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Downloads ('dont' download Challenge maps here)

#1 User is offline   Korona 

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Posted 21 January 2006 - 06:47 AM

DOWNLOADING SUSPENDED FOR THE 2.6 RELEASE (these versions were for 2.5)

Welcome 'Commander', this is a download location for all of Neo's Challenge maps. This post will be the place to download the current pack (all available challenges) and as each one comes out I will make an individual post about it.

Challenges are scripted multiplayer maps that let you re fight WW2 battles with your friends!

*** Installing The Maps ***
To install a map place the folder containing the map into the "\My Documents\Command and Conquer Generals Zero Hour Data\Maps" folder, and this will add it to the list of "unofficial maps" in the map selection menu in game.

CURRENT MAP PACK CONTAINS:

D-DAY 1944
Version 1.0

EUROPE COMMANDER II
Version 1.0

Michael Wittman Challenge
Version 4.0

The Russo-German War
Version 4.0
(1v1, 1v2 2v2)

Afrika Korps Challenge
Version 1.0

This post has been edited by Korona: 23 September 2006 - 12:17 AM

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#2 User is offline   Korona 

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Posted 21 January 2006 - 07:15 AM

D-Day 1944
Version 1.0

This is the first Challenge map to be made ready for full release!


Here are the details:

The Challenge!:
It is 1944 and the Allies are landing in France!
The German player must last for as long as possible against overwhelming allied numbers and firepower!
Attacks are impossible for the first 10 minutes, and German reinforcements will arrive periodically.

Players:
3 (2 vs 1)

Sides:
US Airforce & US Tank Corp vs German Army

Map Details:
The map features the English & French coasts 1944,
There are 3 attack routes, 3 beaches to attack and defend.
The map features simulated bunkers and more!
Time is simulated in the game, and later on new units are unlocked
(1 month = approximatly 30 minutes, see below for more details)

Cash:
Allies - $80,000 at the begining ($40,000 each)
Germans - $30,000
Allies have twice the buildings Germans have.

Unit Restrictions:
Some units are available only from a specific date:
Comet - September
Pershing - October
King Tigers - July

Some units are available in limited number :
Hummel - 2 units
Firefly - 10 units.

To respect historic facts, some units are not available for this battle:
Me 262
Hs-129b
Bishops
Tortoise
M-28
Maus

Faction Restrictions:
The US Airforce player cannot build heavy factories, light factories or barracks
The US Armour player cannot build airfeilds, light factories or barracks but is granted a light factory and barracks at the start.

This post has been edited by Korona: 23 September 2006 - 12:10 AM

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#3 User is offline   Korona 

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Posted 27 January 2006 - 06:45 AM

EUROPE COMMANDER II
Version 1.0


The Challenge!:
July 1944 Allies have landed in Normandy and take Caen. Allies have to liberate Paris, Eastern France, Belgium, Holland, Rhineland (bridges at Arnhem, Remagen and Strasbourg) and Germany (Munich, Stuttgart, Leipzig, Hamburg and Berlin).
With this challenge, Allies have all their military-industrial complex in Britain and Axis in Germany.
No buiding can be built. These pre-built buildings are fortified and are not easily destroyed.


Players:
2

Sides:
Combined Allied Forces vs German Army

Supply Lines:

Like during WW2, supply lines to the front will be very important. Attacking ennemy supply lines (like tanks coming from Germany) and protect your own supply line will be a big part of your success.

Resources:

Allies have more resources than Germans (they start with 3 times more money and receive between 100,000$ and 150,000$ every 15 minutes from USA).
But Germans owns many buildings in Europe and still have powerful tanks to defend their territories.

Money From buildings:

Considering the high number of buildings on the map, only specifics buildings provides money: Industrial buildings, barns and buildings with a flag on it.

Repairing Factories:

3 German light "repairing" factories are located outside Germany (2 in France, 1 in Belgium). They are used exclusively for units repairing...Nothing can be builded from these factories. Allies can take possession of these buildings by using their officers.

Time Line:

2 months= 15 minutes.

Factories and Airfields:

All factories, airfields and barracks are fortified. They are made to resist to most of the attacks.
Allies: 3 Light factories...2 US Heavy factories...1 UK Heavy factory...4 Airfields
Germany: 3 Light factories...2 Heavy factories...2 Airfields...1 War center...3 Repairing factories.

Tanks:

Allies: US Sherman easy eight...20 Fireflys (for the whole game, so dont waste them too early)...Pershing (available in November 1944).
Germans: Panzer IV F2...Panthers...Tiger I....King Tigers (if player choose this technology option) and "one" Maus !!!

