Smurf Bizkit 0 Report post Posted April 22, 2007 This is for people who wish to take their maps to another level, by enabling the post effect options in the C&C3 World Builder. Keep in mind that this is just a brief description of the settings, the best way to find out what does what is to try it out yourself. There are 4 types of post effects; DistortionPostEffect - I have no idea what this does. BloomPostEffect - This is self explanatory, if you don't know what it is turn it on and play with the values. LookupTablePostEffect - This is similar to Bloom, although more about overall light exposure than "blooms". In order to get this working though (it'll initially be turned on showing the entire map with a pink overlay) you need to have a file named "BleachByPass_vol.tga". You can download that tga (as well as the one for LightRays) here. Where you download and extract the file to doesn't matter. Now when you click the "volume texture" select the "BleachByPass_vol.tga" file, and then scale the slider to whichever value works best (I'd suggest something low for starters). Here is an image of one of the settings from one of the C&C3 Red Zone maps; LightRaysPostEffects - This is used for the sunlight poking through the clouds on Red Zone maps. Like the lookuptable, this also requires a tga which you can get from here (its included in with the LookupTable tga I posted earlier). This tga is named "CM_RedZoneA_LightRays" and as with the previous, it doesn't matter where the file is actually located. Again here is an image showing the settings EA used for Red Zone maps; Hope that helps those of you wishing to create Red Zone maps. :) Share this post Link to post Share on other sites
hawk10314 0 Report post Posted April 22, 2007 Hmmm, Im having trouble getting the TGA file for the clouds to work with the map. The bleach one worked but the cloud one isnt. Even if I select the file in the settings it doesn't change. Does Select cloud texture in the edit menue have something to do with this? But even when I click that a window pops up with just the words Ok and nothing more. Share this post Link to post Share on other sites
BlckWyerve 0 Report post Posted April 22, 2007 Have the LOD level turned up all the way? Share this post Link to post Share on other sites
hawk10314 0 Report post Posted April 22, 2007 LOD? sorry for being nub here lol Share this post Link to post Share on other sites
Accele 0 Report post Posted April 22, 2007 level of detail Share this post Link to post Share on other sites
BlckWyerve 0 Report post Posted April 22, 2007 Last setting in the View tab. Share this post Link to post Share on other sites
Smurf Bizkit 0 Report post Posted April 22, 2007 similar to the tga's above...you need some for the tiberium mist river option ----------------------------- FYI, I'm quite sure that you don't need the actual tga's, since the wb doesn't read the ones you select...it reads the ones from the big's. Thus you could just rename a text file to the proper name and it would work just the same as having the true tga directed. misttgas.rar Share this post Link to post Share on other sites
BlckWyerve 0 Report post Posted April 22, 2007 I can't find the water shaders anywhere. Share this post Link to post Share on other sites
TerroR 0 Report post Posted April 22, 2007 Thanks for this. Strangly my comp froze twise when playing with the light rays settings and I have a powerfull comp so be carefull. Share this post Link to post Share on other sites
jonwil 0 Report post Posted May 16, 2007 For the water shaders, create files (contents don't matter, they will get read from the BIG files) called CnC3_oceanA.w3x, CnC3_bayA.w3x and CnC3_calmA.w3x. Then use one of those files in the worldbuilder ocean/lake dialog. Share this post Link to post Share on other sites
carlajons 0 Report post Posted November 23, 2009 LookupTablePostEffect - This is similar to Bloom, although more about overall light exposure than "blooms". In order to get this working though (it'll initially be turned on showing the entire map with a pink overlay) you need to have a file named "BleachByPass_vol.tga". You can download that tga (as well as the one for LightRays) here. Hi where can i download the file named "BleachByPass_vol.tga"? I'm really having a hard time. Hope you'll reply. Thanks! Regards, carlajons Disque dur multimedia Share this post Link to post Share on other sites
Count von Phoib 0 Report post Posted November 23, 2009 Hi Carlajones, Welcome to our forums! You can download that tga here. Share this post Link to post Share on other sites
Whitewolf 0 Report post Posted December 20, 2010 So dose anyone know how to remove the cloud effects?, say from the stock maps. Share this post Link to post Share on other sites