EvilViking 0 Report post Posted June 22, 2005 Hello, everyone! As our next staff alpha is now complete, over the next three weeks, the entire faction of Iraq will be coded. So, if you have any ideas, now is the time! Remember, a lot has already been changed, so your idea might have already been implimented. I'll be keeping an eye on this thread once I get back on July 18th. - EvilViking, Team Leader Share this post Link to post Share on other sites
JokersAce 0 Report post Posted June 22, 2005 About the POW truck,how will it be able to capture soldiers exactly? Share this post Link to post Share on other sites
EvilViking 0 Report post Posted June 22, 2005 We're going to work on that as Garrick codes everything in in the next 3 weeks. We could use one of several ideas right now. :) Share this post Link to post Share on other sites
Jackseno 0 Report post Posted June 22, 2005 They should be RPG's god dammit! not rocket launchers, RPGs look a hell of alot kooler and are true'er to iraq Share this post Link to post Share on other sites
Kaiser_Smeghead 0 Report post Posted June 22, 2005 It would kick ass if the Iraqis got the MiG-29 to supplement the SU-37 for their airforces. MiG-29's could be less expensive but be not as powerful as the SU-37. Basically it could be a support fighter. Share this post Link to post Share on other sites
Terranova270 0 Report post Posted June 23, 2005 MiG-29's could also have a special feauture to them, perhaps a "toxic" bomb for anti-infantry purposes? Share this post Link to post Share on other sites
Guest nipthecat Report post Posted June 23, 2005 (edited) Loads of Fedayeen terror attacks, hit 'n' run style. Must be player sweatening. Edited June 23, 2005 by nipthecat Share this post Link to post Share on other sites
Paladin327 0 Report post Posted June 23, 2005 BMP-1s and BMP-2s Share this post Link to post Share on other sites
Kaiser_Smeghead 0 Report post Posted June 23, 2005 Hell, why not BMP-3's? Share this post Link to post Share on other sites
Garrick 0 Report post Posted June 23, 2005 there's gonna be the BTR-T an APC, that acts like the RA2 IFV better than the BMP ;) Share this post Link to post Share on other sites
thepajmaj 0 Report post Posted June 23, 2005 Garrick, I know theres a period of time that a body can lay around on the map before it disappears. If a POW truck happens upon a body before its removed from the map would that work as far as aquiring POWs? Share this post Link to post Share on other sites
Jackseno 0 Report post Posted June 24, 2005 :S i dunno, i dunno exactly how the whole POW thing works, we'll just have to wait and see...and then watch it on screen and go "woah, awsum" Share this post Link to post Share on other sites
Jacker 0 Report post Posted June 25, 2005 I think if certain sorts of iraqi infantry can have the ability to camouflage themselves under civilian identity, it would make the game much more unique and interesting. This would be much like the spy analogy in red alert. However once they shoot, their artificial 'disguise' would wear off. Or similarly being detected by special forces units from any side. Share this post Link to post Share on other sites
Garrick 0 Report post Posted June 25, 2005 that is the fedayeen, the problem is that the logic of the bombtruck works only on vehicles AFAIK, but i'll try it anyway and if it works, USA, North Korea and Chinese Generals: watch your back! ;) if it fails will be stealthed, and in any case armed with Ak47 and RPGs(probably random spawned unit, like the technical chassis i was planning on making the RPG 101% realistic, no homing, LOL, it will be able to hit choppers though, but if the chopper keeps moving... about POWs: we were thinking about making them similar to PRO:Gen but some of our infantry don't have surrendering anims and also the whole, take a prisoner and execute him would take too much effort for too little result. so you will have POW executions and torturing, but you will not have the capture, we will just presume that the POWs have been captured elsewere, so the POW truck will probably not be in, maybe as eye-candy or singleplayer only unit Share this post Link to post Share on other sites
Jacker 0 Report post Posted June 25, 2005 Umm the animations for the prisoners could be just pilots animations, but with slower movements and different texturings. Share this post Link to post Share on other sites
Garrick 0 Report post Posted June 25, 2005 that is the smaller problem, is the whole, take a prisoner and execute him, just to get the execution to work, well' have to use dozens of modules and probably end up with a buggy structure, really, coding that would be a pain in the ass even for the master coders of DS (much superior to me) Share this post Link to post Share on other sites
conscript567 0 Report post Posted June 26, 2005 For ground troops, Id say you need to add the Iraqi Guard, or whatever they are called, Arm them with AKS-74U's or something of that sort Share this post Link to post Share on other sites
Kaiser_Smeghead 0 Report post Posted June 26, 2005 I think they already have. The republican guards. And there is even a Special republican guard general. I checked up on the BTR-T. That thing is badass. It makes the BMP look like a piece of shit. :lol: Share this post Link to post Share on other sites
Neospecz 0 Report post Posted June 26, 2005 You get the T-55 upon building the war factory, and you get to have the T-72 from a prerequisite (structure or generals skills). Yeah, the Brits were able to capture lots of abandoned T-55s back in the Iraq War. So I guess I won't sound like a retard if I suggested this one. :lol: Share this post Link to post Share on other sites
Garrick 0 Report post Posted June 26, 2005 no outdated things, remeber, AAOW is in an alternate timeline were operation Iraqi Freedom NEVER happened, Iraq has rebuilded very much and has state of the art sino-indegnous-russian(very few, export version mainly) technology Share this post Link to post Share on other sites
Jackseno 0 Report post Posted June 27, 2005 Helicopters cant take 4 rockets! it should be one RPG and there outta there! and for balance just throw in invisible counter measures (loadsa ppl have suggested this) so cn it be done? Share this post Link to post Share on other sites
Lynx 0 Report post Posted June 27, 2005 Take into account gameplay, blowing a few thousand credits on a helicopter only to see it shot down by a rocket soldier bought for around 300 credits; not fun ;) Since Act of War seems to be edging towards a middle ground between realism and fun gameplay, I think 4 rockets is fair, but aircraft should have countermeasures....ones that look like the real thing. Share this post Link to post Share on other sites
blackhawk 0 Report post Posted June 27, 2005 Jackenso: Hey if you want realism go play TW2! I don't want two mods exactly the same because who will want AAOW? It dosn't have as many units as TW2. There are some things in life that just cannot be added such as Fear Factor. Hey have you heard the story about the Abrams that was hit by two HEAT and one Sabot? It only had a few dents in it. Thats three hits, and the Sabot was fired from 400m! Do you think this can be put into the SAGE engine? A T-72 can only put dents in an Abram in certain conditions? TW2 is realism! Is best it can be. In my opinion realism shouldn't even be an option only Mixed and Cnc gameplay. Share this post Link to post Share on other sites
maskawaih 0 Report post Posted June 28, 2005 Could the tanks have countermeasures? Share this post Link to post Share on other sites
Garrick 0 Report post Posted June 28, 2005 they already have something like that: smoke grenades Share this post Link to post Share on other sites