This post has been edited by Korona: 23 September 2006 - 12:11 AM

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#4 User is offline   Korona 

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Posted 03 February 2006 - 04:50 AM

Michael Wittman Challenge
Version 4.0


The Challenge!:

On June 13th 1944 there was an unusual clash between the British and Germans at Villers-Bocage, a small town in Normandy.

Villers-Bocage was at the hub of a road net that led to Caen. If the town could be held by British troops, Allies reinforcement divisions could push northeast behind the German front, forcing them to give ground and possibly taking Caen from the south.

This challenge is a remake of this battle between elements of the British 7th Armor Division (Desert Rats) and elements of the German 2nd Heavy Tank Company.

German tank commander Michael Wittmann had a small force of six tanks (5 Tigers + 1 Panzer IV). In one of the more agressive small-unit actions of the war, he charged his vehicle into the British column and across the British line into the village. British troops suffered heavy losses.



Players:
2

Sides:
British 7th Armour Division vs German 2nd Heavy Tank Company (plus reinforcements)


Set Up:


In this challenge you can't build tanks or vehicles but you have units at the start. There's 2 types of reinforcement: One based on time (every 20-30 minutes both sides receive reinforcement units) and one based on your performance (see details below).

German starting units: 5 Tigers (Michael Wittmann's tank included...his tank is flashing at the start of the game), 5 Panzer IV F2 (you have to purchase upgrade at the start), 6 motorcycle and 5 trucks.

British starting units: 5 Fireflys (you have to purchase upgrade at the start), 16 Cromwells (represented by M4 Shermans), 6 Stuarts tank, 10 M16, 7 Jeeps, 6 trucks.

British start on left spot near Villers-Bocage.


Performance, Score and Reinforcements:

Each unit destroyed (except infantry and building) give you points depending the strength of the unit:

Jeep, Motorcycle, transport= 1 point
Stuart= 2 points
M16= 3 pts
Cromwell= 4 pts
Panzer IVF2= 5 pts
Firefly, Priest = 6 points
Tiger I= 20 points


Every time you collect 50 points, you receive small group of reinforcement troops

4 Cromwells and 1 Firefly for Britts
4 Panzer IV F2 for Germans


Everytime you collect 200 points, you receive a bigger reinforcement

3 priests and 4 Fireflys for Brits
2 Tigers for Germans


During a game you have a scoreboard on your screen who keeps track of the scores from both sides

German score above and
British score below

(Every time one player receives reinforcement units, specific text will appear on the screen.)



Money:

Buidings don't provide money and there's no supplies to pick up. Only way to get money and produce infantry is from money you get with every kill, and from money you get when selling your heavy factory after you get your upgrade for your Firefly or your Panzer IV.


Stratagy:

Mass production and rush are worthless in this challenge. To succeed you have to use tacticts to gain ground

This post has been edited by Korona: 23 September 2006 - 12:12 AM

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#5 User is offline   Korona 

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Posted 23 June 2006 - 02:16 AM

After many many tests the Russo-German war maps are finaly ready to download.


The Russo-German War
Version 4.0


The Russo-German war begins!


The two maps represent Russia with some of its main cities (Kiev, Kharkov, Stalingrad, Kursk, Minsk, Smolensk and Moscow.

Here is the basic map concept:
The war depicts the the whole of western Russia from Kiev to Moscow. The first player to eliminate all their opponent’s armor units or structures inside this area wins the war.

All factories and airfields are indestructible and located at the very ends of the map to simulate the fact that their production comes far away outside the reach of the conflict (in Germany for the Axis and in Urals for the Soviets). The only exceptions are in 1941 (1vs1) version where the T-34 factories located in Kharkov and Stalingrad in 1941 are destructible.

Historical production rates are represented by the number of factories each player owns and by the number of units delivered.
Considering that production is already set by the number of factories available and by the specific units available, there’s no economic micromanagement, only battle field management.
Both sides get access to units according to historical facts (production data and or availablity on the eastern front).


Here is what you you get on the 2 different maps:

Russo-German war 1941 (1vs1):

Action starts in 1941. Building up troops at the Poland-Russia border you are preparing for operation Barbarossa. Most of your armor units are light tanks (with some Panzer IV ausf D). At start your Luftwaffe have a squadron of Stukas and the He-111 bombers.

The quick, massive strike was intended to destroy the mass of the Russian Army stationed in Western Russia. The Red army was taken by surprise. Even though they outnumbered their opponents by a 3:1 ratio, Russian units (mostly BA-10 plus some T-34 and some KV-2) were inferior in quality to German units and most of their armor units weren’t in good condition (all soviet units get automatic damage to slow them and make them more vulnerables).

From 1941 up to 1945, both sides get access to new units according to historical datas.


