hover locomotor for the Reapers, since they ARE hover units. The problem with this is that unless you set a rally point on the factory, they won't go harvest automatically. This poses a problem, since the AI won't go harvest automatically, and must build another vehicle before the Reaper is PUSHED out of the way and will then take on a harvesting mission. We sort of fixed this by using the regular drive locomotor and an HVA that makes it look somewhat like it's hovering. It functions correctly now, but looks were sacrificed.
#29
Posted 11 October 2006 - 12:12 PM
Is it possible to make the AI use one set of harvesters and refineries and players another?
BTW, Seraphs get camo at elite, not veteran. Leviathans don't get at all and neither do Raven fighters.
This post has been edited by Nemoricus: 11 October 2006 - 12:18 PM
#30
Posted 11 October 2006 - 04:03 PM
#31
Posted 11 October 2006 - 04:16 PM
#32
Posted 11 October 2006 - 10:52 PM
Well, if I do think of any new ideas I'll mention them.
Still looking forward to the next release.

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