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So Is This Mod Still Being Updated?

#61 User is offline   Scythe 

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Posted 27 June 2007 - 03:24 PM

hmmz. true the genisis veg building does a lot to your cash flow, but it forces you to consider your tactics again. tank rushes are no longer that viable and as the Genisis in the first place its not always a great idea. oh.. and what is with the spinning genisis artillery? i forgot the name but every time they try to go up one space they swivel.. just like the kirovs did before they were patched. is this fixed?

i find the a simple infantry siege on the vinifera against the nemisis works well.

also, as for the nemisis tank being over powered, i can usualy destroy all tank rushes with around 25 shiners.
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#62 User is offline   Godwin 

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Posted 01 July 2007 - 09:41 AM

The Leviathan's erratic movement is intentional, this was explained in the manual.
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#63 User is offline   Nemoricus 

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Posted 08 August 2007 - 07:35 PM

Anything new with the mod to share?
I'm still around, intend to always be around. smile.gif What can I say, I like AR2.
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#64 User is offline   Vinifera7 

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Posted 11 August 2007 - 07:58 PM

QUOTE(Godwin @ Jul 1 2007, 2:41 AM) <{POST_SNAPBACK}>
The Leviathan's erratic movement is intentional, this was explained in the manual.


The "drunken" movement of the Leviathan will be removed in the next version. The problem of the unit getting stuck in trees and cliffs occurs too often to justify keeping this "aesthetic" feature.

Instead, the Leviathan will simply move incredibly slowly.
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#65 User is offline   Nemoricus 

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Posted 13 August 2007 - 06:03 PM

Hmm...I don't recall ever having a problem with this feature, but I can see how that would improve its performance.
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#66 User is offline   philcha 

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Posted 01 December 2007 - 03:34 PM

QUOTE
The "drunken" movement of the Leviathan will be removed in the next version. The problem of the unit getting stuck in trees and cliffs occurs too often to justify keeping this "aesthetic" feature. (Vinifera)


I've also had Jackals and Enforcers stuck at sharp corners at the top / bottom of a ramp. IIRC I've also had it with Reapers. Might be a problem with AR2's use of the hover locomotor. Or it might be AR2's hard luck to have triggered a bug in the basic YR2 code - I've had similar problems with non-hover units (Nexus miner, which is like a scaled-up Terror Drone) in the Robot Storm mod.
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#67 User is offline   Synthetic Bio Haz 

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Posted 10 December 2007 - 05:53 PM

I'm really excited to hear that the mod isnt dead.
hey this is also my first post! Not all that happy with the American ranks.
Has the error with the bunkers attacking themselves been fixed yet? smile.gif
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#68 User is offline   tmapm 

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Posted 18 December 2007 - 07:13 PM

QUOTE(philcha @ Dec 1 2007, 8:34 AM) <{POST_SNAPBACK}>
I've also had Jackals and Enforcers stuck at sharp corners...I've also had it with Reapers...


I know that gamemate gave me some code in an attempt to fix the repear. I'm not sure, but this may or may not be fixed.

QUOTE(Synthetic Bio Haz @ Dec 10 2007, 10:53 AM) <{POST_SNAPBACK}>
...Has the error with the bunkers attacking themselves been fixed yet? smile.gif


Can you give a more detailed explaination? Which bunkers, and how does it happen?
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#69 User is offline   Curator 

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Posted 24 December 2007 - 07:58 AM

Wow, the nostalgia.

Kudos for keeping this alive guys, even if on life support.

This post has been edited by Curator: 24 December 2007 - 08:05 AM

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#70 User is offline   IconOfEvi 

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Posted 25 December 2007 - 09:00 AM

No problem wink.gif.

And more like its in a coma...recovering...for the eventual awakening...maybe tongue.gif
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#71 User is offline   Rattuskid 

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Posted 05 January 2008 - 06:18 AM

How did you guys ever pull off that 'drunken' movement loop anyway? I don't think I've ever seen that in any other mod...
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#72 User is offline   Vinifera7 

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Posted 08 February 2008 - 03:45 PM

I actually never figured that out myself. I speculate that it might have something to do with the hover controls.
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#73 User is offline   tmapm 

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Posted 15 February 2008 - 12:39 AM

Code from AR2 3.8
CODE
[V3]
Image=LEVHVR
UIName=Name:LEVHVR
Name=Leviathan
Prerequisite=GAWEAP, GATECH
Strength=450
Armor=medium
IsTilter=yes
TargetLaser=yes
TechLevel=8
Sight=4
Speed=8
CrateGoodie=no
Owner=Genesis
Cost=1800
Points=25
Soylent=1800
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
MaxDebris=12
MinDebris=10
ThreatPosed=0
SpecialThreatValue=1
DamageParticleSystems=AuraParticleSys
DamageSmokeOffset=-40, 0, 150
Weight=4
VeteranAbilities=STRONGER,FIREPOWER,FASTER,CLOAK
EliteAbilities=STRONGER,FIREPOWER, ROF
Size=4
Explodes=yes
DeathWeapon=GenHVDeath
SpeedType=Hover
Locomotor={4A582742-9839-11d1- B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
MoveToShroud=yes
MoveSound=LandingCraftMoveStart
TypeImmune=yes
OpportunityFire=yes
CrashingSound=GenVehicleDie
ImpactLandSound=GenAircraftCrash
HoverAttack=yes
Primary=LevLauncher
SpawnRegenRate=80
NoSpawnAlt=no
FireAngle=32
ToProtect=yes
PixelSelectionBracketDelta=-8
ROT=1
Crusher=no
SelfHealing=yes
AccelerationFactor=2
DeaccelerationFactor=1
SlowdownDistance=600
Accelerates=true
MobileFire=no
CanRetaliate=yes

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#74 User is offline   Spikey00 

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Posted 25 March 2008 - 06:24 AM

Is it really still alive, even of this current time in 2008?
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#75 User is offline   tmapm 

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Posted 08 April 2008 - 01:40 AM

Work isn't being done on it at the present time. We still do want to push out a release, but it won't be anytime soon. We are interested in the new RP2 that PD is going to release that allows you to write your own code into the engine, but we're still waiting for that.
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#76 User is offline   IconOfEvi 

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Posted 21 April 2008 - 09:40 AM

Dammit tmapm, you leaked our secret! tongue.gif

Well I think he's being humble guys...everytime I ask him (which is quite often), him and V7 have managed to cook up something new.
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#77 User is offline   Vinifera7 

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Posted 01 May 2008 - 04:54 PM

To be frank, what little work in the community I've been doing recently has been mostly toward ModEnc.
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#78 User is offline   tmapm 

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Posted 02 May 2008 - 04:44 PM

QUOTE(IconOfEvi @ Apr 21 2008, 3:40 AM) <{POST_SNAPBACK}>
Well I think he's being humble guys...everytime I ask him (which is quite often), him and V7 have managed to cook up something new.


I mean what I say. If I say no work is being done, no work is being done.
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#79 User is offline   Curator 

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Posted 21 April 2009 - 12:56 PM

QUOTE (tmapm @ Feb 14 2008, 5:39 PM) <{POST_SNAPBACK}>
CODE
Speed=8
AccelerationFactor=2
DeaccelerationFactor=1
SlowdownDistance=600
Accelerates=true


This code, as well as applying acceleration to a hover locomotor, is what makes the movement erratic.
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