Screenshot Thread V2 here we go again
#41
Posted 23 March 2005 - 03:53 AM
#42
Posted 23 March 2005 - 10:28 AM
#43
Posted 25 March 2005 - 06:36 PM
#44
Posted 26 March 2005 - 08:37 AM
#45
Posted 26 March 2005 - 11:50 AM
and i have a test on thuesday...so no screens of us 2...
#46
Posted 27 March 2005 - 04:57 AM
*cough*SIG*cough*
If they don't make it available in skirmish, I might (with their conscent) release a patch for that as well.
This post has been edited by Zero_Point: 27 March 2005 - 04:57 AM
#47
Posted 27 March 2005 - 06:48 AM
#48
Posted 27 March 2005 - 12:24 PM
*cough*SIG*cough*
If they don't make it available in skirmish, I might (with their conscent) release a patch for that as well.
you are allowed to do
#50
Posted 08 April 2005 - 09:09 PM
#51
Posted 09 April 2005 - 07:32 PM
and there´s no patch for blitz 2.0 except zero´s
all the screens in this thread are from the current internal beta
#52
Posted 09 April 2005 - 09:59 PM
Flamethrower soldiers would be nice, but you could only build so many to prevent some kind of fiery holocaust or whatever.
#53
Posted 10 April 2005 - 05:04 AM
Flamethrower soldiers would be nice, but you could only build so many to prevent some kind of fiery holocaust or whatever.
You can buy flame thrower tanks...
#54
Posted 10 April 2005 - 11:29 AM
They could be good for destroying buildings or other infantry; but we already got units for that.
#56
Posted 17 April 2005 - 04:25 PM
#57
Posted 16 May 2005 - 08:41 PM
I know I'm horribly late with this, but flamer troops could empty buildings in RA2YR.
#58
Posted 16 May 2005 - 10:13 PM
I know I'm horribly late with this, but flamer troops could empty buildings in RA2YR.
By 'entering' them. Considering how slow blitz infantry move, they would not survive the approach. When he was talking about clearing garrisons,I assume he meant at a range.
#59
Posted 17 May 2005 - 12:05 AM
In EBFD, Harkonnen Flame Troopers are given heavier armour to give them a better chance of closing with the enemy (even Atreides and Fremen snipers need two shots). I thought that if such an idea were implemented, Blitz flametroopers could either be faster of have heavier armour to improve thier chances of assaulting a building.
Still, flames and flamethrowers have other issues in RA2YR, and that IMO is why they are better left out. Not because they can't evict troops from buildings (even if it isn't "Generals-style").

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