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Internal Errors.

#1 User is offline   Nemoricus 

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Posted 30 September 2006 - 01:09 PM

Sorry to report. This mod has some internal errors that I've come across.

1. SOL. Internal error on submergance and inebriation. Occurs whenever I fire it at the schizogen construction yard. I was playing against genesis.

2. Randomly. Internal error on inebriation. Genesis vs. Genesis. No reason I can identify.

Sorry. sad.gif

This is a fun mod, I'm looking forward to the next release.
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#2 User is offline   tmapm 

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Posted 30 September 2006 - 02:51 PM

1. Already fixed. You can download a mini patch to fix this in this thread: http://www.derelictstudios.net/forums/inde...showtopic=13276
2. Already fixed I think smile.gif

Perhaps i'll contact you to see if you'd like a beta spot when the next release is internally tested. We've been working on it lots smile.gif
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#3 User is offline   Nemoricus 

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Posted 30 September 2006 - 04:03 PM

Nice to know that things are being fixed. I think that this mod can be the Mental Omega of total conversions. biggrin.gif Too bad I don't have any clue what you're currently doing with the mod.

Um, that fix doesn't change the SOL error.
It internal errored when I did have it on. Might have been a problem on inebriation only. I had to transfer to another computer and forgot the bug fix.

About beta testing, that's something I'd love to do. One problem.
I don't have much time to play during school days. Can't play during the week.
I'm also playing Generals at the moment. That could take a while to wrap up. I only just decided to tolerate it on this computer. 'Tis slow.

This post has been edited by Nemoricus: 30 September 2006 - 04:08 PM

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#4 User is offline   tmapm 

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Posted 30 September 2006 - 06:50 PM

Ahh.. well it still should be fixed in the version I currently hold. I'll have to find out what map inebriation is. (If it isn't a part of AR2, I can't help you.) We are starting the map list from scratch and will slowly rebuild it as I finish revamping and creating new maps.

Giving you the beta is to give you a sneak peek. I'm not requiring you to beta test like mad. I just want you to play it for fun and to let us know what you think about it. Granted it still may be a little while, but I don't mind giving you a look. Thanks again for the report smile.gif
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#5 User is offline   Nemoricus 

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Posted 30 September 2006 - 09:34 PM

I was just letting you know about my ability to beta test. It should still be fun.
By the way, I have put the bug fix in on this computer and everything is working fine now. Haven't yet checked inebriation. Yes it is an AR2 map.
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#6 User is offline   tmapm 

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Posted 02 October 2006 - 07:34 PM

You're right about the IE still being there. I'll be sure that it gets fixed for the next release smile.gif
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#7 User is offline   Spikey00 

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Posted 03 October 2006 - 09:25 PM

QUOTE(Nemoricus @ Sep 30 2006, 4:03 PM)
Nice to know that things are being fixed. I think that this mod can be the Mental Omega of total conversions. biggrin.gif

Yes, but this mod will also soon have very tough competition with Mig's mod, D-Day.
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#8 User is offline   Nemoricus 

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Posted 03 October 2006 - 09:28 PM

The only IE that could still be lurking would be on inebriation. I still haven't checked. Too much fun with generals. biggrin.gif

Spikey, I've little or no interest in a WWII TC for yuri's revenge. I'm more into the futuristic mods.
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#9 User is offline   tmapm 

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Posted 03 October 2006 - 09:33 PM

Hey, when D-Day comes out I'll want to play it. We're not competing with anyone.. V7 and I took over AR2 because we enjoy it. We wouldn't care if we were the only 2 on the planet who play ar2. We'd still continue making it even if it was the most unpopular mod on the planet. tongue.gif
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#10 User is offline   Nemoricus 

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Posted 03 October 2006 - 11:09 PM

QUOTE(tmapm @ Oct 3 2006, 9:33 PM)
Hey, when D-Day comes out I'll want to play it. We're not competing with anyone.. V7 and I took over AR2 because we enjoy it. We wouldn't care if we were the only 2 on the planet who play ar2. We'd still continue making it even if it was the most unpopular mod on the planet. tongue.gif

Now THAT is what I like to hear. biggrin.gif If I get info on what's currently being worked on, I might be able to provide ideas for it.

