raminator 0 Report post Posted March 13, 2005 this pics are taken from a match between me and phil they are showing some new buildinggfx #1 Share this post Link to post Share on other sites
[DK]PHIL 0 Report post Posted March 13, 2005 (edited) And we should just note that I won the first game. :D But in the second we had a connection error. Anyhow, I have a screenshot from the latest version as well, this was just during a skirmish game though; it shows my hard pressed Russian army, after a series of Allied raids. Edited March 13, 2005 by [DK]PHIL Share this post Link to post Share on other sites
Godwin 0 Report post Posted March 14, 2005 nice.... where are the soldiers from? Share this post Link to post Share on other sites
[DK]PHIL 0 Report post Posted March 14, 2005 (edited) We modelled them, like all the other graphics. The civilian buildings are the only which we took from another game, Generals. Edited March 14, 2005 by [DK]PHIL Share this post Link to post Share on other sites
raminator 0 Report post Posted March 14, 2005 don´t say "we" it was laotze die fotze ;) who did them, wasn´t he? Share this post Link to post Share on other sites
[DK]PHIL 0 Report post Posted March 14, 2005 (edited) Yes Lao Tze did the infantry, which btw is an outstanding work. When I say we I mean that the graphics in the game is made by the team, and is not something we have taken from elsewhere. Anyhow, I was playing another game, on the Italian Collision map, and I had this squad of Stug III's parked in the city, holding their ground well considering the odds. The odds being 3 Stugs against 6-8 Shermans, they [The Shermans] came in a line though, which made them an easy prey. However, as you can see, the Stugs didn't make it, but one of them became elite just before the remaining Shermans took it off days. Made me think of Stalingrad, last man standing. Notice the smoke and flames on the ground, everywhere you see a little flame with smoke comming from it, there has been a tank which was destroyed. Edited March 14, 2005 by [DK]PHIL Share this post Link to post Share on other sites
raminator 0 Report post Posted March 14, 2005 ok...here again some screens of games between phil an me burn that cow Share this post Link to post Share on other sites
raminator 0 Report post Posted March 14, 2005 me defending my base against phili Share this post Link to post Share on other sites
raminator 0 Report post Posted March 14, 2005 and finally a screen from the map "Italian Collision" Share this post Link to post Share on other sites
[DK]PHIL 0 Report post Posted March 14, 2005 ...Raminator losing his army.... Share this post Link to post Share on other sites
MadHQ 0 Report post Posted March 15, 2005 WOW! That’s some very sexy! SEXY! Stuff you have there! I can’t wait tell you guys release this version. The vxls look better. And the infantry are nice! How long ago did Lao tze make those? And that terrain you add looks nice too. Share this post Link to post Share on other sites
semagae 0 Report post Posted March 16, 2005 great job :blink: *forgets to breath and passes out* Share this post Link to post Share on other sites
Mig Eater 0 Report post Posted March 17, 2005 Looking much better, I can see a few probs with the new terrain but you probably know about them already & just haven’t got round to doing/fixing them. PS: when did you add the flames & smoke to destroyed tanks? I added that to D-day about a month ago :P (looks completely different tho) Share this post Link to post Share on other sites
[DK]PHIL 0 Report post Posted March 17, 2005 A long time ago actually, like last summer, if you look on the ModDB there're some screenshots where I commented on the same thing. Share this post Link to post Share on other sites
Mig Eater 0 Report post Posted March 17, 2005 How did you code it if you don’t mind me asking? :huh: I’m just curious as it took me a while to get it working. Share this post Link to post Share on other sites
Godwin 0 Report post Posted March 17, 2005 (edited) what destroyed tanks? and are we speaking of the same code that used the spawn infantry logic? cos AR2 removed that, like... a helluva long time ago Edited March 17, 2005 by Godwin Share this post Link to post Share on other sites
Mig Eater 0 Report post Posted March 17, 2005 No we are not talking about that... Share this post Link to post Share on other sites
[DK]PHIL 0 Report post Posted March 17, 2005 (edited) It's quite simple really, I gave the vehicles a deathweapon which essentially work like a flame weapon. I got the idea when coding the Churchills flamethrower, as it leaves a little flame on the targeted area; I then thought it could be neat if destroyed vehicles did the same. Anyhow, the deathweapon simply has a particle system attached to it, and a flame animation. You did it differently? Edited March 17, 2005 by [DK]PHIL Share this post Link to post Share on other sites
Mig Eater 0 Report post Posted March 17, 2005 Yer I did it pretty much the same way, just I used different (bigger) Gfx... Share this post Link to post Share on other sites
raminator 0 Report post Posted March 19, 2005 here some screens of games between phil, ash and me Share this post Link to post Share on other sites
raminator 0 Report post Posted March 19, 2005 again Share this post Link to post Share on other sites