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JeepRubi

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About JeepRubi

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  1. JeepRubi

    Red Alert 3 Modding And Mapping

    I'm not sure how many of you, if any have used the Renegade mod tools. For them to port something like that over to an RTS game would be simply amazing. The mod base would grow huge, because of the simple fact of how freaking easy it is to do. For those who don't know it, there was a preset list that you created on the side of the map editor. By default it included all the stock presets made by westwood. You pick one, you can either choose "make" or "mod" or "temp" Make would plop it down, mod would modify it. Pressing temp would make a copy of the preset temporarily for use in that level only. In when you pressed "mod" a menu would pop up and give you all the default options for that unit, like price, health, armor type, speed, weapons, the model and anything that was not regular to a unit was attached with a script. I was really surprised when I saw the c&c3 mod SDK, there was no user interface, it was just straight XML editing. In my humble opinion something like renegade's editor would be a huge success. To this date, I've never seen such an easy to use, yet powerful editor, not even the all mighty Unreal Editor could compare. And for an RTS, it would be pure genius.
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