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Xander

Volcano Citizen
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About Xander

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  1. That's exactly what I think, it's just a lot of light vehicles against a lot of same equipped enemy. The strategy/economy part you speak of is I believe the key part that is currently missing. Since every side is able to "cut it's share" in the begining, so strategy is reduced to how many of tanks leave factories at a time. Which of course applies to later phases of the game. I think that every tank should count. It would be nice of course, but as it si now it would be completely unusable feature. Imagine your 20 tanks fighting an enemy force... Shots fired first vehicles blow up and you're not even able to coordinate the battle itself and suddenly a commander pops from a destroyed armor. Not only that he'll die in an instant but even if doesn't you'll be able to use him only after the battle ends. Perhaps if he would enter any nonranked unit automatically this feature would be nice. Now its of no use really. It works of course but such vehicle is so fragile that it almost equates "throw the money out of the window" Another solution would be that at the moment the vehicle/unit goes to 3rd rank it automaticly boosts units in a radius... Personally I'd prefer an option to garrison commanders in any suitable vehicle since the officer is kind of expensive and once you let him die in combat it's your fault. So people would probably let their Tiger II command tank somwhere a little behind the 1st wave. If they wouldn't it's their problem. But at least he could give them an edge while his survivabilty would be a lot greater. He could even peak out from the vehicle :) as to show that he commands. <_<
  2. Sure, why not... Only the morale radius should be a bit larger since once you mix this vehicle with combat ones you're bound to lose it in a sec. Shoul work perfectly in formations.
  3. Airplanes and stuff... of course, but let's aim on closer future. I think that officers in tanks would be very very nice. Now I have to get him into some crappy side-car and let him get blown by the first artilery attempt to hit the front of an attack wave. AI for maps definitely. Formations/batalions/ would be great. Simply something what makes them to hold formation. I think that this will be a bit tricky to implement properly though Perhaps add an option for starting money. It's too much for the begining IMO. Maybe it's just that I am used to something less "progressive" form CC and ZH, but I think that it would not be that difficult to add one field in the selection screen. Make people think a bit before they take their 100 tanks and throw them at your 101 tanks. For now, 1st thing I would like to wish the team is to get well deserved rest since they'd done great work. Don't you think?
  4. Xander

    Major Bugs

    2.) Well sorry for that I've figured that out just recently. Is there a chance to know how far can each unit fire? I mean not precise numbers but... you know. ;)
  5. Xander

    Major Bugs

    Playing THIS GREAT MOD 10/10 on MP with my friend and found out following bugs. 1.) Workers quite oftenly throw away their hammers and do not finish what they were building. If you let them stay somewhere, they (after some time) go for supply, the same happens with trucks. 2.) Gezzz, Attacking units always fire first, which is kind of pain in the ass. Imagine a formation of tanks waiting for an enemy to come.... They should not wait for an enemy turn right? 3.) Unit targeting. As somebody metioned a machinegun for an armor would be overkill. I can't say if he was right, but most of the time all it takes to destroy even numerous enemy is to take a group of soldiers and press them before the main armor line. Enemy fires at soldiers and at the same time I am sending him to hell with 3 my tanks which are "hidden" behind poor infantry. I guess that this shoul be fixed first. The same applies to garrisoned troops which give hell (with AT weapons) to incoming infantry and let armored units come and destroy the building. So that's all for now. I just feel that you should know what I found out. ;) Again - GREAT MOD!!!! Really guys IT'S GREAT thankx a lot. Waiting was worth it!
  6. Xander

    Planes

    Well shooting at strafing ac with "whatever in hand" was used widely. Ask those Mustang pilost who were shot down by MP40 in maintanace officer's hands. But seriously, there weren't many ac shot down this way. More often 20mm AA guns had something to do with that. All dependes on who designers take it :D, they can tell us that ac are simply too high to sustain any damage from infantry's rifles (that's what I'd do). or they can do it other way. Or perhaps they can make them vurnerable only in some part of their gorund attack... well I don't know. What's for sure is that all AA should have some degree of miss as well as defending bombers firing from their turrets etc. Also fighters should miss a little, but much less then bombers crew of course. Personally I'd stick to such kind of working things up, since we'll not have great arerial battles for sure. At least not in a way they were actually fought. In CC, when thinking about planes, think 2D not 3D and omitt a vertical plane for you own good. ( This was not ment as an insult, but more like a guidline ! )
  7. Xander

    Snipers

    Not bad, not bad at all!. I can see it... sniper entering a building on the outskirts of a city garrisoning it, of course the building will not appear as already garrisoned, and then do what he's best in. Also Smurf metioned some detection radius for infantry, that's ok with me but about what size of this radius we're talking about? Sure the infantry should see much more then armor, but... you know.
  8. Xander

    Snipers

    About uncamo during the fire... how about uncamo them after the second shot? I guess it makes sense and also gives them a bit edge, not too much though. Smurf said that they will be much more expensive then normal soliders so why not. The first shot surprises the second reveals sniper's possition. Idea about scatter percentage for infantry is excelent! I am all for it. Perhpas even shipers shoul have a scatter miss when firing at a long long distance. But it dependes....
  9. Xander

