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Red Alert 3 Modding And Mapping

#21 User is offline   jonwil 

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Posted 14 November 2008 - 12:05 PM

QUOTE (killakanz @ Jun 28 2008, 1:21 PM) <{POST_SNAPBACK}>
My questions all stem from my line of work, but if you can ask apoc, please;

- Is it W3X?
- Setups and rigging still similar?
- Will we still be forced to use DX9 shaders on everything?
- 2sided faces support without the need of a specialised shader? (I want that tickbox option in W3D settings to work again!)
- Will RA3's W3X (assuming it is) support inherited axis transformation restrictions for animating purposes? (...I might need to better explain that one; see the chocho wink.gif )

I am not apoc but I can answer some of these things:
1.Yes, RA3 is still using DX9 shaders (if it wants to compete with Supreme Commander, Universe At War, Starcraft 2 and other modern RTS games, they have no choice but to use the latest graphical technologies such as programmable pixel and vertex shaders and normal maps)
2.An analysis of the game files shows that it IS still w3x files (may have made changes to the format though)
Good luck trying to get any info on those other items though, apoc doesn't know the answer and would likely need to ask the technical guys which will take forever (I am still waiting for a response on some of my own C&C3 tech questions that I asked a while back)

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