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[DK]PHIL

We're Still Alive!

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Sorry for the lack of updates, but one is better late than never. Blitzkrieg was meant to have been released this summer, as it is apparent from the previous update. As fate would have it Blitzkrieg was not released. Instead of giving a bunch of lame excuses I'll just post what we have been doing and start updating more frequently.

I know you have heard it many times before, but we aren't far of from being done, which should be obvious from the screenshots, but whatever last bits are still missing has to be done. If it will take several months to do the remaining parts of Blitzkrieg, that is how long you will have to wait for the mod - I honestly don't think it will take that long though, but only time will tell.

 

And I wish you all a Happy New Year!

 

Regards,

Philip

 

screen047s.gif screen048s.gif

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wow, it looks amazing. How long has the Blitz mod been in development?

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wow, it looks amazing. How long has the Blitz mod been in development?

blitz is in development since early 2001 :P

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Yay updates! ^_^

 

I see you’re having latting problems with the new cliff pieces & the pavement, if you need any help with that rami can contact me on MSN.

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The tiled road seems to stand out to much; it's hard to distinguish the units (especially infantry) on it.

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The tiled road seems to stand out to much; it's hard to distinguish the units (especially infantry) on it.

Agreed, it's a little overwhelming. Can you drop the contrast on it a bit?

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I updated the road, is this a no or a go?

Personally I think it turned out fairly well, and I agree the old texture was quite overwhelming. Now I also find it easier to see the detail on the units, infantry especially.

 

screen050s.gif

 

*Update: And here's one to show how it stands in contrast with the terrain, and what is actual dirt.

 

screen051s.gif

Edited by [DK]PHIL

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Tbh i couldnt care too much, I'm just gald to hear that we can expect another release :)

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I prefer the original road, the new one looks too much like mud. I would recommend tho that you resize the texture for the cobble road by say 50%, this should stop them from standing out so much & will also make it look more in-scale with the units etc.

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I prefer the original road, the new one looks too much like mud. I would recommend tho that you resize the texture for the cobble road by say 50%, this should stop them from standing out so much & will also make it look more in-scale with the units etc.

mig´s totally right!

 

 

@rattus: MadHQ is talkin about this

 

@phil: in this screen the bridgestreettiles need work

but i´d prefer to do what mig told

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I've updated the roads again, this is a texture I did myself, it seemed darker when i did it. It's a little light as of now, but I guess it's all right, what do you think?

 

screen052s.gif screen053s.gif

Edited by [DK]PHIL

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Yeah, much better. Coupla things *really* stand out IMO though:

 

> RA2 Oil Derrick... Nuff said. Ditto Warehouses.

 

> Bridge repair huts. IMO, even the TS ones would look more appropriate.

 

> Bins. They didn't have wheeled dumpsters for loading mechanically onto a rubbish truck back in the 40's...

 

> Statues. There must be loads that you can donload and convert from free 3d modelling sites, and applying a suitable texture should be quite easy. I think the additional variety would be good, and fit in better too.

 

> Churches/cathedrals. Same as above.

 

> Paving still very dominant. could you lighten it perhaps? Not only would it look dominate visually less, but it would contrast better against the roads too.

 

> Last but not least, the Command Bunkers no longer fit with anything else at all. Any chance you could redo them, even if it just along a similar design? I think your new stuff is all much, much better.

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