So Is This Mod Still Being Updated?
#61
Posted 27 June 2007 - 03:24 PM
i find the a simple infantry siege on the vinifera against the nemisis works well.
also, as for the nemisis tank being over powered, i can usualy destroy all tank rushes with around 25 shiners.
#62
Posted 01 July 2007 - 09:41 AM
#63
Posted 08 August 2007 - 07:35 PM
I'm still around, intend to always be around.
#64
Posted 11 August 2007 - 07:58 PM
The "drunken" movement of the Leviathan will be removed in the next version. The problem of the unit getting stuck in trees and cliffs occurs too often to justify keeping this "aesthetic" feature.
Instead, the Leviathan will simply move incredibly slowly.
#65
Posted 13 August 2007 - 06:03 PM
#66
Posted 01 December 2007 - 03:34 PM
I've also had Jackals and Enforcers stuck at sharp corners at the top / bottom of a ramp. IIRC I've also had it with Reapers. Might be a problem with AR2's use of the hover locomotor. Or it might be AR2's hard luck to have triggered a bug in the basic YR2 code - I've had similar problems with non-hover units (Nexus miner, which is like a scaled-up Terror Drone) in the Robot Storm mod.
#67
Posted 10 December 2007 - 05:53 PM
hey this is also my first post! Not all that happy with the American ranks.
Has the error with the bunkers attacking themselves been fixed yet?
#68
Posted 18 December 2007 - 07:13 PM
I know that gamemate gave me some code in an attempt to fix the repear. I'm not sure, but this may or may not be fixed.
Can you give a more detailed explaination? Which bunkers, and how does it happen?
#69
Posted 24 December 2007 - 07:58 AM
Kudos for keeping this alive guys, even if on life support.
This post has been edited by Curator: 24 December 2007 - 08:05 AM
#70
Posted 25 December 2007 - 09:00 AM
And more like its in a coma...recovering...for the eventual awakening...maybe
#71
Posted 05 January 2008 - 06:18 AM
#72
Posted 08 February 2008 - 03:45 PM
#73
Posted 15 February 2008 - 12:39 AM
Image=LEVHVR
UIName=Name:LEVHVR
Name=Leviathan
Prerequisite=GAWEAP, GATECH
Strength=450
Armor=medium
IsTilter=yes
TargetLaser=yes
TechLevel=8
Sight=4
Speed=8
CrateGoodie=no
Owner=Genesis
Cost=1800
Points=25
Soylent=1800
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
MaxDebris=12
MinDebris=10
ThreatPosed=0
SpecialThreatValue=1
DamageParticleSystems=AuraParticleSys
DamageSmokeOffset=-40, 0, 150
Weight=4
VeteranAbilities=STRONGER,FIREPOWER,FASTER,CLOAK
EliteAbilities=STRONGER,FIREPOWER, ROF
Size=4
Explodes=yes
DeathWeapon=GenHVDeath
SpeedType=Hover
Locomotor={4A582742-9839-11d1- B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
MoveToShroud=yes
MoveSound=LandingCraftMoveStart
TypeImmune=yes
OpportunityFire=yes
CrashingSound=GenVehicleDie
ImpactLandSound=GenAircraftCrash
HoverAttack=yes
Primary=LevLauncher
SpawnRegenRate=80
NoSpawnAlt=no
FireAngle=32
ToProtect=yes
PixelSelectionBracketDelta=-8
ROT=1
Crusher=no
SelfHealing=yes
AccelerationFactor=2
DeaccelerationFactor=1
SlowdownDistance=600
Accelerates=true
MobileFire=no
CanRetaliate=yes
#75
Posted 08 April 2008 - 01:40 AM
#76
Posted 21 April 2008 - 09:40 AM
Well I think he's being humble guys...everytime I ask him (which is quite often), him and V7 have managed to cook up something new.
#77
Posted 01 May 2008 - 04:54 PM
#78
Posted 02 May 2008 - 04:44 PM
I mean what I say. If I say no work is being done, no work is being done.
#79
Posted 21 April 2009 - 12:56 PM
AccelerationFactor=2
DeaccelerationFactor=1
SlowdownDistance=600
Accelerates=true
This code, as well as applying acceleration to a hover locomotor, is what makes the movement erratic.

Help











