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kristofvanheule

Volcano Citizen
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About kristofvanheule

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  1. kristofvanheule

    We're Still Alive!

    So..., we waited for well over 2 months now, no news yet? How's uni? How's Blitz?
  2. kristofvanheule

    I'cant Play The Blitzkrieg Game , Help!

    allright, from the top: check to see which version YR is (bottom right corner welcome screen). If it's not v1.001 update it here. Then run the Blitzkrieg installer from say your desktop (not your RA2/YR folder - by default RA2 and YR are in the same folder). When it prompts you where to install the mod then choose your RA2/YR folder. It will make a shortcut onto your desktop. Run it...
  3. kristofvanheule

    I'cant Play The Blitzkrieg Game , Help!

    General rules: 1/ Make sure YR is patched to v1.001, otherwise you won't notice any difference ingame. 2/ Make sure your RA2/YR folder is clean. Don't think this is causing your problems but just to make sure: I had problems running the installer from within the RA2/YR folder (it couldn't read blitzkrieg.exe). Just run it from another folder. When the installer prompts you where to put the mod, select your RA2/YR (by default this is the same) folder. Also, when in skirmish, by default you won't be able to choose any side. Just choose another map.
  4. kristofvanheule

    I'cant Play The Blitzkrieg Game , Help!

    Read before you post...
  5. kristofvanheule

    Can't Play!

    Right, and by any chance could I be privileged to use the actual AI? (by PM for example?), if not, is the X-mas present I talked about in my previous post the last and best AI (is this the v3.0 I heard about?) or am I better off with something else? Maybe the unofficial v2.5? EDIT: just tried the v2.5 patch by Zero_Point with v3.0 (241204) AI by Andre27 on top. I got several missing cameo's (cargo plane, medic, airfield and 'bomber' command), everytime an engineer popped out i got an 'new construction options', although I could build a bomber command and an airfield, both were invisible and only one cell big (so could only contain one fighter) and a few seconds later i got an internal error. Then I removed the files from v2.5 and everything was still the same, so I'm pretty sure it's the v3.0 patch... EDIT 2: just tried v2.5: works fine, AI has improved a lot, however some remarks: AI still builds refineries instead of oil derricks... Isn't there like a simple line in the rulesmd.ini to change this, like change refinery to oil derrick? Also naval units have no AA... EDIT 3: just tried v3.0 w/o the rulesmd.ini on top of the v2.5. AI is much better now, although only in the beginning. If you survive the infantry and tank rush, you're homefree, as the AI only builds refineries and by doing so don't have enough money later on to build heavy tanks, planes... Any way of fixing this, maybe manually ourselves? Or do we have to wait till the next release? If so... :ph34r:
  6. kristofvanheule

    Can't Play!

    You just have to choose another map. Just finished playing Blitzkrieg I v2.0 for the first time in my life too (thx to the FDP). First off I'd like to say congrats and thx to the Blitz crew. Excellent job! Can't wait for the next release... That's why I play v2.0 deuh! :P However, it seems the AI is really dumb (only played vs green and vs veteran so far, maybe brutal or patched version is better), but I just saw Andre has already updated it. Is the last file he attached (X-mas present) the final AI or has it been in the works since? I'm sorry if this been asked before and for posting the following in this thread (didn't know where else to put it): I'd like to apply for beta-testing. I'm currently unemployed so I have a lot of spare time and I have the TFD version of RA2/YR. It could prove to be usefull... EDIT: I've tried it as Nazi's vs brutal Allies & brutal Russia, but still managed to win quite easily... another problem I got is that the game starts to lag when a while in the game, although I have min. requirements (PIII 1.0 GHz, 256 MB RAM & 8MB S3 Graphics Savage/MX) BTW. also sorry for hijacking this thread, but seeing as I gave the solution for his problem...
  7. kristofvanheule

    Screenshot Throat V3

    ah, i had heard there used to be some competition going on in the ol'days... :huh: BTW. What's that grey tank in the third shot??
  8. kristofvanheule

    Screenshot Throat V3

    wow, strange to see i'm the first to comment on THIS. Wow, great job guys... That includes Mig i guess... (times have changed... ;) ) can't wait for the release (but i will not ask when) ... B) Off-topic: but as it is, when i get my copy of the FDP on thursday i won't get to play D-Day or Blitz... meh, still have Code Red and TW (anyone know of any other good (=> realistic) mods?)...
  9. kristofvanheule

    We're Still Alive!

    so D-Day WILL be finished before Blitz?! naaah, who are we kiddin' :P on-topic: i also think that bridge looks a bit like plastic... and btw. where's that Valentine shooting at? I see noone in range... :ph34r: EDIT: super duper, i really am greatful we have this talents that even listen to us...
  10. kristofvanheule

    We're Still Alive!

    i think that belonged in the Blitz II forum. ON-topic: how's blitz I coming along?
  11. kristofvanheule

    We're Still Alive!

    any news? (it doesn't have to be new)
  12. kristofvanheule

    We're Still Alive!

    that's definately a go! that's amazing!
  13. kristofvanheule

    We're Still Alive!

    it kinda looks like dirt now... so, i'm afraid it's a no... sorry :unsure:
  14. kristofvanheule

    We're Still Alive!

    looks very good indeed, especially the structures... if it's ready in february i'm happy (can't get YR untill then=>first decade pack)
  15. kristofvanheule

    Iraqi Su-37 Super Flanker

    sweeeeeeeeeeeeeeeeeet! btw: special update: your car? ;)
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