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It's Out! New Atrigan Tank Wars Demo

#1 User is offline   RedFox34 

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Posted 27 December 2006 - 08:30 PM

After much long and hard work, comes the new demo for Atrigan Tank Wars (ATW), the tank combat game based off of AR2. The game has changed radically since it's last public release, and now I can safely say it is actually enjoyable. This demo comes with three difficulty variants on one sample level, and allows you to experience many of the main game's concepts and enemies. In addition, there is an unlockable and an easter egg to be found in this demo if you look carefully... kudos to the first ones to get them. (Without cheating. heheh. smile.gif )

So, because I'm lazy, here are two screens, because this is a hard game to screenshot just due to the nature of the gameplay;





Get the demo HERE; Demo Link

We have hosting! Hoorah! biggrin.gif

This post has been edited by RedFox34: 05 January 2007 - 03:36 AM

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#2 User is offline   tmapm 

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Posted 27 December 2006 - 08:50 PM

I really enjoy playing this. It takes a while to get used to the controls, and how it plays, but it is a lot of fun and really inspires me to work on AR2 everytime I play. I got the unlockable, but i'm still working on that easter egg. Let me know when you put more levels together. You two did an INCREDIBLE job! It's really fun to play.
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#3 User is offline   Vinifera7 

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Posted 27 December 2006 - 09:05 PM

Feedback:

1) Vinifera isn't supposed to hurt like the veins from TS..
2) It might be nice to allow the player to aim at the ground, rather than just having the bullets go on forever.
3) Orchids fire sooo faaar...

4) I like the secondary gun.
5) Controls are easy enough.
6) Enemy units have pretty decent AI, especially the hovering ones.
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#4 User is offline   RedFox34 

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Posted 27 December 2006 - 10:22 PM

QUOTE(Vinifera7 @ Dec 27 2006, 12:05 PM)
Feedback:

1) Vinifera isn't supposed to hurt like the veins from TS..
2) It might be nice to allow the player to aim at the ground, rather than just having the bullets go on forever.
3) Orchids fire sooo faaar...

I know that Vinifera doesn't do that in AR2, but it seemed easier to do it this way, and also, it allows us to sort of wall off areas unaccessable to certain vehicles.
Also, I'm curious, what would be the tactical value of shooting at the ground?
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#5 User is offline   tmapm 

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Posted 27 December 2006 - 10:30 PM

1. You don't have to hit an infantry directly to kill it.
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#6 User is offline   RedFox34 

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Posted 27 December 2006 - 10:37 PM

Well, I'll talk with Trogdor about it, see what he thinks as well. You can always aim for a nearby object that the infantry is close to, the main cannon would pretty much kill it with splash damage; say a nearby tree, cliff or wall.
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#7 User is offline   Rattuskid 

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Posted 29 December 2006 - 02:32 PM

Suggestion: A volume control. Needed badly. Other than that, awesome piece of work.

I take it you made it in something similar to game-maker?
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#8 User is offline   RedFox34 

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Posted 29 December 2006 - 09:33 PM

Yeah, we used Multimedia Fusion, which is another version of those kind of programs. In many respects it's easier than programming from scratch, but in some it's also much harder; it certainly isn't easy to work in. You sort of have to know what you're doing; if you don't, you end up with a mess like the last demo was, practically unplayable and no fun at all.
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#9 User is offline   IconOfEvi 

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Posted 31 December 2006 - 06:52 AM

RedFox wins mucho dinero...since I have no dinero...

Funny I just got into Outpost 2 again and I wondered why aren't you at OPU Redfox?

But aside from that, I need to play this...it was fun even last time tongue.gif.
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#10 User is offline   RedFox34 

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Posted 31 December 2006 - 10:22 PM

I just go through playing games in phases, so I haven't reached the 'Outpost 2 Phase' yet. tongue.gif

Although, the music on the main menu should sound familiar ph34r.gif
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#11 User is offline   Tellaris 

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Posted 07 January 2007 - 09:43 AM

Hey Redfox... Found a map error. At the exit, the north wall. If you follow the blue wall thing right beside the turret straight to the level wall, you keep going. Its basically a hole in the map. Only way in is through that hole, or at the entrance, where theres no blocking.
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#12 User is offline   Tellaris 

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Posted 07 January 2007 - 10:04 AM

Well. Lookit where I got myself! Can you guess how?





