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An Act Of War Is Dormant, For Now Long Live An Act Of War!

#1 User is offline   Count von Phoib 

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Posted 12 December 2007 - 02:47 AM

Hello everyone! EvilViking here, coming to you with an update on the status of An Act of War. While we are not "dead" as implied by our fearless leader, the team has indeed been claimed by Real Life ™. Development on An Act of War over the last year and a half has rapidly dwindled, leaving over four years of work unfinished. While the team is no longer able to commit the massive amounts of time to the project that we were before, I do intend to finish An Act of War eventually. This may be a long process, however, which is one reason why we have decided to release the old 1.5 beta (Summer 2005) for public beta testing. Information on downloading that beta can be found at the end of this post.

The future holds great things for An Act of War. Many of our team members, including myself, are currently involved in 3D/graphics/programming related education, or are now working in related fields. As we are learning new things, this new knowledge will most definately benefit the future of An Act of War. Be sure to stay tuned as we make the finishing touches on our website, and prepare to release more up-to-date beta for public testing.

As you play through the beta, be sure to submit bugs, ideas, comments to suggestions in our forums, or directly to me at EvilViking[AT]gmail.com . Please clearly mark your email as An Act of War related so it will not be marked as spam.

Thank you to all of our fans who have very patiently waited for v2.0 of An Act of War. I hope the final experience will be beyond your expectations. For now, enjoy the beta, and keep those bug reports and ideas flowing!

- EvilViking



The latest beta, beta 1.5, featuring an almost complete United States, can be found for download here.

Please remember to submit bug reports on any issues with currently available content. Note that much content (Iraqi units and buildings, ships, etc) is missing, and that missing content is not a bug but a part of playing a beta.

See below for the release notes of EvilViking.

Official Beta v1.5 Discussion thread:
http://www.derelictstudios.net/forums/inde...showtopic=16198

Official Beta v1.5 Public Buglist:
http://www.derelictstudios.net/forums/inde...showtopic=16198
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#2 User is offline   Count von Phoib 

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Posted 12 December 2007 - 02:48 AM

Download and unpack the contained "Maps" folder to your ZH directory:
http://www.derelictstudios.net/site/aaow/5...rectoryMaps.rar

QUOTE(EvilViking @ Sep 29 2005, 6:22 AM) <{POST_SNAPBACK}>
Although v1.5 actually won't be a "beta", we will consider the United States completed as-is in v1.5. As we begin to focus back on Iraq, I want the United States, and some of the other things we have ingame, carefully tested. Some important notes:

Installer:
- The installer is a beta, and may not uninstall some files correctly. Read-me's, images, license agreements, etc, may not be final.

Possibly United States unfinished work:
- The Barracks and Stealth Fighter have had very little graphical changes. Depending on feedback, we may redo them completely.
- Only a few new voices are included, as we're having trouble finding actors
- As we work on Iraq, more particle effects may be added

Unfinished work:
- Many missions (5-6) will be included with the alpha. Some are WIPs of final missions, others are ideas we're looking at. None are completed, so if you want to avoid spoilers, don't play them.
- The shellmap is an early alpha

Important note on Iraq:
- The version of Iraq included in this version is very outdated, and is not ready for any kind of play-testing. The Iraqi AI is also broken.

Multiplayer maps:
- About 6 new maps will be included in this version

Naval units:
- Some maps will support Naval units, however, nothing about the naval units is finished. Expect missing textures, incorrect cameos and descriptions, and various other errors.

AI:
- The new United States AI is included with this alpha. All difficulty settings are supported. Easy is still *very* easy, as well.

Videos:
- No videos will be included in this alpha

Remaining Zero Hour fragments:
- China is still in this alpha, as is the China campaign, and most likely other ZH things. They will not be in the final v2.0.

Music:
- 5 new tracks are included with this alpha, for the United States. Some are final, some may not be.

Please remember, this is an alpha. Although we are around 65% done with v2.0, we still have a lot to refine. Expect the alpha as soon as it is ready.

