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[mapping] Post Effect Options essential to make Red Zones properly!

#1 User is offline   Smurf Bizkit 

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Posted 22 April 2007 - 03:21 AM

This is for people who wish to take their maps to another level, by enabling the post effect options in the C&C3 World Builder. Keep in mind that this is just a brief description of the settings, the best way to find out what does what is to try it out yourself.

There are 4 types of post effects;
    DistortionPostEffect - I have no idea what this does.

    BloomPostEffect - This is self explanatory, if you don't know what it is turn it on and play with the values.

    LookupTablePostEffect - This is similar to Bloom, although more about overall light exposure than "blooms". In order to get this working though (it'll initially be turned on showing the entire map with a pink overlay) you need to have a file named "BleachByPass_vol.tga". You can download that tga (as well as the one for LightRays) here.

    Where you download and extract the file to doesn't matter.

    Now when you click the "volume texture" select the "BleachByPass_vol.tga" file, and then scale the slider to whichever value works best (I'd suggest something low for starters).

    Here is an image of one of the settings from one of the C&C3 Red Zone maps;



    LightRaysPostEffects - This is used for the sunlight poking through the clouds on Red Zone maps. Like the lookuptable, this also requires a tga which you can get from here (its included in with the LookupTable tga I posted earlier). This tga is named "CM_RedZoneA_LightRays" and as with the previous, it doesn't matter where the file is actually located.

    Again here is an image showing the settings EA used for Red Zone maps;

Hope that helps those of you wishing to create Red Zone maps. smile.gif
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#2 User is offline   hawk10314 

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Posted 22 April 2007 - 04:50 AM

Hmmm, Im having trouble getting the TGA file for the clouds to work with the map. The bleach one worked but the cloud one isnt. Even if I select the file in the settings it doesn't change. Does Select cloud texture in the edit menue have something to do with this? But even when I click that a window pops up with just the words Ok and nothing more.
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#3 User is offline   BlckWyerve 

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Posted 22 April 2007 - 05:03 AM

Have the LOD level turned up all the way?
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#4 User is offline   hawk10314 

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Posted 22 April 2007 - 05:51 AM

LOD? sorry for being nub here lol
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#5 User is offline   Accele 

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Posted 22 April 2007 - 06:05 AM

level of detail
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#6 User is offline   BlckWyerve 

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Posted 22 April 2007 - 06:07 AM

Last setting in the View tab.
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#7 User is offline   Smurf Bizkit 

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Posted 22 April 2007 - 06:32 AM

similar to the tga's above...you need some for the tiberium mist river option

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FYI, I'm quite sure that you don't need the actual tga's, since the wb doesn't read the ones you select...it reads the ones from the big's. Thus you could just rename a text file to the proper name and it would work just the same as having the true tga directed.

Attached File(s)


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#8 User is offline   BlckWyerve 

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Posted 22 April 2007 - 06:46 AM

I can't find the water shaders anywhere.
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#9 User is offline   TerroR 

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Posted 22 April 2007 - 06:28 PM

Thanks for this. Strangly my comp froze twise when playing with the light rays settings and I have a powerfull comp so be carefull.
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#10 User is offline   jonwil 

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Posted 16 May 2007 - 11:12 AM

For the water shaders, create files (contents don't matter, they will get read from the BIG files) called CnC3_oceanA.w3x, CnC3_bayA.w3x and CnC3_calmA.w3x. Then use one of those files in the worldbuilder ocean/lake dialog.
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#11 User is offline   carlajons 

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Posted 23 November 2009 - 04:24 PM

LookupTablePostEffect - This is similar to Bloom, although more about overall light exposure than "blooms". In order to get this working though (it'll initially be turned on showing the entire map with a pink overlay) you need to have a file named "BleachByPass_vol.tga". You can download that tga (as well as the one for LightRays) here.

Hi where can i download the file named "BleachByPass_vol.tga"? I'm really having a hard time. Hope you'll reply. Thanks!

Regards,
carlajons
Disque dur multimedia

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#12 User is offline   Count von Phoib 

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Posted 23 November 2009 - 06:52 PM

Hi Carlajones,

Welcome to our forums!

You can download that tga here.
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#13 User is offline   Whitewolf 

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Posted 21 December 2010 - 01:37 AM

So dose anyone know how to remove the cloud effects?, say from the stock maps.
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