    Civ Buildings

    A lot of interesting ideas here ! I am sure that poeple here understand that all this is not possible to include in the beta. But some of these ideas may be included in the future (like the resistance commando units etc. of course if the team decides to put them in). The question is whether the mod will develop in way of armor vs. armor battles (which would make a lot of people unhappy I guess) or whether it will attempt to deliver WWII, clad in CC engine, as a complex strategy... Whether there could really be an air superiority option, which allies had over Germans lately in the war, or not. Whether an infantry army will be able to defend itself provided suitable conditions or not... etc. It all dependes on how the team will see it. How do they see it anyways? :unsure:
  10. I like the idea Smurf Bizkit described. We have to remember that the Rome was not build in a day so Blitzkrieg will hopefully see much more then it's 1st release. So the basic 2 groups are now stated as well as their abilities. I believe that infantry is/was not used mainly as canon foder. Well mostly. See a man which can disable a tank in the field or kill it's crew is a big danger. Not even Germans with their mighty tanks dared not to introduce at least some kind of passive deffence to their takns (the one aginst sticky and magnetic charges). Or perhaps somebody played really old, but good, game Steel Panthers where tanks were almost blind without eyes the infantry provided. As we now all know that there will be no partial damage, then I suppose the AT infantry should be quite strong - Jeep should blow up with one shot and really heavy armor should not stand as much as in CC, much much less. That should make a good laid defense/offense with infantry dangerous option. The tanks should have at least one machinegun against these unfornute to be caught "in the open". On contrary imagine a column of tanks passing through the perimeter of a city being ambushed from the higher levels of buildings (molotovs etc.) Defendable buildings will also make a sense only if they could be garrisoned and not marked as enemy structures to an enemy (if he couldn't see the being garrisoned of course). What would the opposing player do then is obvious... There would be no point in garrisoning any building. Perhaps Commando units could have such features like sneaking through the lines and after a while mark such buildings but it dependes on a person creating them ;) Just an idea.
  11. Xander

    Final Plane Unit Listing:

    Concerning planes her're some thoughts. The 1st question is what can be done with the engin of CC: P-51 - fast and maneouvrable - speed can be modelled but I can hardly imagine dogfights in CC enviroment. I am talking about all planes here (horizontal and verical for that matter) P-51 is not turn and burn fighter at all anyways... One huge aspect to consider is number of planes which seen action. That's why I'am all against Horten and such weapons. AXIS Pincking Ju87 as a ground support plane is a good idea, but let's not forget that it's been obsolete even in the begining of the war and lately FW 190A,F and Gs done a lot of work. JABO squads. So I'd make let people upgrade their stukas. No prob with that I guess. Air superiority fighter... well we have only 2 choices here. ME or FW. FW tougher (no single spar wingframe f.ex.) with better armament and durability. ME other advanteges which can not be modelled in the CC... Simply pick one. ALIES US: West Europe P-51 seen action lately in 43 more like 44. There were P-38 and of course Thunderbolts. Fighter as such is easy to pick, make it P-51 (without war progress consideration) Close support : P-47 with upgrades like rockets and bombs and make it really really fast when attacking ground targets (see it's weight, that palne is HEAVY) Speaking of pure bombers everybody remebers strams of B-17s nad B-24s, but there were many more, which would fit in this cathegory better (B-17-honor) like Mitchells and Marauders. For it's late and discouraging deployment let's omit Marauder and let B-25 do all the work. Brits: West Europe Spitfire, of course spitfire - fast maneouverable, lighter frame. Perhaps it would be nice to start with Hurricanes and upgrade to Spits lately. Ground support: Hurricanes, Spits were chosen for this work as well but... Bomber: Mosquito would be nice for it's speed and versatility, perhaps upgrade it from some early war plane. USSR Well they had quite a lot of types in the skyies, where to start... I-16 is way off I guess so perhpas Some Yak or La would make a decent figher core. IL2 is a obvious choice as a ground support, it's simply MUST HAVE for Red Army. Bomber: Pick one of Po or Pe series... I've quite detailed info about many planes (I also fly one ;) Not one from that time though <_< ). so if need be let me know. I can also recomend (as a basic reference page and great forum with a lot of useful info and links) www.il2sturmovik.com
  12. Well... just asking, but crew thing is possible to implemet - it's kinda workaround but it works anyways - all it takes is to make a vehicle with passanger slots and put a restriction on them. The other way is ni original CC (pilot jumping out of destroyed plane) So this feature is supported...
  13. Hi. I have my eye on this mod for quite a while, and I have to say IT LOOKS GREAT! Can't wait to play it (as all on this forum I guess <_< ) Never played BI so her's some Qs concerning infantry efficiency in BII. I hope that an ordinary soldier with KAR98 won't be able to damage Panther even a slightest bit. Am I correct? There's no mention about it. Would soldiers be able to dig in, make an entrenchment, form a maginegun squad or will it be one for himself party? Provided that a soldier can not damage a tank with his sidearm,rifle etc. will he be able to disable/destroy it with something else? VEHICLES Can a tank take damage that would cripple it's tracks, maingun ...? Will tanks have a crew to jump out when they're about to be/destroyed, will they have machinegun for defense against infantry/aircrafts?
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