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#3 User is offline   Smurf Bizkit 

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Posted 12 December 2007 - 04:48 AM

awww sad.gif
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#4 User is offline   usafirewarrior 

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Posted 12 December 2007 - 07:39 AM

MOTHER****!
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#5 User is offline   weston 

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Posted 13 December 2007 - 05:25 AM

...oops.
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#6 User is offline   EvilViking 

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Posted 13 December 2007 - 05:26 AM

Wow, he could have at least chosen an alpha version that wasn't two years old.
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#7 User is offline   Matolck 

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Posted 13 December 2007 - 12:09 PM

I don't understant why this is "Count Von Phoib" whon announce the death of an act of war and not EvilKing (who seems surprised) and why the link for the beta is for blitzkreik....can someone explain ?
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#8 User is offline   Count von Phoib 

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Posted 13 December 2007 - 01:44 PM

Because the staff forums have been dead for a year.

Link fixed.
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#9 User is offline   yayo01 

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Posted 14 December 2007 - 01:12 AM

So, This release is now for the public And we can freely use the assets of the mod? (will give credit offcourse)
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#10 User is offline   Count von Phoib 

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Posted 14 December 2007 - 02:47 AM

No.
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#11 User is offline   Matolck 

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Posted 14 December 2007 - 03:09 AM


I tried it and it's really nice. The US tanks and planes are really far more better than in v1.1 (thus they were already great). Especially the bigger size is a really good idea.
I know it's dead and that's a pity but congratulations guys it's really a good work smile.gif
Yhank you very much for that and good luck for your real life duties smile.gif

This post has been edited by Matolck: 14 December 2007 - 02:44 PM

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#12 User is offline   JokersAce 

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Posted 14 December 2007 - 08:24 PM

WHAT????? NOOOOOOOOOO sad.gif
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#13 User is offline   usafirewarrior 

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Posted 15 December 2007 - 08:44 AM

Where are all the map's and navel base's?
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#14 User is offline   someone 

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Posted 17 December 2007 - 04:38 AM

But EvilViking promised that the mod will get finished sad.gif . He promisedů
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#15 User is offline   marc15yo 

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Posted 17 December 2007 - 02:12 PM

ohmy.gif u guys can't die. can't u ask someone to finish the mod or somethin? you guys were almost done weren't u?
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#16 User is offline   mythwisper 

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Posted 17 December 2007 - 03:39 PM

Just to point some things out(even though they wont be fixed tongue.gif) Iraq Sounds dont work, some models dont work, And Error's Come by the flock. Another thing why not let another team Try to finish thing thing I dont see why The models and stuff should go to waste.


EDIT : Also you cant Indiuvidualy Select Units Or attack them =/

This post has been edited by mythwisper: 17 December 2007 - 03:54 PM

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#17 User is offline   EvilViking 

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Posted 18 December 2007 - 04:31 AM

I'm in the midst of some PC upgrades at the moment, but I would not call An Act of War dead by any account, simply "dormant". For now...

Please send any bugs you find to EvilViking@gmail.com with the subject line "AAOW Beta 1.5 Bugs" and you can help us squash them!

More up-to-date betas will be released for public testing as well. wink.gif
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#18 User is offline   Matolck 

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Posted 18 December 2007 - 11:02 AM

QUOTE(EvilViking @ Dec 18 2007, 3:31 AM) <{POST_SNAPBACK}>
I would not call An Act of War dead by any account, simply "dormant".

That's a good news for christmas biggrin.gif
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#19 User is offline   Godwin 

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Posted 18 December 2007 - 05:41 PM

Phoib is just edgy. Seriously, AR2 and Blitz1 are undergoing sporadic development too, I don't see why just because AAOW is a Generals mod it can't get the same privilege. There really is nothing to lose.

This post has been edited by Godwin: 18 December 2007 - 05:41 PM

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#20 User is offline   Ekthe÷ion 

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Posted 19 December 2007 - 01:40 PM

QUOTE(Godwin @ Dec 18 2007, 4:41 PM) <{POST_SNAPBACK}>
Phoib is just edgy. Seriously, AR2 and Blitz1 are undergoing sporadic development too, I don't see why just because AAOW is a Generals mod it can't get the same privilege. There really is nothing to lose.

Hi
1.I have an error.i have encoutered a serious error,with 2.0 with version 1.1 i dont't have it. And i think a AMD 5000 2 Gb and ATI 1800 is sufficient fpr the game?
2.Second problem i can't build the Navy ships.
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