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Pivac

Volcano Knight
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About Pivac

  • Rank
    1st Lieutenant

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  • Country
    Croatia

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Profile Information

  • Gender
    Male
  • Location
    Croatia
  • Mod Registrations
    Played Blitzkrieg 2: The Finest Hour
  1. Pivac

    Music In Maps?

    You're right about ZH Rap, though it's slightly different in C&C3. Go to Edit -> Map Settings and you'll see an option box where you can select three music styles. Choose the one that fits the best in your map (red, yellow or blue zone).
  2. Pivac

    First Impression Of Kane's Wrath

    The original one has different textures, trees and buildings. The shape of terrain is the same. They used many skirmish maps in missions. I'm fine with that, though it's weird to play the campaign on symmetric maps.
  3. Pivac

    Help With Light Rays

    I assume that you're talking about cloud texture. Unfortunately there's no way to change this thing in existing map (or at least I haven't found one), but you can do it using a trick. First open a few maps in wb (skirmish or mission, doesn't matter) and find the one which has the cloud texture you want. In this case most of red zone maps will do it. When you find the one you like, simply create a new map and it will have the same cloud and macro texture and fog settings as the previous map had. Note that post effects and global lighting will be set to default, so you'll have to play with them. In red zone maps it's important to have Bloom and Lookup Table post effects set up properly, otherwise cloud texture + light rays combination just won't look good. Having them set up the same as in official maps like you did is a good idea.
  4. Pivac

    Where's My Water?

    There's no default water polygon in C&C3 (though in ZH every new map has one). You have to create it using Lake/Ocean tool and then do everything I explained in above post. If there's anything else you want to know, feel free to ask.
  5. Pivac

    Where's My Water?

    1) Turn on trigger areas if you already didn't do it (View -> Show trigger areas) and then select one of the blue lines or dots that encompass water area. New options will appear in properties window, which you can change to make the water look different. Water height is most likely your problem. Zero is default, so try to raise it and see what happens. 2) I think you can only play ambient sounds in wb (View -> Listen to map). Music should work in game.
  6. Pivac

    Blitzkrieg Video

    Oh, fancy camera effects. ^_^ Well done, commander.
  7. Pivac

    Help Wanted

    Don't know if my opinion matters here, but that definitively looks good, especially the last one. Very good use of textures and nicely placed objects and trees.
  8. Pivac

    Worldbuilder Released!

    I guess there's no snow textures at all?
  9. Looks like you don't have 2.6.21 installed after all... I've played the mission and everything was working fine. Does anyone else have this problem?
  10. I think there's only one German mission, and two Alllied and Soviet. New patch (2.6.21) fixes the last Soviet mission.
  11. You have to upgrade to version 2.6.21, because there are some problems with maps in 2.6.20. ;) Download the patch here.
  12. Pivac

    Help To The New Soviet Mission

    Basically, you have to leave a few tanks behind (on the left side) when crossing the bridge, because you'll loose too many tanks if you try to cross the river again from the right side. With only a few tanks you can continue recruiting your group on left side (there is many Soviet tanks around, just find them), and in the meantime make your way to the HQ with other group. When you have enough tanks on left side, split them up in two or three groups, and start looking for halftrack (it will come there after you capture the HQ, not before). And here is a map with marked path which halftrack follows. I hope this helps. :)
  13. Thanks, Neo. :) I noticed that many mappers dont know that its possible to edit money income (on structures) with map.ini. Its actually very simple. For example: With that code you can set up how much money will building give to player and how often will that happen. In first line ("Object GermanCotage01") you can choose what type of building will have new income. Its very important that name is written correctly (like in World Builder) and that there is a space between "Object" and name, otherwise the game will crash. If one type of structure is edited, all structures of that type on map will have the same income. "InitialCaptureBonus" isnt used in Blitz, so theres no need to change it. It is used in ZH; when you capture Oil Derrick for first time, it gives you additional 1000$. This code is simple, but also very useful. ;)
  14. I made one map where train brings money crates every few minutes. I can upload it here later if you want. It doesnt look very nice, but train makes it fun.
  15. Pivac

    Need Help With Aking A Shell Map?!?

    Im almost sure that its not really necessary to put it in .big. Try it, youll see. :)
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