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So Is This Mod Still Being Updated?

#1 User is offline   Samurai Snack 

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Posted 19 October 2006 - 04:04 AM

the "newest" update was the release of 5.0 and that was quite a while ago, is this mod still being updated or is everyone flocking to generals mods sad.gif ? this is the best TC mod i've played and i dont wanna see it die.
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#2 User is offline   tmapm 

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Posted 19 October 2006 - 04:20 AM

Yes, the mod is being diligently worked on every day by Vinifera7 and myself. We have improved the mod and made many changes and added a bunch of new features. I still don't know when we will release, but the mod has vastly changed since 5.0. I'll let you know when we're about to release, as i'll post here. In the meantime just know that we're working on it and that it isn't abandoned!
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#3 User is offline   Samurai Snack 

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Posted 20 October 2006 - 05:34 AM

ok thats good to know, take your time working on this mod more, i was just asking if it was dead or not.
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#4 User is offline   Vinifera7 

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Posted 20 October 2006 - 05:50 AM

We are working on it, but I wouldn't necessarily say that we are working on it "diligently". I do various updates every now and then. Lately I've been trying to work on it a little bit each day. The manual needs to be rewritten completely. That is a humongous job in itself, though I've made a dent in it at least.

No, the mod isn't dead, but don't count on it being released anytime soon wink.gif
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#5 User is offline   Spikey00 

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Posted 20 October 2006 - 11:33 PM

QUOTE(Vinifera7 @ Oct 20 2006, 5:50 AM)
We are working on it, but I wouldn't necessarily say that we are working on it "diligently". I do various updates every now and then. Lately I've been trying to work on it a little bit each day. The manual needs to be rewritten completely. That is a humongous job in itself, though I've made a dent in it at least.

No, the mod isn't dead, but don't count on it being released anytime soon wink.gif

Maybe in a century. cool.gif
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#6 User is offline   IconOfEvi 

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Posted 21 October 2006 - 09:16 PM

A little closer than that...at least consider it out before Duke Nukem Forever...I hope at least...wink.gif
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#7 User is offline   Vinifera7 

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Posted 21 October 2006 - 10:30 PM

Eventually we'll need others to work on graphics and such, which neither tmapm or myself can/care to do.
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#8 User is offline   Samurai Snack 

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Posted 22 October 2006 - 02:32 AM

QUOTE(IconOfEvi @ Oct 21 2006, 9:16 PM)
A little closer than that...at least consider it out before Duke Nukem Forever...I hope at least...wink.gif

duke nukem rules...but i agree with spikey, it aint coming out in a long time locked.gif
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#9 User is offline   Nemoricus 

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Posted 22 October 2006 - 10:44 PM

If I had access to the beta and the means to rewrite the manual, I'd do it for you with so much pleasure.

On a percent scale, just how much of the game is changed?
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#10 User is offline   Vinifera7 

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Posted 23 October 2006 - 08:42 AM

First, I don't trust you to write the manual. Sorry.

Second, I don't really know so I can't answer that question. I'm completely redoing a lot lot lot of stuff, including the entire damage system. The Version 5.0 damage system has a lot of flaws and is biased in favor of Nemesis with insanely overpowered Apocalypse tanks. The new damage system will, among other things, also weaken infantry, but aim to make them an integral part of battles.
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#11 User is offline   Nemoricus 

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Posted 23 October 2006 - 10:27 PM

I understand about the manual. However, I am a stickler for accuracy and grammer/punctuation/spelling/etc. I could do that.

I can't wait for the next version. It'll be great.
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#12 User is offline   tmapm 

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Posted 23 October 2006 - 10:48 PM

The manual is of high quality because Vinifera7 IS the Grammer Naxi. Yes, intentionally spelled 'Naxi.' I'll ensure you receive a beta when it's time. From what I hear, gamemate claims you're an excellent tester. If we think of any way you can contribute, i'll let you know. Thanks for your enthusiasm!
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#13 User is offline   Vinifera7 

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Posted 23 October 2006 - 10:52 PM

Yeah, and I'll definately need people to help me play-test EXTENSIVELY.
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#14 User is online   RedFox34 

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Posted 24 October 2006 - 12:38 AM

QUOTE(Vinifera7 @ Oct 23 2006, 1:52 PM)
Yeah, and I'll definately need people to help me play-test EXTENSIVELY.

*dances with glee*

Cough. Ahem. ph34r.gif
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#15 User is offline   Nemoricus 

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Posted 24 October 2006 - 10:43 PM

Vinifera7, I look forward to playing the next version.
You know where to find me if you want me to beta test.
The Revora forums.
Later.

Oh, one last thing. Airshift needs voices.

This post has been edited by Nemoricus: 24 October 2006 - 10:43 PM

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#16 User is offline   Vinifera7 

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Posted 25 October 2006 - 09:58 AM

QUOTE(Nemoricus @ Oct 24 2006, 3:43 PM)
Oh, one last thing. Airshift needs voices.

As do almost ALL of the Genesis units, and a few Nemesis units as well... but thanks.
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#17 User is offline   Nemoricus 

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Posted 25 October 2006 - 09:29 PM

You mean new voices? Cool.

I think that Nemesis units, except perhaps the Armageddon, have good voices.
They're also out of control. They see an enemy, they shoot. Very fun.
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#18 User is offline   IconOfEvi 

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Posted 25 October 2006 - 11:54 PM

QUOTE(Vinifera7 @ Oct 23 2006, 1:42 AM)
The Version 5.0 damage system has a lot of flaws and is biased in favor of Nemesis with insanely overpowered Apocalypse tanks.

Far too true.

And I should bust out the microphone sometime...it was kinda fun doing the Raven voices laugh.gif
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#19 User is offline   Samurai Snack 

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Posted 26 October 2006 - 05:15 AM

boy does it suck trying to kill an apoc tank with the genesis base defence building, think it's called solonoid or something like that.
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#20 User is offline   Vinifera7 

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Posted 26 October 2006 - 06:53 AM

D3 Solenoid to be exact. And just for fun, and to keep this forum active (which is nice for a change) I'll post the new description of the D3 for the manual. Feel free to comment on how decent/cheesy it is laugh.gif

Cost and Running Cost subject to change without warning

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  • Attached File  d3.jpg (101.15K)
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