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Mcv

#41 User is offline   Tycoon-Master 

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Posted 10 June 2004 - 01:15 PM

IconOfEvi, on Jun 9 2004, 10:27 PM, said:

Like I said...Chrono doesn't like the idea ;). And I go with what Chrono says.

You have to listen to Chrono right, or else. . . :unsure:
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#42 User is offline   IconOfEvi 

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Posted 10 June 2004 - 07:45 PM

Well he IS the team leader :P

:lol:
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#43 User is offline   AvianKnight 

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Posted 11 June 2004 - 09:46 AM

Nice voxel, the shape is just cool.

But I think the MCV's role is more important than the look; Nemesis' greatest disadvantage in v4 for me is their inability to replace their easily destroyed MCV.
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#44 User is offline   cold_fusion 

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Posted 11 June 2004 - 10:35 PM

Then how about just making it stronger? :huh:
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#45 User is offline   IconOfEvi 

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Posted 12 June 2004 - 03:23 AM

Or protecting it more :P

:D
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#46 User is offline   cold_fusion 

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Posted 13 June 2004 - 03:07 AM

Both :rolleyes:
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#47 User is offline   IconOfEvi 

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Posted 13 June 2004 - 04:16 AM

Neither :blink:?

WHat abotu stealing the Particle sheild somehow?

:D
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#48 User is offline   cold_fusion 

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Posted 13 June 2004 - 04:09 PM

As Godwin said a looooong time ago, it doesnt protect much of your base, even if you stick it all together, so i guess it wouldnt work
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#49 User is offline   IconOfEvi 

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Posted 13 June 2004 - 09:43 PM

Yeah plus there ARe certain disadvantages to clumping a lot of stuff together

:blink:
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#50 User is offline   Tycoon-Master 

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Posted 14 June 2004 - 04:11 AM

AvianKnight, on Jun 11 2004, 3:46 AM, said:

Nice voxel, the shape is just cool.

But I think the MCV's role is more important than the look; Nemesis' greatest disadvantage in v4 for me is their inability to replace their easily destroyed MCV.

The look matters, because if the look is bad then the idea of the object is lost. . . like Gamemate told me a long time ago that you have to make the object have the idea of what it is going to be without reading ^_^ Thanx Gamemate!!!
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#51 User is offline   IconOfEvi 

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Posted 14 June 2004 - 05:25 AM

Yes so in girls looks SHOULDN'T matter but in games looks MUST matter :lol:

<_<
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#52 User is offline   Eisenhower 

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Posted 14 June 2004 - 06:30 AM

Who said in girls looks shouldn't matter?
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#53 User is offline   IconOfEvi 

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Posted 14 June 2004 - 06:54 AM

Well it SHOULDN'T But it does unfortunatley

If only all women were hot :rolleyes:...not necessarily saying alot aren't ^_^

:rolleyes:
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#54 User is offline   Tycoon-Master 

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Posted 14 June 2004 - 01:25 PM

IconOfEvi, on Jun 14 2004, 12:54 AM, said:

Well it SHOULDN'T But it does unfortunatley

If only all women were hot :P...not necessarily saying alot aren't :D

;)

Girls looks matter at first but then you learn to avoid what they look like and go for the inner beauty. . .not to get off-topic. . . .game looks matter because you don't want a game to be crappy, then forced to make an expansion to fix the mistakes you made. . . . *No names, EA* :)
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#55 User is offline   Eisenhower 

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Posted 14 June 2004 - 02:22 PM

Lol.
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#56 User is offline   cold_fusion 

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Posted 14 June 2004 - 06:31 PM

No names, eh? :)
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#57 User is offline   IconOfEvi 

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Posted 14 June 2004 - 09:22 PM

What I dont think he said anything...

Again the EA, which im not naming, made Generals crappy but then ZH fixed some of its crapiness up ;)

;)
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#58 User is offline   Tycoon-Master 

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Posted 14 June 2004 - 09:28 PM

IconOfEvi, on Jun 14 2004, 3:22 PM, said:

What I dont think he said anything...

Again the EA, which im not naming, made Generals crappy but then ZH fixed some of its crapiness up :(

;)

Very true, thats why they came out with ZH because they were to much ina hury to get a game out then make it good, unlike Blitz or AR2 ;)
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#59 User is offline   Eisenhower 

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Posted 15 June 2004 - 06:31 AM

You can't compare mods with commercial games. Mods, want to make a game better. Games, are made to be bad so that they could be modded. Not to mention all EA sees is $money$.
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#60 User is offline   Chrono 

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Posted 15 June 2004 - 07:06 AM

Now for something totally irrelevant: I have updated the AR2 AI to be slightly more challenging, and I replaced the images of the two sides' flags on the skirmish option screen by ones with better quality.

Also, work on tiberian conflict http://www.derelictstudios.net/tc has resumed.
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