IcySon55 0 Report post Posted May 17, 2009 (edited) So we've been trying to code Albatoss, but we're running into a bunch of odd glitches that I have now corrected... 1. The muzzle flashes don't keep up with the aircraft while it moves. Fixed (Visually moved the custom (2 frame) muzzle animation forward in the max scene to put it in place.) 2. The unit randomly loses its house colour. Changing to neutral. Fixed (If you are using a separate <scriptedModelDraw> for the damage FX, don't use the SKIN (SKN) as the file to rig the FX to the bones. This house colour bug will show up.) 3. The outline doesn't show up when selecting or hovering over the unit even though we're using the objectsallied.fx shader. Fixed Suggestions? Looks like I suggested a few things to myself and got the job done. Edited June 6, 2009 by IcySon55 Share this post Link to post Share on other sites
Count von Phoib 0 Report post Posted May 17, 2009 Moved to RA3 editing. Hmm. How are the bones linked? Share this post Link to post Share on other sites
weston 0 Report post Posted May 19, 2009 Hahahaha very cool! Share this post Link to post Share on other sites
BlckWyerve 0 Report post Posted May 20, 2009 Moved to RA3 editing. Hmm. How are the bones linked? Um, maybe he didn't want that unit shown to the public yet? There was probably a reason it was in a HIDDEN STAFF FORUM Share this post Link to post Share on other sites
Count von Phoib 0 Report post Posted May 20, 2009 It was in their public forum. Share this post Link to post Share on other sites
IcySon55 0 Report post Posted May 20, 2009 Yeah, I made it public to try to stir up some activity and interest here at DS, and of course to actually get some help which I ended up not needing in the end. Anyways, I hope this place starts to wake up during the summer! Share this post Link to post Share on other sites