Russo-German war 1943 (2vs2):

Action start in July 1943 when Germany begins a massive counter attack against the Soviets (Zitadelle). Contrary to 1941 Russia had a better defense to face the German assault. Trenchs, mine fields and anti-tank guns are the backbone of their defense. While they try to slow down the Wehrmacht advance, hords of T-34 supported by the fire of the SU-152 and BM-13 are preparing to launch their own counter-attack.

The Army group South player has an impressive number of heavy tanks under his command. Despite the breakdown of some of his units (new Panthers and Tigers), the mass of tanks and tank destroyers are going to roll over anything put in their way. He is in charge of the infantry division and lead most of the tank divisions (Panzer IV, Tigers and TD*).

The Army group North player has under his command squadrons of Stukas, FW-190 and He-111 and is in charge of the Panther divisions and later of the King Tiger divisions.

The Stalingrad player leads all medium and heavy tank divisions. He is in charge of the T-34 mass production and later the IS-2 production.

The Moscow player has control of the Soviet air power (Yak-9, IL-2 and IL-4). He is in charge of the lend lease aid units from USA (Jeeps, Stuarts and M4 Shermans). Also, all the assault gun production (SU-76 and later ISU-152) is under his command.



Here’s the timeline of the events :


(1941 1vs1 version)

June 1941
Soviet armor units have mechanical problems. Stukas and He-111 available for Germany. IL-4 available for Russia only when Germany invade Russian territory.

August 1941
First BM-13 shipped to the Russian front.

September 1941
Germans and Russians can build medium tanks. Russians factories in Kharkov and Stalingrad can be destroyed. Once destroyed they are automatically transfer in Urals but with a 3 months delay.

October 1941
USA Lend lead aid begins. Russian player have access to Jeeps, Stuarts and trucks production.

Winter 41-42
all units on the map are damaged under severe winter conditions. German units get more damages.

March 1942
Germany get access to Panzer IV ausf F2 production & Tank destroyers.

April 1942
Russia get obsolete light tank T-70.

September 1942
Germany get first Tigers I (mechanically fragiles)

October 1942
New fighters on both sides: FW-190 & Yak-9.

March 1943
First Hummels delivered from Germany

April 1943
First M4 Sherman delivered. Russia get ground attack aircraft IL-2
Germany get new Panzer IV ausf H & access to Panzershreck

June 1943
First Panthers delivered to the front




(1vs1 & 2vs2 versions)


July 1943
Russian assault gun SU-152 delivered.

December 1943
First IS-2 heavy tank delivered to the Russian front line.

January 1944
First heavy assault gun ISU-152 delivered to the Soviets. Also they get T-34 (85) upgrade.

April 1944
KingTiger production begins

August 1944
First Sturmtigers delivered

October 1944
SU-100 production begins for Soviets

January 1945
New German tank prototype: Maus

March 1945
Some Me-265 send to the eastern front.

April 1945
V1 Strike launched from He-111s & one GO-229 prototype

July 1945
A treaty is signed between Germany and Allies. Game over!

*Hetzers are availables sooner than they should to fill the role of tank destroyers.




Special thanks to: Bob, Korona, Biohazard, Logan and all the beta testers for their precious help.
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#6 User is offline   Neo 

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Posted 03 July 2006 - 11:43 PM

RUSSO-GERMAN WAR CHALLENGES V4

After many games online with these maps, we are now ready to upgrade the 2vs2 version and also make available the 1vs2 version (for the "pros").

The new Russo-German War map pack include these modifications :

• A new 1 vs 2 version
• Some modifications to the German sub-factions on the 2 vs 2 version.

Here’s a recap of units availables for these sub factions on the 2vs2 version:

WEHRMACHT: (focus on heavy tanks and infantry)

- Panther production
- Most of the Tiger I and (later) Kingtiger deliveries
- Part of the Panzer IV production
- Infantry
- 88 mm heavy guns (max 20)

LUFTWAFFE (focus on air force, medium tanks & tank destroyers)

- FW-190 + He-111 and later Hs-129b, some Me-262 and 1 Go-229
- Most of the Panzer IV production
- Tank destroyer production
- Some Tigers deliveries
- Para

STALINGRAD player (focus on tanks)

- Tanks (T-34 mass production & IS-2 production)
- Infantry

MOSCOW player (focus on air force and assault guns)

- Red Air Force (Yak-9, IL-2, IL-4)
- Assault guns (SU-76 and later ISU-152)
- Lend lease aid from USA (M4 Shermans, Jeeps, Stuarts)
- Infantry
- Para

All sub factions have artillery units delivered.

