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This is it. After over four years and many thousands of hours of work, finally. It is my profound pleasure to announce that the first publically-released iteration of CNC Fallout is avalable to the public - Public Beta v0.1! Download CNC Fallout Public Beta v0.1 now! For almost a decade since its original conception in 2003 for Generals; I have imagined, designed, and meticulously built this mod. I hope that you enjoy playing my creation as much as I enjoyed crafting it. Henford
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CNC Fallout...remember us? We are pretty damn close to completion. It will be huge. http://www.moddb.com/mods/cnc-fallout
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Looks promising - although you could lose a lot of polys off those vehicles.
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Got mapping skills? CNC Fallout wants you on the team! As faction production wraps up and playtesting begins for the CNC Fallout Public Beta 1.0, the development cycle of mod enters the penultimate phase - getting custom maps created and implemented. An opportunity has opened up for skilled mappers to work alongside the CNC Fallout team in mapping for the mod. Applicants must be experienced with C&C3 Worldbuilder, including the use of custom art and textures in map creation; and should send me an examples of their work. Those who I choose to join the team will have full access to the CNC Fallout Alpha for map assets and playtesting. Send me a PM to apply, or email at cncfallout@hotmail.com Henford CNC Fallout Mod Leader http://www.moddb.com/mods/cnc-fallout
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oh definately!
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As relevant now as it was back then. A very good tutorial for anyone new to 3D modelling.
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So the general concensus is that the flag goes. Simple enough ;)
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I have been recieving requests for Soviet screenshots for weeks now, as is clear from this post, I have heard you! This first image shows the powerful Russian T-90 Main Battle Tank armed with a powerful 125mm cannon, and the Quad AP Cannon, a fast, lightly armored vehicle suited for securing buildings and tech buildings from infantry and aerial attack. This second image shows a pack of Soviet T-90s having some fun in an urban area! Enjoy!
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Accele, solution is to cover your skin with a massive itled watermark, similar to the ones used by turbosquid et al. :lol:
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Cnc Fallout - A Total Conversion Mod For Command And Conquer 3
henford replied to henford's topic in Command & Conquer 3 editing
Oh I see. Not a problem, I will fix it up now! -
Cnc Fallout - A Total Conversion Mod For Command And Conquer 3
henford replied to henford's topic in Command & Conquer 3 editing
So much news I don’t know where to begin! First things first, The Official Fallout Forums are now online! What are you waiting for? Get on and start chatting! I have also been making entries in my development blog. Click here to see how I have been progressing with the mod. Finally, I have uploaded a brand spankin’ new NATO M1A2 Abrams render! Head on over to the media section to check it out. -
nice! ;)
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Cnc Fallout - A Total Conversion Mod For Command And Conquer 3
henford replied to henford's topic in Command & Conquer 3 editing
The turret is actually facing slightly away from the camera, it isn't flush on. (Turret is about 40 degrees off front on) Look closely at the back and you will see this. -
I have been waiting for the WWSkin tutorial for ages. I used to know how to do it back in the Generals days, but forgot over the years. A massive contribution to the community, well done!
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Cnc Fallout - A Total Conversion Mod For Command And Conquer 3
henford replied to henford's topic in Command & Conquer 3 editing
Just uploaded a render of the M1A2 Abrams MBT. Check it out at www.henford.net/fallout