For some reason, I think an ultra advanced battlegear (genesis infantry) would be an appropriate hero. Just a thought.
Of course, Nemesis would need one too. tongue.gif Or not, as the case may be.
AR2=unique sides, not balanced perfectly.
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#11 User is offline   Samurai Snack 

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Posted 04 October 2006 - 04:56 AM

yo i was never a fan of WWII mods, its too boring, i mean even Blitzkrieg i dont like. i definatly prefer the science fiction style mods.

i got a suggestion: change the building damage voxels so the buildings LOOK more damaged and not so "minorly inconvienenced"(im talking mostly genesis).
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#12 User is offline   tmapm 

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Posted 04 October 2006 - 05:48 AM

@Nemoricus: Vinifera7 and myself have everything under control. Vinifera7 really has THE vision of what we are doing with AR2 and I trust him completley. Also, we aren't going to have any real hero units. That isn't AR2. However, you can still feel free to suggest ideas. Things that have never been done that would be really neat.. whatever. Just don't expect us to add it in unless we really like it, think it would be a useful and think it doesn't conflict with the story or character of the sides.

@Samurai Snack: I enjoyed playing Blitzkrieg online. It's fun to play against the creaters and whatnot. I don't expect you to know this, but the buildings are shp and the units are voxels smile.gif The building images aren't important at the moment. In the future we could definitely give the building graphics attention, but for right now, the rebalancing of every unit and the improvement and introduction of various features is much more important. We've put a lot of work into the next version and we'll continue to do for each and every release. So much is changing so fast, but we have a long way to go.
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#13 User is offline   Nemoricus 

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Posted 04 October 2006 - 09:24 PM

About heroes, you're right. Nemesis units trying to be heroes would be killed for their stupidity. tongue.gif Genesis would field test prototypes at main bases and then field them at small bases in quantity.

About ideas, I'm going to keep my mouth shut until I've seen the next version. I don't want to accidentally suggest anything already planned or fill an already filled role.
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#14 User is offline   IconOfEvi 

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Posted 04 October 2006 - 09:29 PM

Excellent, excellent, activity. I reccomend dude for beta tongue.gif
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#15 User is offline   Vinifera7 

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Posted 05 October 2006 - 02:04 AM

Neither side has "Hero" units, though the Genesis has the Seraph Elite Battlegear, which is MUCH more powerful than the standard Shiner and can even deploy an Auraprop to elevate itself above the battlefield giving it greater firing range and the ability to fire over walls.

Nemesis is closer to having a real hero unit with the Sclerite, which is a bioengineered/cybortic soldier that is very powerful and RIDICULOUSLY expensive... as in like 15-20 TIMES the cost of the regular Conscript.
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#16 User is offline   tmapm 

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Posted 05 October 2006 - 02:30 AM

QUOTE(Nemoricus @ Oct 4 2006, 3:24 PM)
About ideas, I'm going to keep my mouth shut until I've seen the next version. I don't want to accidentally suggest anything already planned or fill an already filled role.

I doubt any suggestions you make will thwart our plan for world dominance. But most won't probably be considered unless you plead excessively. j/k
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#17 User is offline   Nemoricus 

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Posted 05 October 2006 - 12:10 PM

Quite honestly, I don't have any at the moment. The manual requires fixing, but that's a job best left till after the next version. New stuff is planned I presume.

IMO, the seraph class needs to be a bit faster. It does have a jet pack. Oh, I think that immunity to radiation is good for it while hovering. It's not on the ground.

It seems that there's a fairly large class gap between the cutilator and shiners and the seraph. I'm not sure how this affects Genesis, but it's there.

This post has been edited by Nemoricus: 05 October 2006 - 09:27 PM

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#18 User is offline   RedFox34 

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Posted 05 October 2006 - 11:47 PM

You don't need to be on the ground to die of radiation poisoning...tell that to the Russian helicopter pilots at the Chernyobl reactor.
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#19 User is offline   Nemoricus 

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Posted 05 October 2006 - 11:54 PM

This is viniferal poisoning, I'm guessing it needs close proximity to cause an infection.
BTW, superweapons are overdone, IMO. Either of the highest level superweapons can decimate a construction yard. I don't like game ending weapons like that.
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#20 User is offline   Vinifera7 

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Posted 06 October 2006 - 02:29 AM

Yeah, it's Vinifera poisoning, so it's more like corrosive material and vapors. If it was actually possibe to make the Seraph immune to radiation whilst hovering, I WOULD actually do that. Good suggestion, but it's not possible afik.

Ah yes, the superweapons! Their power won't be reduced, though I may tweak the charge time some. Also, you can use the Superweapons check box to disallow them from being used. Unchecking the Superweapons box will still allow players to use the Insertion, Bombing Raid, Particle Shield, Terrain Scan, and a new special for Nemesis that won't be revealed until 6.0 wink.gif
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