Phil
Volcano Citizen-
Content count
27 -
Joined
-
Last visited
Community Reputation
0 NeutralAbout Phil
-
Rank
Private
- Birthday 01/03/1989
Previous Fields
-
Country
United States
-
Custom Image Quote
ModToolCreator
-
Interests
Modding Software, Gaming Software, BFME, CNC3
Contact Methods
-
AIM
freaklotr4
-
MSN
freaklotr4@yahoo.com
-
Website URL
http://
-
ICQ
0
Profile Information
-
Location
Columbia, Pennsylvania, USA
-
Os Big Editor 0.62 (fxparticlesystemtemplate)
Phil replied to CarlKenner's topic in Command & Conquer 3 editing
I started working on this again, and somehow stumbled on this topic... pretty crazy! That was soo long ago... -
Thats awesome, thank you so much for your contribution. Is there any chance on a source release or at least an explanation to how RefPack compression works compared to what we already know compression wise. Thanks!
-
Feel free to say whatever you got! any help is appreciated
-
Os Big Editor 0.62 (fxparticlesystemtemplate)
Phil replied to CarlKenner's topic in Command & Conquer 3 editing
That ones much better :D has alot more corrections -
Os Big Editor 0.62 (fxparticlesystemtemplate)
Phil replied to CarlKenner's topic in Command & Conquer 3 editing
You can make a nice big one that shakes the whole screen if you wish.. -
Os Big Editor 0.62 (fxparticlesystemtemplate)
Phil replied to CarlKenner's topic in Command & Conquer 3 editing
If its a FX effect than yes you will be able to make it anyway you want it -
Os Big Editor 0.62 (fxparticlesystemtemplate)
Phil replied to CarlKenner's topic in Command & Conquer 3 editing
Thanks but way ahead of ya. Already have everything described and defined for the FXParticleSystemTemplate. I should have the tutorial done by today or tommorow -
Os Big Editor 0.62 (fxparticlesystemtemplate)
Phil replied to CarlKenner's topic in Command & Conquer 3 editing
An extracted one from the OS BIG Editor. I'm typing up a Tutorial on FXParticleSystem's and how they work. It gives you descriptions and functions of all their members, then goes step by step how it works in the game. -
Os Big Editor 0.62 (fxparticlesystemtemplate)
Phil replied to CarlKenner's topic in Command & Conquer 3 editing
Ok Ched from T3A sent me the FXParticleSystemTemplate.xml yesterday. I Started working on it yesterday and already I've written 2,000 lines of code, all the main stuff is done Thanks for uploaded that though!! I'll keep you updated on my work -
O wow ea did break the traditional fixed grid terrain. I Wonder exactly how ea manages how to render it because all logical ways would seem stupid because of the laggyness it would cause
-
Sorry to disappoint you but you can't :( Terrains in video games cant have random patches of a couple quads and then a big area with just one, the rendering and the updating of the terrain would actually increase even more causing the game to lag. Im afraid your stuck with EA's standard's for tilesizes
-
Os Big Editor 0.62 (fxparticlesystemtemplate)
Phil replied to CarlKenner's topic in Command & Conquer 3 editing
Your awesome! *whispers* could you attach the fxparticlesystem template file to this topic so I can start some stuff on it, Im not near my cnc3 computer and wont be for a couple days... THANKS!!! */whispers* -
Almost Finished Fxparticlesystemtemplate
Phil replied to CarlKenner's topic in Command & Conquer 3 editing
Make sure to keep us updated everyday on the details! -
In C&C3 the CSF Files are compressed with RefPack compression, and I assume they also compressed STR so I have that included to..
-
Send it on over, ill open er' up...