Jump to content
DerelictStudios Forums
Sign in to follow this  
Nemoricus

Internal Errors.

Recommended Posts

Yes, it did. You had to select the factory, then hold down alt, THEN click. This is also why the Mobile War Factory works properly in TS and not RA2.

 

The Seraphs have sufficient aura batteries, so we don't need to force them to undeploy.

 

We won't be implementing a stealth generator either. The genesis units are equipped with Hyaline active cammoflage when they reach veteran level (except for the Cutilator and the Spectre, the new unit to replace the Airshift, which are normally equipped with it). It's active cammoflage, not some mystical cloaking field. Also stealth generators lag the game like CRAZY. And lastly: we just don't want to. We don't have to copy Nod from TS.

 

The manual is SEVERELY outdated, but it will be fully updated with the next release. We used to use the regular hover locomotor for the Reapers, since they ARE hover units. The problem with this is that unless you set a rally point on the factory, they won't go harvest automatically. This poses a problem, since the AI won't go harvest automatically, and must build another vehicle before the Reaper is PUSHED out of the way and will then take on a harvesting mission. We sort of fixed this by using the regular drive locomotor and an HVA that makes it look somewhat like it's hovering. It functions correctly now, but looks were sacrificed.

Share this post


Link to post
Share on other sites

It actually makes sense for Genesis harvesters to have to be ordered to harvest.

Is it possible to make the AI use one set of harvesters and refineries and players another?

 

BTW, Seraphs get camo at elite, not veteran. Leviathans don't get at all and neither do Raven fighters.

Edited by Nemoricus

Share this post


Link to post
Share on other sites

We are thoroughly changing everything. So don't worry about any veteran or elite abilities.... It is possible to make the AI do that, but we don't want to. Why go through all that extra work? Besides, with the old code, the Repear could get stuck in the factory. We don't want that.

Share this post


Link to post
Share on other sites

Sensible, those aircraft are powerful.

Well, if I do think of any new ideas I'll mention them.

Still looking forward to the next release.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×