Also, check the "tips" topic about this challenge...it could help if you're playing these challenge for the first time wink.gif

This post has been edited by Neo: 03 July 2006 - 11:44 PM

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#7 User is offline   Korona 

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Posted 20 July 2006 - 10:53 PM

Afrika Korps Challenge 1943 (2vs2 version)
Version 1.0


Background

February 1943: Germany is defeated at Stalingrad. Both the Russians and the Germans have suffered great losses. For the German High Command it becomes clear that this defeat is a turning point in the war. German troops are now forced to retreat and defend their positions. For the Soviet High Command this victory marked the start of the liberation of the Soviet Union.

During this time German troops were also in trouble in North Africa. Since November 1942 (Operation Torch) British and Americans had pushed back the Axis forces up to Tunisia and it was only a matter of time before Allies take control of Africa and land in Europe. Germany had to find a way to buy time.

Against all odds, the Soviet Union accepted a treaty with Germany in which Germany was forced to cede all the territories they conquered in Russia plus Romania and half of Poland. For Stalin it was an easy way to rebuild his country after 2 years of devastating war. It was also an opportunity to let the Western Allies and Nazi Germany fight and weaken each other while the Red Army is rebuilt.

For the Third Reich this treaty meant they could now use most of their resources to fight the Allies on only one front instead of two or three. If they succeeded in pushing the Allies out of Africa, they might be able to get the Allies to sign a peace treaty. With the Suez Canal under Axis hands, they would have access to the rich oil fields of the Middle East and be able to rebuild their strength to face Russia once again.


Challenge Overview

In this challenge the action starts in the Spring of 1943 when the Afrika Korps has just received all the resources intended for operation Zitadelle. They’re facing Americans troops on the west front (Algeria and Morrocco) and the British 8th Army on the east front (Libya and Egypt).

During this challenge air forces on both sides will primarily be limited to fighters. No bombers (except P-38 and few Stukas) or ground support aircraft—only ground units and fighters. Here are the four sub-factions:

USA player:

At the start the US will have M4 Sherman production, infantry, paratroopers, M18 Hellcats, M3 Priests, artillery strikes, and the M16 AA halftrack. The P-38 will be the only aircraft available at the start. Later the US gets access to P-51D Mustang (June 1944) and gets one more airfield. They get access to the upgrade for the M4 in February 1944, while heavy tank production (M26 Pershing) starts in October 1944.

Great Britain player:

At start they have M4 production, infantry, paras, Hellcats, Priests, Bishops and the M16. For air power they have both the P-38 and the Spitfire available. The first Firefly deliveries begin in December 1943 and Easy Eight upgrade becomes available in February 1944. Later the British get access to P-51D (mid-1944), and heavy tank production (Comet) begins in October 1944.

Wehrmacht player:

At start the Wehrmacht player will have access to PzKpfw IV production and occasional deliveries of Panthers, Tiger Is, and Hummels. They’re in charge of infantry and AA heavy batteries. In late 1943, production of the Panther will start, and later they will get access to Kingtigers.

Luftwaffe player:

At start they get most of the Hetzer production, some PzKpfw IV production, plus some Tiger I and Hummel deliveries. They are in charge of the Luftwaffe (8 Fw-190 and 4 Stukas) and they have paratroopers.



All units delivered to or produced by Germany or Allies are based on historical production ratios.

Special thanks to Korona and Logan for their help.
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#8 User is offline   Quick 

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Posted 20 August 2006 - 12:43 PM

Umm, i cant download the challeges map pack, can sumone help plzzz.
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#9 User is offline   BIGJohnMP 

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Posted 20 August 2006 - 03:14 PM

Hrm...
I clicked on it too and it appears to be busted.
LOOKS LIKE ONE OF THE MODERATORS WILL HAVE TO FIX IT!!!!!!!!!!!!111
I hope they saw that...
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#10 User is offline   Korona 

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Posted 23 September 2006 - 12:12 AM

downloads are suspended until after 2.6

Most of the maps will be part of the offical maps section, the rest are being reworked or are suspended pending new changes ph34r.gif
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#11 User is offline   Neo 

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Posted 23 September 2006 - 03:04 PM

The Challenges included in official maps from 2.6 are the following:

Operation Zitadelle (2v2)
Operation Zitadelle (1vs1)
Afrika Korps (2vs2)
Stallngrad (2vs2) (NEW)

The following challenge should be available in the next weeks:

Last stand 1944:

A 2vs1 challenge where Germany have to defend against Allies (2 fronts: The Rhine on Western front & Gothic line on Italian front) and against Russians (Eastern front). Outnumbered by opponents, Germany player have to defend and save time until the German answer is ready.

This answer is a switch from usual military production to high tech production: Maus, Penzerwerfer, Me-262, V2, V1. Is the German answer will succeed to stop Allies and Russians and take back France, Italy and even Russia?

This challenge could be played on the FFA formula where 2 players are attacking Germany and if they succeed to destroy the third reich, they could finish the game with the ultimate battle for Europe: Allies vs Russians!
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