Posted 30 September 2006 - 01:09 PM
1. SOL. Internal error on submergance and inebriation. Occurs whenever I fire it at the schizogen construction yard. I was playing against genesis.
2. Randomly. Internal error on inebriation. Genesis vs. Genesis. No reason I can identify.
This is a fun mod, I'm looking forward to the next release.
Posted 30 September 2006 - 02:51 PM
2. Already fixed I think
Perhaps i'll contact you to see if you'd like a beta spot when the next release is internally tested. We've been working on it lots
Posted 30 September 2006 - 04:03 PM
Um, that fix doesn't change the SOL error.
It internal errored when I did have it on. Might have been a problem on inebriation only. I had to transfer to another computer and forgot the bug fix.
About beta testing, that's something I'd love to do. One problem.
I don't have much time to play during school days. Can't play during the week.
I'm also playing Generals at the moment. That could take a while to wrap up. I only just decided to tolerate it on this computer. 'Tis slow.
This post has been edited by Nemoricus: 30 September 2006 - 04:08 PM
Posted 30 September 2006 - 06:50 PM
Giving you the beta is to give you a sneak peek. I'm not requiring you to beta test like mad. I just want you to play it for fun and to let us know what you think about it. Granted it still may be a little while, but I don't mind giving you a look. Thanks again for the report
Posted 30 September 2006 - 09:34 PM
By the way, I have put the bug fix in on this computer and everything is working fine now. Haven't yet checked inebriation. Yes it is an AR2 map.
Posted 03 October 2006 - 09:25 PM
Yes, but this mod will also soon have very tough competition with Mig's mod, D-Day.
Posted 03 October 2006 - 09:33 PM
Posted 03 October 2006 - 11:09 PM
Now THAT is what I like to hear. If I get info on what's currently being worked on, I might be able to provide ideas for it.
For some reason, I think an ultra advanced battlegear (genesis infantry) would be an appropriate hero. Just a thought.
Of course, Nemesis would need one too. Or not, as the case may be.
AR2=unique sides, not balanced perfectly.
Posted 04 October 2006 - 04:56 AM
i got a suggestion: change the building damage voxels so the buildings LOOK more damaged and not so "minorly inconvienenced"(im talking mostly genesis).
Posted 04 October 2006 - 05:48 AM
@Samurai Snack: I enjoyed playing Blitzkrieg online. It's fun to play against the creaters and whatnot. I don't expect you to know this, but the buildings are shp and the units are voxels The building images aren't important at the moment. In the future we could definitely give the building graphics attention, but for right now, the rebalancing of every unit and the improvement and introduction of various features is much more important. We've put a lot of work into the next version and we'll continue to do for each and every release. So much is changing so fast, but we have a long way to go.
Posted 04 October 2006 - 09:24 PM
About ideas, I'm going to keep my mouth shut until I've seen the next version. I don't want to accidentally suggest anything already planned or fill an already filled role.
Posted 05 October 2006 - 02:04 AM
Nemesis is closer to having a real hero unit with the Sclerite, which is a bioengineered/cybortic soldier that is very powerful and RIDICULOUSLY expensive... as in like 15-20 TIMES the cost of the regular Conscript.
Posted 05 October 2006 - 02:30 AM
I doubt any suggestions you make will thwart our plan for world dominance. But most won't probably be considered unless you plead excessively. j/k
Posted 05 October 2006 - 12:10 PM
IMO, the seraph class needs to be a bit faster. It does have a jet pack. Oh, I think that immunity to radiation is good for it while hovering. It's not on the ground.
It seems that there's a fairly large class gap between the cutilator and shiners and the seraph. I'm not sure how this affects Genesis, but it's there.
This post has been edited by Nemoricus: 05 October 2006 - 09:27 PM
Posted 05 October 2006 - 11:54 PM
BTW, superweapons are overdone, IMO. Either of the highest level superweapons can decimate a construction yard. I don't like game ending weapons like that.
Posted 06 October 2006 - 02:29 AM
Ah yes, the superweapons! Their power won't be reduced, though I may tweak the charge time some. Also, you can use the Superweapons check box to disallow them from being used. Unchecking the Superweapons box will still allow players to use the Insertion, Bombing Raid, Particle Shield, Terrain Scan, and a new special for Nemesis that won't be revealed until 6.0