Map Overhaul It's what I do!
#1
Posted 19 August 2005 - 07:08 PM
Reason is I am going to begin sorting through the maps..
Step 1) Remove them all from AR2.
Step 2) Decided whether to keep or get rid of.
Step 3) If kept, fix the map / make a better version.
Step 4) Implement *** ******* ************* *******. (Secret Code... you will all know what this is within a week or two when I tell you. If you already know...shhhh.)
Step 5) Add it to the Official AR2 Map List (ie. Add it back in.)
When all is done, you should see some older maps from previous versions that have been made better, existing maps that are "salvagable" and some new never before seen maps. The reason for this is not only to increase the quality of the maps that are in AR2, but also so we can solve the "Raven goes too high = IE" problem.
So let me know a few things:
1) Maps you love.
2) Maps you dislike / never play. (and why!)
3) Maps sizes you would like to see more of.
4) Any other comments.
#2
Posted 19 August 2005 - 09:32 PM
I also think a 4 player Blanc-flavored map would be nice...
This post has been edited by IconOfEvi: 20 August 2005 - 12:33 AM
#3
Posted 20 August 2005 - 02:04 AM
Urban maps would also be nice, and there is always the possibility of new terrain maps eventually...
This post has been edited by RedFox34: 20 August 2005 - 02:04 AM
#4
Posted 20 August 2005 - 05:45 AM
#5
Posted 23 August 2005 - 05:07 AM
THey both need some coolio work but we can do that
#8
Posted 24 August 2005 - 05:19 AM
Obviously you can't use these, instead your AR2 maps would have to be converted.
#9
Posted 24 August 2005 - 05:33 AM
#10
Posted 24 August 2005 - 05:34 AM
Edit: Yeah, actually we were going to have area designations (such as city, taiga, and frozen wasteland) instead of game modes.
#11
Posted 24 August 2005 - 05:41 AM
#13
Posted 24 August 2005 - 05:50 AM
#14
Posted 24 August 2005 - 08:44 PM
To help eliminate ambiguity, allow me to correct you. We aren't using the game modes to define regions in the sense of countries or continents; we are using the game modes to define area designations or types.
Edit: Some possible area designations are: taiga, coastal, tundra, frozen wasteland, urban, and sub-urban.
#15
Posted 24 August 2005 - 09:02 PM
If you are at all interested then I'm willing to do the conversions for you guys. It only takes me a few minutes per map, and can be done purely by text editing. I'm not sure if this type of game is right for AR2, but that's up to you to decide
This post has been edited by CannisRabidus: 24 August 2005 - 09:02 PM
#16
Posted 24 August 2005 - 09:06 PM
#17
Posted 03 September 2005 - 11:01 PM
[list]
[*]in Frozen Plateau it's the Raven atacking over high feature error
[*]in Inebriation if the player in the SW corner builds a superweapon next to the cliffs and I destroy it ...
[list]
Shame, because otherwise I like these 2 maps.
#18
Posted 04 September 2005 - 06:41 PM

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