DerelictStudios Forums: Internal Errors. - DerelictStudios Forums

Jump to content

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

Internal Errors.

#21 User is offline   RedFox34 

  • 1st Lieutenant
  • Group: Volcano Citizen
  • Posts: 381
  • Joined: 26-November 03
  • Location:Washington, United States

Posted 06 October 2006 - 02:35 AM

It's still not like it's very high anyway when it hovers to be immune to poisoning. What, it's like a foot off the ground in the graphic?
0

#22 User is offline   tmapm 

  • General of the Army
  • Group: Volcano Soldier
  • Posts: 2,555
  • Joined: 03-April 03

Posted 06 October 2006 - 06:58 AM

Probably a couple feet, but you're pretty much right smile.gif
0

#23 User is offline   Nemoricus 

  • Sergeant Major
  • Group: Volcano Citizen
  • Posts: 53
  • Joined: 30-September 06
  • Location:My cave

Posted 07 October 2006 - 01:22 AM

Cool, new stuff.
How does the deployer logic work for infantry?
EDIT: Regardless of how it does work, I found an interesting tag during ini snooping last night. It's called UndeployDelay=frames. This is attached to the Yuri clone and yuri prime. I think it's the delay before they can use their ability again.
It might work to force seraphs back to ground after a certain time has elapsed.
Afterall, those jetpacks aren't too powerful.

This post has been edited by Nemoricus: 07 October 2006 - 01:05 PM

0

#24 User is offline   tmapm 

  • General of the Army
  • Group: Volcano Soldier
  • Posts: 2,555
  • Joined: 03-April 03

Posted 08 October 2006 - 07:46 AM

Nah.
0

#25 User is offline   Nemoricus 

  • Sergeant Major
  • Group: Volcano Citizen
  • Posts: 53
  • Joined: 30-September 06
  • Location:My cave

Posted 08 October 2006 - 12:56 PM

Just a thought.
I do need to know how the deployer logic works for infantry. It might be useful.
BTW, Genesis makes use of stealth generators on its units at various levels of experience. Why not a full size generator?

EDIT: This is weird. You can set a rally point for the Genesis factories and reapers will go right to work automatically. Any ideas as to why?
This might have existed in tiberian sun, I'll have to check.

EDIT2: *Knocks self on head multiple times.* Tiberian Sun didn't have rally points.

This post has been edited by Nemoricus: 08 October 2006 - 09:41 PM

0

#26 User is offline   IconOfEvi 

  • Vulcano Telegraph Reporter / Random Task-Man
  • Group: Volcano Knight
  • Posts: 9,883
  • Joined: 04-November 03
  • Location:Racine, Wisconsin, USA
  • Mod Registrations:

Posted 09 October 2006 - 05:08 AM

It did, but they weren't really that useful tongue.gif
0

#27 User is offline   Nemoricus 

  • Sergeant Major
  • Group: Volcano Citizen
  • Posts: 53
  • Joined: 30-September 06
  • Location:My cave

Posted 10 October 2006 - 12:19 PM

It did? Hm, never noticed.
0

#28 User is offline   Vinifera7 

  • Devoted Puddle of Saliva
  • Group: Volcano Soldier
  • Posts: 2,007
  • Joined: 05-April 03
  • Location:MI, USA

Posted 10 October 2006 - 12:54 PM

Yes, it did. You had to select the factory, then hold down alt, THEN click. This is also why the Mobile War Factory works properly in TS and not RA2.

The Seraphs have sufficient aura batteries, so we don't need to force them to undeploy.

We won't be implementing a stealth generator either. The genesis units are equipped with Hyaline active cammoflage when they reach veteran level (except for the Cutilator and the Spectre, the new unit to replace the Airshift, which are normally equipped with it). It's active cammoflage, not some mystical cloaking field. Also stealth generators lag the game like CRAZY. And lastly: we just don't want to. We don't have to copy Nod from TS.

The manual is SEVERELY outdated, but it will be fully updated with the next release. We used to use the regular hover locomotor for the Reapers, since they ARE hover units. The problem with this is that unless you set a rally point on the factory, they won't go harvest automatically. This poses a problem, since the AI won't go harvest automatically, and must build another vehicle before the Reaper is PUSHED out of the way and will then take on a harvesting mission. We sort of fixed this by using the regular drive locomotor and an HVA that makes it look somewhat like it's hovering. It functions correctly now, but looks were sacrificed.
0

#29 User is offline   Nemoricus 

  • Sergeant Major
  • Group: Volcano Citizen
  • Posts: 53
  • Joined: 30-September 06
  • Location:My cave

Posted 11 October 2006 - 12:12 PM

It actually makes sense for Genesis harvesters to have to be ordered to harvest.
Is it possible to make the AI use one set of harvesters and refineries and players another?

BTW, Seraphs get camo at elite, not veteran. Leviathans don't get at all and neither do Raven fighters.

This post has been edited by Nemoricus: 11 October 2006 - 12:18 PM

0

#30 User is offline   tmapm 

  • General of the Army
  • Group: Volcano Soldier
  • Posts: 2,555
  • Joined: 03-April 03

Posted 11 October 2006 - 04:03 PM

We are thoroughly changing everything. So don't worry about any veteran or elite abilities.... It is possible to make the AI do that, but we don't want to. Why go through all that extra work? Besides, with the old code, the Repear could get stuck in the factory. We don't want that.
0

#31 User is offline   Vinifera7 

  • Devoted Puddle of Saliva
  • Group: Volcano Soldier
  • Posts: 2,007
  • Joined: 05-April 03
  • Location:MI, USA

Posted 11 October 2006 - 04:16 PM

Oh yeah, neither the Gryphon nor the Raven will gain cloaking as a promotional bonus
0

#32 User is offline   Nemoricus 

  • Sergeant Major
  • Group: Volcano Citizen
  • Posts: 53
  • Joined: 30-September 06
  • Location:My cave

Posted 11 October 2006 - 10:52 PM

Sensible, those aircraft are powerful.
Well, if I do think of any new ideas I'll mention them.
Still looking forward to the next release.
0

Share this topic:


  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users