Korona 0 Report post Posted January 22, 2010 Wow it looks so much crisper. Always a pleasure to see this stuff. Someone's been to Bovington :D Share this post Link to post Share on other sites
killakanz 0 Report post Posted January 22, 2010 An evening's tinkering. Re-built the flaps over the front of the treads. Yes, those are working hinges and latches. Share this post Link to post Share on other sites
killakanz 0 Report post Posted January 24, 2010 Ok, all new tracks. Cos they were WRONG and screwing up my wheelbase. New hull MG casing and driver's viewport. Texturing the drive sprocket. This is roughly the colour it's going to end up as, basing it off the Bovington Tiger scheme. Imagine it with highlights and dirtied up a bit. Big pic... Share this post Link to post Share on other sites
killakanz 0 Report post Posted January 25, 2010 Back when I first thought it be finished back in Feb 2005, it was riddled with inaccuracies, bad modeling and weighed a meager 125,659 polygons. In comparison the Crusader as it stands is 445,567 polygons, three and a half times the Tiger. The Tiger has just hit 456,000 polys. It's now more than the Crusader. The treads themselves weigh more than the old Tiger's total, at 128,856 each side. Share this post Link to post Share on other sites
Count von Phoib 0 Report post Posted January 25, 2010 How hard would it be to make a Sturmtiger from this? Share this post Link to post Share on other sites
killakanz 0 Report post Posted January 25, 2010 How hard would it be to make a Sturmtiger from this? Sturmtiger was built on late production Tigers, so it would need new, re-arranged roadwheels and drive sprocket, other than that it's just the removal of the 'plumbing' at the back and the building of the superstructure. Not too hard, but to this detail level it will take some time. Share this post Link to post Share on other sites
killakanz 0 Report post Posted March 25, 2010 Just playing with it. Not quite happy with the effects yet, in particular the shield splash. (Bird of Prey by William Birningham, courtesy of trekmeshes) Share this post Link to post Share on other sites
killakanz 0 Report post Posted March 25, 2010 Final version :) 'Imma firin' mah lazor!' Share this post Link to post Share on other sites
killakanz 0 Report post Posted March 27, 2010 Final? My arse it is... Probably going to be tweaking this for a while to come... Share this post Link to post Share on other sites
killakanz 0 Report post Posted April 10, 2010 Been making the previous image into an animated sequence. For this I have been creating various effects; Blinker light system: Warp jump (not quite final yet, need to make the last flash a bit brighter, slightly slower and smaller); Aaand a complete weapon set; All these effects are done in 3DS Max, no outside programs used. This was specifically so I could use effects at any time in the animation sequences. The phasers, for example, can be fired from any strip at any time. Share this post Link to post Share on other sites
weston 0 Report post Posted April 28, 2010 very nice. Share this post Link to post Share on other sites
Richard Karl Gregg 0 Report post Posted August 11, 2010 oh hello wheel :) Share this post Link to post Share on other sites
killakanz 0 Report post Posted August 12, 2010 (edited) Can you guess what it is yet? Edited August 12, 2010 by killakanz For the record, 134,270 polys @ 70,889 verts there. Share this post Link to post Share on other sites
weston 0 Report post Posted August 21, 2010 Can you guess what it is yet? is it a shermy?! Share this post Link to post Share on other sites
killakanz 0 Report post Posted August 21, 2010 Sherman? Nope Share this post Link to post Share on other sites
killakanz 0 Report post Posted February 23, 2011 Since this has actually been selling and getting me some cash, I'm making a little something to go with it and hopefully make more cash... Ayrton Senna's 1992 Mclaren MP4/7. Share this post Link to post Share on other sites
killakanz 0 Report post Posted July 29, 2011 Thought you guys might like to see this. I've been playing with Reactor to create a physics based tank track rig that could one day be used on this Tiger. All this (except the turret) is pure physics in action, all generated by Reactor. All I do is tell the drive wheels how fast and which direction to turn, the friction from the wheels pushes the tracks on the ground, moving the tank forwards. Something not shown in this test though, by playing with the speed and direction of the drive wheels, I can steer it. Share this post Link to post Share on other sites
weston 0 Report post Posted August 21, 2011 Thought you guys might like to see this. I've been playing with Reactor to create a physics based tank track rig that could one day be used on this Tiger. All this (except the turret) is pure physics in action, all generated by Reactor. All I do is tell the drive wheels how fast and which direction to turn, the friction from the wheels pushes the tracks on the ground, moving the tank forwards. Something not shown in this test though, by playing with the speed and direction of the drive wheels, I can steer it. Super fucking cool. Share this post Link to post Share on other sites
killakanz 0 Report post Posted August 24, 2011 Finished. Share this post Link to post Share on other sites
weston 0 Report post Posted April 13, 2012 well thats pretty sexy. Share this post Link to post Share on other sites