It was rather easy. Drive to some debris near the edge of the map. Turn a bit. Keep pressing forward. If you do it right, you can drive right off the map!

If you look directly up, you can see the piece of debris that I used, however this works for any debris, and even some walls!
You have to get somewhat between the debris before it'll actually work, though.

Seems you can enter the map from any point on the map, so long as its where roads go off the map. Not entirely sure why. Otherwise, you cannot enter at any other point. I'm guessing the reason why I was able to get into that corner was because the bottom portion of that map is not declared as impassible.

Note that this is actually a pretty big problem, it provides an unprecedented easy way to win the level... even on hard.

Also lookie...



My tank can swim!!
Also, where its circled red? Another map bug. Something that goes explodie.
The only way I got there was through the afforementioned wall bug above.

I already told redfox, but I'll add it here anyway...

Odd bug where infantry could walk right through debris, specifically a dead missile tank of the Genesis. (Enforcer).
Infantry also seem to be able to shoot through dead turrets.

Also: My tally of reused game sounds! (That I recognize) Enforecer: Missile sound from total Annhiliation. Pathetically weak infantry man: LLT fireing sound (Light Laser Tower) Total Annhiliation (again). Opening Theme Music. Eden 2 (Outpost 2: Divided Destiny) Repair Noise (You all should know this. Structure Deploy from C&C Red Alert.) Breifing Entrance Sound (1-2 second sound bite from Eden 2. I can barely recognize it) Rest I have yet to identify.

This post has been edited by Tellaris: 07 January 2007 - 10:51 AM

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#13 User is offline   RedFox34 

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Posted 07 January 2007 - 09:07 PM

That's not good. Fortunately, I know how to fix it. There is a trigger that prevents the player from going outside the map, but obviously by maneuvering within the debris you bypassed it. We never put a trigger to prevent the player from coming back onto the map because we figured it was impossible to exit it. It's easily fixed, however. I'll most likely put walls offscreen around the map just to prevent people from glitching through them.

As to the thing in the water; I looked and it's an offscreen D3 turret with just the base visible. It's not visible from the standard area of gameplay because you can't see that far into the water. Nonetheless, I'll move it.


Actually, I had no idea so many of the sounds were from TA. I just used the ones from AR2 in some cases. There are a few Outpost sounds in there, and a few CNC ones...some of them are from other games as well. The credits has a list of companies that I took sound from.

And I bet nobody has still found that easter egg =P

This post has been edited by RedFox34: 07 January 2007 - 09:08 PM

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#14 User is offline   Magus15690 

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Posted 09 January 2007 - 09:42 PM

HEY! This is kinda fun... and a little addicting.

I WANT MOAR!

Anyways, I agree that you should be allowed to shoot the ground. Infantry is a bitch to kill. Grr. And Orchids do shoot a little too far...

This post has been edited by Magus15690: 09 January 2007 - 09:43 PM

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#15 User is offline   Scythe 

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Posted 02 March 2007 - 03:59 PM

this looks like a base based version of tankwarz... and i love tankwarz. is there a mutliplayer feature?
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#16 User is offline   Spikey00 

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Posted 15 March 2007 - 04:47 AM

I bet there isn't a multiplayer version of this. Who will host for a measly 1-10 people? :x

Still, looks like a excellently fun game. smile.gif
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#17 User is offline   RedFox34 

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Posted 15 March 2007 - 05:48 AM

Nope, no multiplayer... we don't know how to go about that. We could make it eventually perhaps, but for such a small game it doesn't seem worth the effort at this point. We have considered the possibility of co-op before, but any such work would have to come after the main campaign has been finished.

It's being worked on. smile.gif
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#18 User is offline   Spikey00 

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Posted 18 March 2007 - 02:44 AM

Hehe. I would love to see ally units combat enemy forces, on a large scale in the future. smile.gif
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#19 User is offline   RedFox34 

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Posted 23 November 2007 - 10:20 PM

Minor update: No new playable content for the public yet but there IS a handy-dandy, nice looking site now at atw.strategy-x.com...

...as well as a cool little trailer showcasing a few more levels from the full game: http://www.youtube.com/watch?v=iIPSTkIJGRg

This post has been edited by RedFox34: 23 November 2007 - 10:21 PM

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#20 User is offline   tmapm 

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Posted 27 November 2007 - 05:32 PM

Sweet. I enjoyed watching the trailer. smile.gif
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